{"submission_id":"2849314","keywords":[{"keyword_id":"165","keyword_name":"male","contributed":"f","submissions_count":"975179"},{"keyword_id":"46111","keyword_name":"mvm","contributed":"f","submissions_count":"23"},{"keyword_id":"2361","keyword_name":"robot","contributed":"f","submissions_count":"13897"},{"keyword_id":"4173","keyword_name":"tf2","contributed":"f","submissions_count":"586"}],"hidden":"f","scraps":"f","favorite":"f","favorites_count":"0","create_datetime":"2022-11-03 04:30:32.716786+01","create_datetime_usertime":"03 Nov 2022 04:30 CET","last_file_update_datetime":"2022-11-03 04:23:45.272349+01","last_file_update_datetime_usertime":"03 Nov 2022 04:23 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04:23:45.272349+01","create_datetime_usertime":"03 Nov 2022 04:23 CET"}],"pools":[],"description":"Not done.","description_bbcode_parsed":"<span style='word-wrap: break-word;'>Not done.</span>","writing":"#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\nStartingCurrency 16000\nRespawnWaveTime 1\nFixedRespawnWaveTime Yes\nCanBotsAttackWhileInSpawnRoom no\nAddSentryBusterWhenDamageDealtExceeds\t999999\n\tAddSentryBusterWhenKillCountExceeds\t999\n\n\n\tTemplates\n\t{\n\t\tT_TFBot_Heavyweapons_Deflector\n\t\t{\n\t\t\tClass Heavyweapons\n\t\t\tName \"Deflector Heavy\"\n\t\t\tClassIcon heavy_deflector\n\t\t\tSkill Hard\n\t\t\tItem \"The U-clank-a\"\n\t\t\tItem \"Deflector\"\n\t\t\tWeaponRestrictions PrimaryOnly\n\t\t\tMaxVisionRange 1200\n\t\t\tItemAttributes \n\t\t\t{\n\t\t\t\tItemName \"Deflector\"\n\t\t\t\t\"attack projectiles\" 1\n\t\t\t}\n\t\t}\n\t\tMVM_TF_Santa_Heavy\n\t\t{\n\t\t\tClassIcon\theavyweapons\n\t\t\tHealth\t300\n\t\t\tName\t\"Santa Heavy\"\n\t\t\tClass\tHeavyWeapons\n\t\t\tSkill\tNormal\n\t\t\tBehaviorModifiers\tMobber\n\t\t\tWeaponRestrictions\tMeleeOnly\n\t\t\tItemAttributes\n\t\t\t{\n\t\t\t\tItemName\t\"the b.m.o.c.\"\n\t\t\t\t\"attach particle effect\"\t30\n\t\t\t\t\"set item tint RGB\"\t12073019\n\t\t\t}\n\t\t\tItem\t\"the holiday punch\"\n\t\t\tItem\t\"the b.m.o.c.\"\n\t\t\tItem\t\"the all-father\"\n\t\t}\n\t}\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 1000\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 1\n\n\t\tCooldownTime 1000           \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n            }\n\t}\n\n//////////////////////////////////////////////\nWave ///// WAVE 1\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 100\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 7\nTotalCurrency 0\n\nSupport 1\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heavyweight_Champ\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heavyweight_Champ_Fast\n}\n\nTFBot\n{\nHealth 200\nTemplate T_TFBot_Heavyweapons_Gnome\n}\n\nTFBot\n{\nTemplate MVM_TF_Santa_Heavy\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Deflector\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Heater\n}\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons_HealOnKill\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"Wave01a\"\nWhere spawnbot\nTotalCount 30\nMaxActive 6\nspawnCount 6\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nTotalCurrency 100\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n}\n\n///////////////////////////\n\nWaveSpawn\n{\nName \"Wave01b\"\nWhere spawnbot_left\nTotalCount 20\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave01a\"\nTotalCurrency 200\n\nTFBot\n{\nClass Demoman\nSkill Normal\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01b\"\nWhere spawnbot_right\nTotalCount 20\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 30\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave01a\"\nTotalCurrency 200\n\nTFBot\n{\nClass Demoman\nSkill Normal\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n}\n\n}\n//////////////////////////////////////////////\nWave ///// WAVE 2\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\n\n\n\n\n\n\n\n\n}\n//////////////////////////////////////////////\nWave ///// WAVE 3\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n}\n//////////////////////////////////////////////\nWave ///// WAVE 4\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 100\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nBehaviorModifiers push\n}\n}\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 100\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 12\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nSupport 