{"submission_id":"2838833","keywords":[{"keyword_id":"165","keyword_name":"male","contributed":"f","submissions_count":"971292"},{"keyword_id":"100349","keyword_name":"mann","contributed":"f","submissions_count":"4"},{"keyword_id":"2361","keyword_name":"robot","contributed":"f","submissions_count":"13806"},{"keyword_id":"4173","keyword_name":"tf2","contributed":"f","submissions_count":"582"}],"hidden":"f","scraps":"f","favorite":"f","favorites_count":"0","create_datetime":"2022-10-22 00:52:03.244887+02","create_datetime_usertime":"22 Oct 2022 00:52 CEST","last_file_update_datetime":"2022-10-22 00:51:14.348207+02","last_file_update_datetime_usertime":"22 Oct 2022 00:51 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00:51:14.348207+02","create_datetime_usertime":"22 Oct 2022 00:51 CEST"}],"pools":[],"description":"Not fininshed","description_bbcode_parsed":"<span style='word-wrap: break-word;'>Not fininshed</span>","writing":"// mvm_mannworks\n// advanced skill\n// ironman\t- increased spawn time\n//\t\t\t- longer waves\n//\t\t\t- bomb can reset mid wave via timeout (controled via trigger_relay in map)\n\n#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\n\tStartingCurrency 16000\n\tCanBotsAttackWhileInSpawnRoom No\n\tRespawnWaveTime 8\n\tFixedRespawnWaveTime Yes // normal respawn time scaling is supressed for ironman\n\tAdvanced\t3\n\t\n// MISSION: Sentry Buster\n\tMission\n\t{\n\t\tObjective DestroySentries\n\t\tWhere spawnbot\n\t\tCooldownTime 30\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_SentryBuster\n\t\t}\n\t}\n\t\n// MISSION: Sniper 02\n\tMission\n\t{\n\t\tObjective Sniper\n\t\t\n\t\tWhere spawnbot_mission_sniper\n\t\t\n\t\tBeginAtWave 2\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 60\n\t\tInitialCooldown 30\n\t\tDesiredCount 2\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Sniper\n\t\t}\n\t}\n\t\n// MISSION: Sniper 03\n\tMission\n\t{\n\t\tObjective Sniper\n\t\t\n\t\tWhere spawnbot_mission_sniper\n\t\t\n\t\tBeginAtWave 3\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 60\n\t\tInitialCooldown 15\n\t\tDesiredCount 2\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Sniper_Razorback\n\t\t}\n\t}\n\n// MISSION: Spy 01\n\tMission\n\t{\n\t\tObjective Spy\n\t\t\n\t\tWhere spawnbot_mission_spy\n\t\t\n\t\tBeginAtWave\t2\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 60\n\t\tInitialCooldown 60\n\t\tDesiredCount 2\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Spy\n\t\t}\n\t}\n\t\n// MISSION: Spy 03\n\tMission\n\t{\n\t\tObjective Spy\n\t\t\n\t\tWhere spawnbot_mission_spy\n\t\t\n\t\tBeginAtWave\t3\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 60\n\t\tInitialCooldown 60\n\t\tDesiredCount 2\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Spy\n\t\t}\n\t}\n\n// WAVE 01 1400\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay_ironman\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\nWaveSpawn\n{\nName \"Wave01a\"\nWhere spawnbot\nTotalCount 20\nMaxActive 10\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 3\nTotalCurrency 200\n\nTFBot\n{\nClass Demoman\nClassIcon demoknight\nWeaponRestrictions Meleeonly\nItem \"ali baba's wee booties\"\nItem \"the chargin' targe\"\nItem \"the eyelander\"\nSkill Normal\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave01a\"\nWhere spawnbot_center\nTotalCount 20\nMaxActive 10\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 3\nTotalCurrency 200\n\nTFBot\n{\nClass Scout\nClassIcon scout_bat\nWeaponRestrictions Meleeonly\nSkill Normal\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave01b\"\nWhere spawnbot\nTotalCount 20\nMaxActive 20\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 4\nWaitForAllSpawned \"Wave01a\"\nTotalCurrency 200\n\nTFBot\n{\nClass Heavyweapons\nClassIcon heavy_steelfist\nWeaponRestrictions Meleeonly\nItem \"fists of steel\"\nSkill Normal\nScale 1.5\nHealth 900\n}\n}\n\n//////////////\n\nWaveSpawn\n{\nName \"Wave01c\"\nWhere spawnbot_left\nTotalCount 16\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 7\nWaitForAllDead \"Wave01b\"\nTotalCurrency 200\n\nRandomchoice\n{\n\nTFBot\n{\nClass Demoman\nSkill Normal\n}\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n\nTFBot\n{\nClass Heavyweapons\nSkill Normal\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01c\"\nWhere spawnbot_center\nTotalCount 16\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 