{"submission_id":"2852167","keywords":[{"keyword_id":"1440","keyword_name":"human","contributed":"f","submissions_count":"85588"},{"keyword_id":"165","keyword_name":"male","contributed":"f","submissions_count":"975670"},{"keyword_id":"46111","keyword_name":"mvm","contributed":"f","submissions_count":"24"},{"keyword_id":"2361","keyword_name":"robot","contributed":"f","submissions_count":"13906"},{"keyword_id":"4173","keyword_name":"tf2","contributed":"f","submissions_count":"587"}],"hidden":"f","scraps":"f","favorite":"f","favorites_count":"0","create_datetime":"2022-11-07 02:39:13.002163+01","create_datetime_usertime":"07 Nov 2022 02:39 CET","last_file_update_datetime":"2022-11-07 02:38:34.280618+01","last_file_update_datetime_usertime":"07 Nov 2022 02:38 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02:38:34.280618+01","create_datetime_usertime":"07 Nov 2022 02:38 CET"}],"pools":[],"description":"","description_bbcode_parsed":"<span style='word-wrap: break-word;'></span>","writing":"#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\nStartingCurrency 1000\nRespawnWaveTime 5\nCanBotsAttackWhileInSpawnRoom no\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 20\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 7\n\n\t\tCooldownTime 40            \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n            }\n\t}\n\tMission // Spy - wave 2\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 10\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 2\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 5\n\t\tDesiredCount 6\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\t\n\tMission // Spy - wave 3\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 30\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 3\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 20\n\t\tDesiredCount 2\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\t\n\tMission // Sniper - wave 3\n\t{\n\t\tObjective Sniper\n\n\t\tInitialCooldown 40\n\t\tWhere spawnbot_mission_sniper\n\t\tBeginAtWave 3\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 20\n\t\tDesiredCount 2\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Sniper\n\t\t\tSkill Expert\n\t\t\tName Sniper\n\t\t\tMaxVisionRange 3000\n\t\t}\n\t}\n\tMission // Engineer - wave 3\n\t{\n\t\tObjective Engineer  \n\n\t\tInitialCooldown 50\n\t\tWhere spawnbot\n\t\tBeginAtWave 3\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 45\n\t\tDesiredCount 1\n\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter\n\t\t}\n\t}\n\tMission // Sniper - wave 4\n\t{\n\t\tObjective Sniper\n\n\t\tInitialCooldown 20\n\t\tWhere spawnbot_mission_sniper\n\t\tBeginAtWave 4\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 45\n\t\tDesiredCount 4\n\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Sniper_Sydney_Sleeper\n\t\t\tSkill Expert\n\t\t\tName \"Sydney Sleeper Sniper\"\n\t\t\tMaxVisionRange 3000\n\t\t}\n\t}\n\tMission // Engineer - wave 6\n\t{\n\t\tObjective Engineer  \n\n\t\tInitialCooldown 100\n\t\tWhere spawnbot\n\t\tBeginAtWave 6\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 60\n\t\tDesiredCount 1\n\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter\n\t\t}\n\t}\n\tMission // Sniper - wave 6\n\t{\n\t\tObjective Sniper\n\n\t\tInitialCooldown 30\n\t\tWhere spawnbot_mission_sniper\n\t\tBeginAtWave 6\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 10\n\t\tDesiredCount 1\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Sniper\n\t\t\tSkill Expert\n\t\t\tName Sniper\n\t\t\tMaxVisionRange 3000\n\t\t\tAttributes AlwaysCrit\n\t\t}\n\t}\n\n//////////////////////////////////////////////////////////\n\nWave ///// WAVE 1 - 1000 + 100\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\n\n\nWaveSpawn\n{\nName \"Wave1A\"\n\nWhere spawnbot\nTotalCount 25\nMaxActive 15\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 2\nTotalCurrency 200\n\nTFBot\n{\nClass HeavyWeapons\nSkill Hard\n}\n}\n\n\n/////////////////////////////\n\n\nWaveSpawn\n{\nName \"Wave1B\"\n\nWhere spawnbot\nTotalCount 28\nMaxActive 14\nspawnCount 7\nWaitBeforeStarting 0\nWaitBetweenSpawns 7\nWaitForAllDead \"Wave1A\"\nTotalCurrency 400\n\nSquad\n{\n\nTFBot\n{\nClass HeavyWeapons\nSkill Hard\n}\n\nTFBot\n{\nClass HeavyWeapons\nSkill Hard\n}\n\nTFBot\n{\nClass HeavyWeapons\nSkill Hard\n}\n\nTFBot\n{\nClass HeavyWeapons\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nSkill Hard\n}\n\n}\n}\n\n\n/////////////////////////////\n\nWaveSpawn\n{\nName \"Wave1C\"\n\nWhere spawnbot\nTotalCount 30\nMaxActive 10\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 