1\n\nRandomchoice\n{\n\nTFBot\n{\nTemplate T_TFBot_ScorchShot_FastShot\nAttributes \"AlwaysCrit\"\nBehaviorModifiers push\n}\n\nTFBot\n{\nClass Soldier\nSkill Hard\nAttributes \"AlwaysCrit\"\nBehaviorModifiers push\n}\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Deflector\nSkill Hard\nAttributes \"AlwaysCrit\"\nBehaviorModifiers push\n}\n\n}\n}\n\nWaveSpawn\n{\nWhere spawnbot_left\nTotalCount 100\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n}\n\nWaveSpawn\n{\nWhere spawnbot_right\nTotalCount 100\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n}\n\n///////////////////////////\n\nWaveSpawn\n{\nName \"Wave04a\"\nWhere spawnbot\nTotalCount 12\nMaxActive 6\nspawnCount 6\nWaitBeforeStarting 60\nWaitBetweenSpawns 0\nTotalCurrency 100\n\nTFBot\n{\nTemplate T_TFBot_Scout_Melee\nSkill Expert\n}\n}\n\n///////////////////////////\n\nWaveSpawn\n{\nName \"Wave04b\"\nWhere spawnbot_left\nTotalCount 12\nMaxActive 3\nspawnCount 3\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave04a\"\nTotalCurrency 200\n\nTFBot\n{\nClass Scout\nSkill Expert\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave04b\"\nWhere spawnbot_right\nTotalCount 12\nMaxActive 3\nspawnCount 3\nWaitBeforeStarting 10\nWaitBetweenSpawns 0\nWaitForAllDead \"Wave04a\"\nTotalCurrency 200\n\nTFBot\n{\nClass Scout\nSkill Expert\n}\n}\n\n\tWaveSpawn\n\t{\n\t\tTotalCount 1\n\t\tWaitBeforeStarting 15\n\t\tTotalCurrency 400\n\t\tWaitForAllSpawned \"Wave04b\"\n\n    \t\tFirstSpawnOutput                                                                                                                                                            \n\t\t{\n         \t\tTarget boss_spawn_relay                                            \n        \t\tAction Trigger                         \n        \t}\n\n\tTank\n\t\t{\n\t\t\tHealth 24000\n\t\t\tSpeed 75\n\t\t\tName \"boss\"\n\t\t\tStartingPathTrackNode \"boss_path_b1\"\n\n\t\t\tOnKilledOutput                                  \n\t\t\t{\n\t\t\t\tTarget boss_dead_relay\n\t\t\t\tAction Trigger                         \n\t\t\t}\n\t\t\tOnBombDroppedOutput                             \n\t\t\t{\n\t\t\t\tTarget boss_deploy_relay \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\t\t}\t\t\t\n\t}\n}\n//////////////////////////////////////////////\nWave ///// WAVE 5\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n}\n//////////////////////////\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />StartingCurrency 16000<br />RespawnWaveTime 1<br />FixedRespawnWaveTime Yes<br />CanBotsAttackWhileInSpawnRoom no<br />AddSentryBusterWhenDamageDealtExceeds\t999999<br />\tAddSentryBusterWhenKillCountExceeds\t999<br /><br /><br />\tTemplates<br />\t{<br />\t\tT_TFBot_Heavyweapons_Deflector<br />\t\t{<br />\t\t\tClass Heavyweapons<br />\t\t\tName &quot;Deflector Heavy&quot;<br />\t\t\tClassIcon heavy_deflector<br />\t\t\tSkill Hard<br />\t\t\tItem &quot;The U-clank-a&quot;<br />\t\t\tItem &quot;Deflector&quot;<br />\t\t\tWeaponRestrictions PrimaryOnly<br />\t\t\tMaxVisionRange 1200<br />\t\t\tItemAttributes <br />\t\t\t{<br />\t\t\t\tItemName &quot;Deflector&quot;<br />\t\t\t\t&quot;attack projectiles&quot; 1<br />\t\t\t}<br />\t\t}<br />\t\tMVM_TF_Santa_Heavy<br />\t\t{<br />\t\t\tClassIcon\theavyweapons<br />\t\t\tHealth\t300<br />\t\t\tName\t&quot;Santa Heavy&quot;<br />\t\t\tClass\tHeavyWeapons<br />\t\t\tSkill\tNormal<br />\t\t\tBehaviorModifiers\tMobber<br />\t\t\tWeaponRestrictions\tMeleeOnly<br />\t\t\tItemAttributes<br />\t\t\t{<br />\t\t\t\tItemName\t&quot;the b.m.o.c.&quot;<br />\t\t\t\t&quot;attach particle effect&quot;\t30<br />\t\t\t\t&quot;set item tint RGB&quot;\t12073019<br />\t\t\t}<br />\t\t\tItem\t&quot;the holiday punch&quot;<br />\t\t\tItem\t&quot;the b.m.o.c.&quot;<br />\t\t\tItem\t&quot;the all-father&quot;<br />\t\t}<br />\t}<br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 1000<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 1<br /><br />\t\tCooldownTime 1000&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />\t}<br /><br />//////////////////////////////////////////////<br />Wave ///// WAVE 1<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 100<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 7<br />TotalCurrency 0<br /><br />Support 1<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heavyweight_Champ<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast<br />}<br /><br />TFBot<br />{<br />Health 200<br />Template T_TFBot_Heavyweapons_Gnome<br />}<br /><br />TFBot<br />{<br />Template MVM_TF_Santa_Heavy<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Deflector<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Heater<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons_HealOnKill<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />Where spawnbot<br />TotalCount 30<br />MaxActive 6<br />spawnCount 6<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br />}<br /><br />///////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />Where spawnbot_left<br />TotalCount 20<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave01a&quot;<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Normal<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />Where spawnbot_right<br />TotalCount 20<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave01a&quot;<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Normal<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br />}<br /><br />}<br />//////////////////////////////////////////////<br />Wave ///// WAVE 2<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />}<br />//////////////////////////////////////////////<br />Wave ///// WAVE 3<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />}<br />//////////////////////////////////////////////<br />Wave ///// WAVE 4<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 100<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />BehaviorModifiers push<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 100<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />Support 1<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Template T_TFBot_ScorchShot_FastShot<br />Attributes &quot;AlwaysCrit&quot;<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Hard<br />Attributes &quot;AlwaysCrit&quot;<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Deflector<br />Skill Hard<br />Attributes &quot;AlwaysCrit&quot;<br />BehaviorModifiers push<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Where spawnbot_left<br />TotalCount 100<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br />}<br /><br />WaveSpawn<br />{<br />Where spawnbot_right<br />TotalCount 100<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br />}<br /><br />///////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04a&quot;<br />Where spawnbot<br />TotalCount 12<br />MaxActive 6<br />spawnCount 6<br />WaitBeforeStarting 60<br />WaitBetweenSpawns 0<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Melee<br />Skill Expert<br />}<br />}<br /><br />///////////////////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />Where spawnbot_left<br />TotalCount 12<br />MaxActive 3<br />spawnCount 3<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave04a&quot;<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Scout<br />Skill Expert<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave04b&quot;<br />Where spawnbot_right<br />TotalCount 12<br />MaxActive 3<br />spawnCount 3<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 0<br />WaitForAllDead &quot;Wave04a&quot;<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Scout<br />Skill Expert<br />}<br />}<br /><br />\tWaveSpawn<br />\t{<br />\t\tTotalCount 1<br />\t\tWaitBeforeStarting 15<br />\t\tTotalCurrency 400<br />\t\tWaitForAllSpawned &quot;Wave04b&quot;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; \t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;\t}<br /><br />\tTank<br />\t\t{<br />\t\t\tHealth 24000<br />\t\t\tSpeed 75<br />\t\t\tName &quot;boss&quot;<br />\t\t\tStartingPathTrackNode &quot;boss_path_b1&quot;<br /><br />\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\tTarget boss_dead_relay<br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br />\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t{<br />\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br />\t\t}\t\t\t<br />\t}<br />}<br />//////////////////////////////////////////////<br />Wave ///// WAVE 5<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />}<br />//////////////////////////<br />}</span>","pools_count":0,"title":"mvm_decoy_giant_support","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"1","rating_name":"Mature","ratings":[{"content_tag_id":"3","name":"Violence","description":"Mild violence","rating_id":"1"}],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"10"}