7\nWaitForAllDead \"Wave01b\"\nTotalCurrency 200\n\nRandomchoice\n{\n\nTFBot\n{\nClass Demoman\nSkill Normal\n}\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n\nTFBot\n{\nClass Heavyweapons\nSkill Normal\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave01c\"\nWhere spawnbot_right\nTotalCount 12\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 15\nWaitBetweenSpawns 5\nWaitForAllDead \"Wave01b\"\nTotalCurrency 200\n\nSquad\n{\n\nTFBot\n{\nClass Pyro\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Hard\n}\n\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave01d\"\nWhere spawnbot\nTotalCount 12\nMaxActive 8\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nWaitForAllSpawned \"Wave01c\"\nTotalCurrency 200\n\n\nTFBot\n{\nClass Demoman\nClassIcon demoknight_samurai\nItem \"the splendid screen\"\nItem \"the half-zatoichi\"\nItem \"demo kabuto\"\nWeaponRestrictions Meleeonly\nHealth\t650\nAttributes \"AutoJump\"\nAutoJumpMin 10\nAutoJumpMax 10\nScale\t1.4\n\nCharacterAttributes\n{\n\"charge time increased\" 2\n\"charge recharge rate increased\" 7\n\"increased jump height\"\t2.3\n\"bot custom jump particle\" 1\n\"damage bonus\"\t1.5\n}\n}\n}\n\n\n\n\n\t}\n\n// WAVE 02 1600\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay_ironman\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\n\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot_left\nTotalCount 4\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nClassIcon Demoman\nHealth 3000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.6\n\"airblast vulnerability multiplier\" 0.6\n\"override footstep sound set\" 6\n}\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot_left\nTotalCount 4\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 5\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro\nHealth 3000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.6\n\"airblast vulnerability multiplier\" 0.6\n\"override footstep sound set\" 6\n}\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot_right\nTotalCount 4\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Demoman\nClassIcon Demoman\nHealth 3000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.6\n\"airblast vulnerability multiplier\" 0.6\n\"override footstep sound set\" 6\n}\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot_right\nTotalCount 4\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 5\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro\nHealth 3000\nScale 1.8\nSkill Expert\nAttributes \"MiniBoss\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.6\n\"airblast vulnerability multiplier\" 0.6\n\"override footstep sound set\" 6\n}\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave02a\"\nWhere spawnbot_center\nTotalCount 36\nMaxActive 12\nspawnCount 4\nWaitBeforeStarting 30\nWaitBetweenSpawns 3\nTotalCurrency 0\n\nTFBot\n{\nClass Soldier\nSkill Normal\n}\n}\n\n///////////////////////////////////\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nWaveSpawn\n{\nName \"wave02b\"\nWhere spawnbot_left\nTotalCount 9\nMaxActive 9\nspawnCount 9\nWaitForAllDead \"Wave02a\"\nWaitBeforeStarting 7\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nClassIcon Heavy_crit\nAttributes \"MiniBoss\"\nHealth 5000\nScale 1.8\nSkill Expert\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.3\n\"airblast vulnerability multiplier\" 0.3\n\"override footstep sound set\" 2\n}\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\" 1.5\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Hard\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"wave02b\"\nWhere spawnbot_right\nTotalCount 18\nMaxActive 9\nspawnCount 9\nWaitForAllDead \"Wave02a\"\nWaitBeforeStarting 7\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nClassIcon Heavy_crit\nAttributes \"MiniBoss\"\nHealth 5000\nScale 1.8\nSkill Expert\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.3\n\"airblast vulnerability multiplier\" 0.3\n\"override footstep sound set\" 2\n}\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\" 1.5\n}\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Hard\n}\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\nSkill Hard\n}\n\n}\n}\n\n\n\n\n\n\n\n\t}\n\n// WAVE 03 1600\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay_ironman\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\t// DoneOutput\n\t\t// {\n\t\t\t// Target