8\nWaitForAllSpawned \"Wave1B\"\nTotalCurrency 200\n\nSupport 1\n\nSquad\n{\n\nTFBot\n{\nClassIcon heavy_shotgun\nHealth 300\nName \"Heavy Shotgun\"\nClass HeavyWeapons\nSkill Normal\nWeaponRestrictions SecondaryOnly\n}\n\nTFBot\n{\nClassIcon heavy_shotgun\nHealth 300\nName \"Heavy Shotgun\"\nClass HeavyWeapons\nSkill Normal\nWeaponRestrictions SecondaryOnly\n}\n\nTFBot\n{\nClassIcon heavy_shotgun\nHealth 300\nName \"Heavy Shotgun\"\nClass HeavyWeapons\nSkill Normal\nWeaponRestrictions SecondaryOnly\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Normal\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Normal\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave1C\"\n\nWhere spawnbot\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 16\nWaitBetweenSpawns 25\nWaitForAllSpawned \"Wave1B\"\nTotalCurrency 200\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Extended_Battalion\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\n}\n\n}\n}\n\n\n}\n\n//////////////////////////////////////////////////////////\n\nWave ///// WAVE 2 - 900 + 100\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\nWaveSpawn\n{\nName \"Wave2A\"\n\nWhere spawnbot\nTotalCount 25\nMaxActive 8\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 300\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_ScorchShot_FastShot\nSkill Expert\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave2A\"\n\nWhere spawnbot\nTotalCount 25\nMaxActive 8\nspawnCount 1\nWaitBeforeStarting 5\nWaitBetweenSpawns 0\nTotalCurrency 300\n\nSupport 1\n\nTFBot\n{\nClassIcon heavy_mittens\nHealth 300\nName \"Make 'em Laugh!\"\nClass HeavyWeapons\nSkill Expert\nWeaponRestrictions MeleeOnly\nAttributes \"AlwaysCrit\"\nItem \"The Holiday Punch\"\n\nCharacterAttributes\n{\n\"move speed bonus\"\t1.5\n}\n\n}\n}\n\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 15\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 300\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 60000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n}\n\n//////////////////////////////////////////////////////////\n\nWave ///// WAVE 3 - 900 + 100\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\nWaveSpawn\n{\nName \"Wave3A\"\n\nWhere spawnbot\nTotalCount 40\nMaxActive 8\nspawnCount 8\nWaitBeforeStarting 0\nWaitBetweenSpawns 8\nTotalCurrency 300\n\nRandomChoice\n{\n\nTFBot\n{\nClass HeavyWeapons\nSkill Expert\n}\n\nTFBot\n{\nClass Soldier\nSkill Expert\n}\n\nTFBot\n{\nClass Demoman\nSkill Expert\n}\n\nTFBot\n{\nClass Pyro\nSkill Expert\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave3A\"\n\nWhere spawnbot\nTotalCount 30\nMaxActive 6\nspawnCount 6\nWaitBeforeStarting 2\nWaitBetweenSpawns 8\nTotalCurrency 200\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\n}\n}\n\n\n/////////////////////////////\n\nWaveSpawn\n{\nName \"Wave3B\"\n\nWhere spawnbot\nTotalCount 32\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nWaitForAllDead \"Wave3A\"\nTotalCurrency 200\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill Expert\nAttributes AlwaysCrit\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave3B\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 3\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 5\nWaitForAllDead \"Wave3A\"\nTotalCurrency 200\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Samurai\nSkill Expert\nAttributes AlwaysCrit\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave3B\"\n\nWhere spawnbot\nTotalCount 48\nMaxActive 6\nspawnCount 3\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nWaitForAllSpawned \"Wave3A\"\nTotalCurrency 0\n\nSupport 1\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\nSkill Expert\nAttributes AlwaysCrit\n}\n\nTFBot\n{\nTemplate T_TFBot_Scout_Sandman_FastCharge\nSkill Expert\nAttributes AlwaysCrit\n}\n\n}\n}\n\n\n}\n\n\n/////////////////////////////////////////////////////////////////////////////\n\nWave ///// WAVE 4 - 900 + 100\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\nWaveSpawn\n{\nName \"Wave4A\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 100\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_HealOnKill\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave4A\"\n\nWhere spawnbot\nTotalCount 42\nMaxActive 14\nspawnCount 7\nWaitBeforeStarting 10\nWaitBetweenSpawns 20\nTotalCurrency 200\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Demo_Burst\nSkill Normal\n}\n\nTFBot\n{\nClass Pyro\nSkill Hard\n}\n\n}\n}\n\n\n/////////////////////////////\n\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 0\n\t\t\tWaitForAllDead \"Wave4A\"\n\t\t\tTotalCurrency 200\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 50000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\n\n\nWaveSpawn\n{\nName \"Wave4B\"\n\nWhere spawnbot\nTotalCount 18\nMaxActive 9\nspawnCount 3\nWaitBeforeStarting 25\nWaitBetweenSpawns 20\nWaitForAllDead \"Wave4A\"\nTotalCurrency 200\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_BrassBeast\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_BurstFire\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demo_Burst\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro_Flare_Spammer\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave4B\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 5\nWaitBetweenSpawns 4\nWaitForAllDead \"Wave4A\"\nTotalCurrency 100\n\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Expert\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave4B\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 5\nWaitBetweenSpawns 4\nWaitForAllDead \"Wave4A\"\nTotalCurrency 100\n\nSquad\n{\n\nTFBot\n{\nClass Demoman\nSkill Expert\nAttributes AlwaysCrit\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Normal\n}\n}\n\n}\n\n\n\n\n\n}\n\n/////////////////////////////////////////////////////////////////////////////\n\nWave ///// WAVE 5 - 500 + 100\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 70\nMaxActive 14\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSupport 1\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Scout_Sandman_FastCharge\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_ScorchShot_FastShot\nSkill Expert\n}\n\nTFBot\n{\nHealth 300\nName \"Natascha Heavy\"\nClass HeavyWeapons\nSkill Expert\nItem \"natascha\"\n}\n\n}\n}\n\n///////////\n\nWaveSpawn\n{\nName \"Wave5A\"\n\nWhere spawnbot\nTotalCount 6\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demo_Burst\nAttributes AlwaysCrit\n}\n\n}\n\n/////////////////////////////\n\nWaveSpawn\n{\nName \"Wave5B\"\n\nWhere spawnbot\nTotalCount 6\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nWaitForAllSpawned \"Wave5A\"\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Soldier_BurstFire\nAttributes AlwaysCrit\n}\n}\n\n/////////////////////////////\n\nWaveSpawn\n{\nName \"Wave5C\"\n\nWhere spawnbot\nTotalCount 5\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 10\nWaitBetweenSpawns 8\nWaitForAllSpawned \"Wave5B\"\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\n}\n}\n\n\n\n\n/////////////////////////////\n\n\n\nWaveSpawn\n{\nName \"Wave5D\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nWaitForAllSpawned \"Wave5C\"\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n}\n\n\n\n\n\n\n\n\nWaveSpawn\n{\nName \"Wave5D\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nWaitForAllSpawned \"Wave5C\"\nTotalCurrency 100\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n\nCharacterAttributes\n{\n\"move speed bonus\" 2\n}\n}\n\n}\n}\n\n\n\n\n}\n\n/////////////////////////////////////////////////////////////////////////////\n\nWave ///// WAVE 6 - 1800\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\nWaveSpawn\n{\nName \"Wave6A\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\n}\n}\n\n/////////////////////////////\n\nWaveSpawn\n{\nName \"Wave6B\"\n\nWhere spawnbot\nTotalCount 48\nMaxActive 12\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 3\nWaitForAllSpawned \"Wave6A\"\nTotalCurrency 200\n\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\nSkill Expert\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\nSkill Expert\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave6B\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 14\nWaitForAllSpawned \"Wave6A\"\nTotalCurrency 100\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Extended_Buff_Banner\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Expert\n}\n\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave6B\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 7\nWaitBetweenSpawns 14\nWaitForAllSpawned \"Wave6A\"\nTotalCurrency 100\n\nSquad\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier_Extended_Battalion\n}\n\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nSkill Expert\n}\n\n}\n}\n\n/////////////////////////////\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\t\n\t\t\tTotalCount 2\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 45\n\t\t\tWaitForAllDead \"Wave6B\"\n\t\t\tTotalCurrency 200\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 40000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n{\nName \"Wave6C\"\n\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 35\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave6B\"\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave6C\"\n\nWhere spawnbot\nTotalCount 30\nMaxActive 20\nspawnCount 5\nWaitBeforeStarting 8\nWaitBetweenSpawns 2\nWaitForAllDead \"Wave6B\"\nTotalCurrency 200\n\nTFBot\n{\nClass HeavyWeapons\nSkill Expert\nAttributes AlwaysCrit\n}\n}\n\n/////////////////////////////\n\nWaveSpawn\n{\nName \"Wave6D\"\n\nWhere spawnbot\nTotalCount 12\nMaxActive 8\nspawnCount 1\nWaitBeforeStarting 12\nWaitBetweenSpawns 7\nWaitForAllSpawned \"Wave6C\"\nTotalCurrency 100\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Demoman\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Pyro\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave6D\"\n\nWhere spawnbot\nTotalCount 40\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 7\nWaitForAllSpawned \"Wave6C\"\nTotalCurrency 200\n\nRandomChoice\n{\n\nTFBot\n{\nClass HeavyWeapons\nSkill Expert\n}\n\nTFBot\n{\nClass Soldier\nSkill Expert\n}\n\nTFBot\n{\nClass Demoman\nSkill Expert\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Expert\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\n\nWhere spawnbot\nTotalCount 30\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nWaitForAllSpawned \"Wave6C\"\nTotalCurrency 200\n\nSupport 1\n\nRandomChoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\nSkill Expert\nAttributes AlwaysCrit\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\nSkill Expert\nAttributes AlwaysCrit\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\n}\n}\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 60\n\t\t\tWaitBetweenSpawns 0\n\t\t\tWaitForAllSpawned \"Wave6C\"\n\t\t\tTotalCurrency 300\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 60000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\n}\n\n//////////////////////////////////////////////////////////////////////\n\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />StartingCurrency 1000<br />RespawnWaveTime 5<br />CanBotsAttackWhileInSpawnRoom no<br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 20<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 7<br /><br />\t\tCooldownTime 40&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />\t}<br />\tMission // Spy - wave 2<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 10<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 2<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 5<br />\t\tDesiredCount 6<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}\t<br />\tMission // Spy - wave 3<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 30<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 3<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 20<br />\t\tDesiredCount 2<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}\t<br />\tMission // Sniper - wave 3<br />\t{<br />\t\tObjective Sniper<br /><br />\t\tInitialCooldown 40<br />\t\tWhere spawnbot_mission_sniper<br />\t\tBeginAtWave 3<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 20<br />\t\tDesiredCount 2<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Sniper<br />\t\t\tSkill Expert<br />\t\t\tName Sniper<br />\t\t\tMaxVisionRange 3000<br />\t\t}<br />\t}<br />\tMission // Engineer - wave 3<br />\t{<br />\t\tObjective Engineer&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 50<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 3<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 45<br />\t\tDesiredCount 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter<br />\t\t}<br />\t}<br />\tMission // Sniper - wave 4<br />\t{<br />\t\tObjective Sniper<br /><br />\t\tInitialCooldown 20<br />\t\tWhere spawnbot_mission_sniper<br />\t\tBeginAtWave 4<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 45<br />\t\tDesiredCount 4<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Sniper_Sydney_Sleeper<br />\t\t\tSkill Expert<br />\t\t\tName &quot;Sydney Sleeper Sniper&quot;<br />\t\t\tMaxVisionRange 3000<br />\t\t}<br />\t}<br />\tMission // Engineer - wave 6<br />\t{<br />\t\tObjective Engineer&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 100<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 6<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 60<br />\t\tDesiredCount 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter<br />\t\t}<br />\t}<br />\tMission // Sniper - wave 6<br />\t{<br />\t\tObjective Sniper<br /><br />\t\tInitialCooldown 30<br />\t\tWhere spawnbot_mission_sniper<br />\t\tBeginAtWave 