bombpath_wavefinished\n\t\t\t// Action Trigger\n\t\t// }\n\n\n\n\t\t\n\n\t}\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>// mvm_mannworks<br />// advanced skill<br />// ironman\t- increased spawn time<br />//\t\t\t- longer waves<br />//\t\t\t- bomb can reset mid wave via timeout (controled via trigger_relay in map)<br /><br />#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />\tStartingCurrency 16000<br />\tCanBotsAttackWhileInSpawnRoom No<br />\tRespawnWaveTime 8<br />\tFixedRespawnWaveTime Yes // normal respawn time scaling is supressed for ironman<br />\tAdvanced\t3<br />\t<br />// MISSION: Sentry Buster<br />\tMission<br />\t{<br />\t\tObjective DestroySentries<br />\t\tWhere spawnbot<br />\t\tCooldownTime 30<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t}<br />\t}<br />\t<br />// MISSION: Sniper 02<br />\tMission<br />\t{<br />\t\tObjective Sniper<br />\t\t<br />\t\tWhere spawnbot_mission_sniper<br />\t\t<br />\t\tBeginAtWave 2<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 60<br />\t\tInitialCooldown 30<br />\t\tDesiredCount 2<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Sniper<br />\t\t}<br />\t}<br />\t<br />// MISSION: Sniper 03<br />\tMission<br />\t{<br />\t\tObjective Sniper<br />\t\t<br />\t\tWhere spawnbot_mission_sniper<br />\t\t<br />\t\tBeginAtWave 3<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 60<br />\t\tInitialCooldown 15<br />\t\tDesiredCount 2<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Sniper_Razorback<br />\t\t}<br />\t}<br /><br />// MISSION: Spy 01<br />\tMission<br />\t{<br />\t\tObjective Spy<br />\t\t<br />\t\tWhere spawnbot_mission_spy<br />\t\t<br />\t\tBeginAtWave\t2<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 60<br />\t\tInitialCooldown 60<br />\t\tDesiredCount 2<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Spy<br />\t\t}<br />\t}<br />\t<br />// MISSION: Spy 03<br />\tMission<br />\t{<br />\t\tObjective Spy<br />\t\t<br />\t\tWhere spawnbot_mission_spy<br />\t\t<br />\t\tBeginAtWave\t3<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 60<br />\t\tInitialCooldown 60<br />\t\tDesiredCount 2<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Spy<br />\t\t}<br />\t}<br /><br />// WAVE 01 1400<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay_ironman<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 10<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 3<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demoknight<br />WeaponRestrictions Meleeonly<br />Item &quot;ali baba&#039;s wee booties&quot;<br />Item &quot;the chargin&#039; targe&quot;<br />Item &quot;the eyelander&quot;<br />Skill Normal<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />Where spawnbot_center<br />TotalCount 20<br />MaxActive 10<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 3<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon scout_bat<br />WeaponRestrictions Meleeonly<br />Skill Normal<br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01b&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 20<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 4<br />WaitForAllSpawned &quot;Wave01a&quot;<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon heavy_steelfist<br />WeaponRestrictions Meleeonly<br />Item &quot;fists of steel&quot;<br />Skill Normal<br />Scale 1.5<br />Health 900<br />}<br />}<br /><br />//////////////<br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />Where spawnbot_left<br />TotalCount 16<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 7<br />WaitForAllDead &quot;Wave01b&quot;<br />TotalCurrency 200<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Normal<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />Where spawnbot_center<br />TotalCount 16<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 7<br />WaitForAllDead &quot;Wave01b&quot;<br />TotalCurrency 200<br /><br />Randomchoice<br />{<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Normal<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01c&quot;<br />Where spawnbot_right<br />TotalCount 12<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 5<br />WaitForAllDead &quot;Wave01b&quot;<br />TotalCurrency 200<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Hard<br />}<br /><br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01d&quot;<br />Where spawnbot<br />TotalCount 12<br />MaxActive 