6<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 10<br />\t\tDesiredCount 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Sniper<br />\t\t\tSkill Expert<br />\t\t\tName Sniper<br />\t\t\tMaxVisionRange 3000<br />\t\t\tAttributes AlwaysCrit<br />\t\t}<br />\t}<br /><br />//////////////////////////////////////////////////////////<br /><br />Wave ///// WAVE 1 - 1000 + 100<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave1A&quot;<br /><br />Where spawnbot<br />TotalCount 25<br />MaxActive 15<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 2<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class HeavyWeapons<br />Skill Hard<br />}<br />}<br /><br /><br />/////////////////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave1B&quot;<br /><br />Where spawnbot<br />TotalCount 28<br />MaxActive 14<br />spawnCount 7<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 7<br />WaitForAllDead &quot;Wave1A&quot;<br />TotalCurrency 400<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class HeavyWeapons<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class HeavyWeapons<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class HeavyWeapons<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Class HeavyWeapons<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />Skill Hard<br />}<br /><br />}<br />}<br /><br /><br />/////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave1C&quot;<br /><br />Where spawnbot<br />TotalCount 30<br />MaxActive 10<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 8<br />WaitForAllSpawned &quot;Wave1B&quot;<br />TotalCurrency 200<br /><br />Support 1<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />ClassIcon heavy_shotgun<br />Health 300<br />Name &quot;Heavy Shotgun&quot;<br />Class HeavyWeapons<br />Skill Normal<br />WeaponRestrictions SecondaryOnly<br />}<br /><br />TFBot<br />{<br />ClassIcon heavy_shotgun<br />Health 300<br />Name &quot;Heavy Shotgun&quot;<br />Class HeavyWeapons<br />Skill Normal<br />WeaponRestrictions SecondaryOnly<br />}<br /><br />TFBot<br />{<br />ClassIcon heavy_shotgun<br />Health 300<br />Name &quot;Heavy Shotgun&quot;<br />Class HeavyWeapons<br />Skill Normal<br />WeaponRestrictions SecondaryOnly<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Normal<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave1C&quot;<br /><br />Where spawnbot<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 16<br />WaitBetweenSpawns 25<br />WaitForAllSpawned &quot;Wave1B&quot;<br />TotalCurrency 200<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Extended_Battalion<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />}<br /><br />}<br />}<br /><br /><br />}<br /><br />//////////////////////////////////////////////////////////<br /><br />Wave ///// WAVE 2 - 900 + 100<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave2A&quot;<br /><br />Where spawnbot<br />TotalCount 25<br />MaxActive 8<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 300<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_ScorchShot_FastShot<br />Skill Expert<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave2A&quot;<br /><br />Where spawnbot<br />TotalCount 25<br />MaxActive 8<br />spawnCount 1<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 0<br />TotalCurrency 300<br /><br />Support 1<br /><br />TFBot<br />{<br />ClassIcon heavy_mittens<br />Health 300<br />Name &quot;Make &#039;em Laugh!&quot;<br />Class HeavyWeapons<br />Skill Expert<br />WeaponRestrictions MeleeOnly<br />Attributes &quot;AlwaysCrit&quot;<br />Item &quot;The Holiday Punch&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot;\t1.5<br />}<br /><br />}<br />}<br /><br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 15<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 300<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 60000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />}<br /><br />//////////////////////////////////////////////////////////<br /><br />Wave ///// WAVE 3 - 900 + 100<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave3A&quot;<br /><br />Where spawnbot<br />TotalCount 40<br />MaxActive 8<br />spawnCount 8<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 8<br />TotalCurrency 300<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class HeavyWeapons<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave3A&quot;<br /><br />Where spawnbot<br />TotalCount 30<br />MaxActive 6<br />spawnCount 6<br />WaitBeforeStarting 2<br />WaitBetweenSpawns 8<br />TotalCurrency 200<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br />/////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave3B&quot;<br /><br />Where spawnbot<br />TotalCount 32<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />WaitForAllDead &quot;Wave3A&quot;<br />TotalCurrency 200<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill Expert<br />Attributes AlwaysCrit<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave3B&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 3<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 5<br />WaitForAllDead &quot;Wave3A&quot;<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Samurai<br />Skill Expert<br />Attributes AlwaysCrit<br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave3B&quot;<br /><br />Where spawnbot<br />TotalCount 48<br />MaxActive 6<br />spawnCount 3<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />WaitForAllSpawned &quot;Wave3A&quot;<br />TotalCurrency 0<br /><br />Support 1<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br />Skill Expert<br />Attributes AlwaysCrit<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Sandman_FastCharge<br />Skill Expert<br />Attributes AlwaysCrit<br />}<br /><br />}<br />}<br /><br /><br />}<br /><br /><br />/////////////////////////////////////////////////////////////////////////////<br /><br />Wave ///// WAVE 4 - 900 + 100<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave4A&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 100<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_HealOnKill<br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave4A&quot;<br /><br />Where spawnbot<br />TotalCount 42<br />MaxActive 14<br />spawnCount 7<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 20<br />TotalCurrency 200<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Demo_Burst<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Hard<br />}<br /><br />}<br />}<br /><br /><br />/////////////////////////////<br /><br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tWaitForAllDead &quot;Wave4A&quot;<br />\t\t\tTotalCurrency 200<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 50000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave4B&quot;<br /><br />Where spawnbot<br />TotalCount 18<br />MaxActive 9<br />spawnCount 3<br />WaitBeforeStarting 25<br />WaitBetweenSpawns 20<br />WaitForAllDead &quot;Wave4A&quot;<br />TotalCurrency 200<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_BrassBeast<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_BurstFire<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demo_Burst<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro_Flare_Spammer<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave4B&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 4<br />WaitForAllDead &quot;Wave4A&quot;<br />TotalCurrency 100<br /><br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave4B&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 4<br />WaitForAllDead &quot;Wave4A&quot;<br />TotalCurrency 100<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Expert<br />Attributes AlwaysCrit<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Normal<br />}<br />}<br /><br />}<br /><br /><br /><br /><br /><br />}<br /><br />/////////////////////////////////////////////////////////////////////////////<br /><br />Wave ///// WAVE 5 - 500 + 100<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 70<br />MaxActive 14<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Support 1<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Sandman_FastCharge<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_ScorchShot_FastShot<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Health 300<br />Name &quot;Natascha Heavy&quot;<br />Class HeavyWeapons<br />Skill Expert<br />Item &quot;natascha&quot;<br />}<br /><br />}<br />}<br /><br />///////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave5A&quot;<br /><br />Where spawnbot<br />TotalCount 6<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demo_Burst<br />Attributes AlwaysCrit<br />}<br /><br />}<br /><br />/////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave5B&quot;<br /><br />Where spawnbot<br />TotalCount 6<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />WaitForAllSpawned &quot;Wave5A&quot;<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_BurstFire<br />Attributes AlwaysCrit<br />}<br />}<br /><br />/////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave5C&quot;<br /><br />Where spawnbot<br />TotalCount 5<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 