8<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />WaitForAllSpawned &quot;Wave01c&quot;<br />TotalCurrency 200<br /><br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon demoknight_samurai<br />Item &quot;the splendid screen&quot;<br />Item &quot;the half-zatoichi&quot;<br />Item &quot;demo kabuto&quot;<br />WeaponRestrictions Meleeonly<br />Health\t650<br />Attributes &quot;AutoJump&quot;<br />AutoJumpMin 10<br />AutoJumpMax 10<br />Scale\t1.4<br /><br />CharacterAttributes<br />{<br />&quot;charge time increased&quot; 2<br />&quot;charge recharge rate increased&quot; 7<br />&quot;increased jump height&quot;\t2.3<br />&quot;bot custom jump particle&quot; 1<br />&quot;damage bonus&quot;\t1.5<br />}<br />}<br />}<br /><br /><br /><br /><br />\t}<br /><br />// WAVE 02 1600<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay_ironman<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot_left<br />TotalCount 4<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon Demoman<br />Health 3000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.6<br />&quot;airblast vulnerability multiplier&quot; 0.6<br />&quot;override footstep sound set&quot; 6<br />}<br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot_left<br />TotalCount 4<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro<br />Health 3000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.6<br />&quot;airblast vulnerability multiplier&quot; 0.6<br />&quot;override footstep sound set&quot; 6<br />}<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot_right<br />TotalCount 4<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Demoman<br />ClassIcon Demoman<br />Health 3000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.6<br />&quot;airblast vulnerability multiplier&quot; 0.6<br />&quot;override footstep sound set&quot; 6<br />}<br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot_right<br />TotalCount 4<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro<br />Health 3000<br />Scale 1.8<br />Skill Expert<br />Attributes &quot;MiniBoss&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.6<br />&quot;airblast vulnerability multiplier&quot; 0.6<br />&quot;override footstep sound set&quot; 6<br />}<br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02a&quot;<br />Where spawnbot_center<br />TotalCount 36<br />MaxActive 12<br />spawnCount 4<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 3<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Normal<br />}<br />}<br /><br />///////////////////////////////////<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave02b&quot;<br />Where spawnbot_left<br />TotalCount 9<br />MaxActive 9<br />spawnCount 9<br />WaitForAllDead &quot;Wave02a&quot;<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon Heavy_crit<br />Attributes &quot;MiniBoss&quot;<br />Health 5000<br />Scale 1.8<br />Skill Expert<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.3<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;override footstep sound set&quot; 2<br />}<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot; 1.5<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Hard<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave02b&quot;<br />Where spawnbot_right<br />TotalCount 18<br />MaxActive 9<br />spawnCount 9<br />WaitForAllDead &quot;Wave02a&quot;<br />WaitBeforeStarting 7<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon Heavy_crit<br />Attributes &quot;MiniBoss&quot;<br />Health 5000<br />Scale 1.8<br />Skill Expert<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.3<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;override footstep sound set&quot; 2<br />}<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot; 1.5<br />}<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Hard<br />}<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />Skill Hard<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br /><br /><br />\t}<br /><br />// WAVE 03 1600<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay_ironman<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\t// DoneOutput<br />\t\t// {<br />\t\t\t// Target bombpath_wavefinished<br />\t\t\t// Action Trigger<br />\t\t// }<br /><br /><br /><br />\t\t<br /><br />\t}<br />}</span>","pools_count":0,"title":"mvm_mannworks_ironman2","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"8"}