8<br />WaitForAllSpawned &quot;Wave5B&quot;<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />}<br />}<br /><br /><br /><br /><br />/////////////////////////////<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave5D&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />WaitForAllSpawned &quot;Wave5C&quot;<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br />}<br /><br /><br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave5D&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />WaitForAllSpawned &quot;Wave5C&quot;<br />TotalCurrency 100<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 2<br />}<br />}<br /><br />}<br />}<br /><br /><br /><br /><br />}<br /><br />/////////////////////////////////////////////////////////////////////////////<br /><br />Wave ///// WAVE 6 - 1800<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave6A&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />}<br />}<br /><br />/////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave6B&quot;<br /><br />Where spawnbot<br />TotalCount 48<br />MaxActive 12<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 3<br />WaitForAllSpawned &quot;Wave6A&quot;<br />TotalCurrency 200<br /><br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />Skill Expert<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />Skill Expert<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave6B&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 14<br />WaitForAllSpawned &quot;Wave6A&quot;<br />TotalCurrency 100<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Extended_Buff_Banner<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave6B&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 14<br />WaitForAllSpawned &quot;Wave6A&quot;<br />TotalCurrency 100<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier_Extended_Battalion<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />Skill Expert<br />}<br /><br />}<br />}<br /><br />/////////////////////////////<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\t<br />\t\t\tTotalCount 2<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 45<br />\t\t\tWaitForAllDead &quot;Wave6B&quot;<br />\t\t\tTotalCurrency 200<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 40000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave6C&quot;<br /><br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 35<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave6B&quot;<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave6C&quot;<br /><br />Where spawnbot<br />TotalCount 30<br />MaxActive 20<br />spawnCount 5<br />WaitBeforeStarting 8<br />WaitBetweenSpawns 2<br />WaitForAllDead &quot;Wave6B&quot;<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class HeavyWeapons<br />Skill Expert<br />Attributes AlwaysCrit<br />}<br />}<br /><br />/////////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave6D&quot;<br /><br />Where spawnbot<br />TotalCount 12<br />MaxActive 8<br />spawnCount 1<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 7<br />WaitForAllSpawned &quot;Wave6C&quot;<br />TotalCurrency 100<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Demoman<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Pyro<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave6D&quot;<br /><br />Where spawnbot<br />TotalCount 40<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 7<br />WaitForAllSpawned &quot;Wave6C&quot;<br />TotalCurrency 200<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class HeavyWeapons<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br /><br />Where spawnbot<br />TotalCount 30<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />WaitForAllSpawned &quot;Wave6C&quot;<br />TotalCurrency 200<br /><br />Support 1<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br />Skill Expert<br />Attributes AlwaysCrit<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br />Skill Expert<br />Attributes AlwaysCrit<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />}<br />}<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 60<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tWaitForAllSpawned &quot;Wave6C&quot;<br />\t\t\tTotalCurrency 300<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 60000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br /><br />}<br /><br />//////////////////////////////////////////////////////////////////////<br /><br />}</span>","pools_count":0,"title":"mvm_bigrock_expert2_v2","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"8"}