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02:38:56.112214+02","create_datetime_usertime":"07 Sep 2022 02:38 CEST"}],"pools":[],"description":"","description_bbcode_parsed":"<span style='word-wrap: break-word;'></span>","writing":"// mvm_mannworks\n// normal skill\n\n#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\n\tStartingCurrency 400\n\tRespawnWaveTime 5\n\tCanBotsAttackWhileInSpawnRoom No\n\n// MISSION: Sentry Buster\n\tMission\n\t{\n\t\tObjective DestroySentries\n\t\tWhere spawnbot\n\t\tCooldownTime 30\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_SentryBuster\n\t\t}\n\t}\n\n// MISSION: Sniper 02\n\tMission\n\t{\n\t\tObjective Sniper\n\t\t\n\t\tWhere spawnbot_mission_sniper\n\t\t\n\t\tBeginAtWave 2\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 30\n\t\tInitialCooldown 15\n\t\tDesiredCount 4\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Sniper\n\t\t}\n\t}\n\t\n// MISSION: Sniper 03-04\n\tMission\n\t{\n\t\tObjective Sniper\n\t\t\n\t\tWhere spawnbot_mission_sniper\n\t\t\n\t\tBeginAtWave 2\n\t\tRunForThisManyWaves 2\n\t\tCooldownTime 60\n\t\tInitialCooldown 15\n\t\tDesiredCount 2\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Sniper\n\t\t}\n\t}\n\t\n// MISSION: Sniper 06-07\n\tMission\n\t{\n\t\tObjective Sniper\n\t\t\n\t\tWhere spawnbot_mission_sniper\n\t\t\n\t\tBeginAtWave 6\n\t\tRunForThisManyWaves 2\n\t\tCooldownTime 30\n\t\tInitialCooldown 15\n\t\tDesiredCount 2\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Sniper\n\t\t}\n\t}\n\t\n// MISSION: Spy 05-07\n\tMission\n\t{\n\t\tObjective Spy\n\t\t\n\t\tWhere spawnbot_mission_spy\n\t\t\n\t\tBeginAtWave\t5\n\t\tRunForThisManyWaves 3\n\t\tCooldownTime 40\n\t\tInitialCooldown 20\n\t\tDesiredCount 2\n\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Spy\n\t\t}\n\t}\n\t\n// WAVE 01 400\n// Introduction\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\t//Checkpoint Yes\n\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tWaveSpawn // Soldier Right\n\t\t{\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tName \"waveSoldierRight\"\n\t\t\t\n\t\t\tWhere spawnbot_right\n\t\t\tTotalCount 20\n\t\t\tSpawnCount 10\n\t\t\tMaxActive 10\n\t\t\tWaitBetweenSpawns 20\n\t\t\tWaitBeforeStarting 0\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Soldier\n\t\t\t\tSkill Hard\n\t\t\t\tWeaponRestrictions PrimaryOnly\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn // Soldier Left\n\t\t{\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tName \"waveSoldierLeft\"\n\t\t\t\n\t\t\tWhere spawnbot_left\n\t\t\tTotalCount 20\n\t\t\tSpawnCount 10\n\t\t\tMaxActive 10\n\t\t\tWaitBetweenSpawns 20\n\t\t\tWaitBeforeStarting 10\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Soldier\n\t\t\t\tSkill Hard\n\t\t\t\tWeaponRestrictions PrimaryOnly\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn // Scout\n\t\t{\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tName \"waveScout1\"\n\t\t\tWaitForAllSpawned \"waveSoldierLeft\"\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 24\n\t\t\tSpawnCount 8\n\t\t\tMaxActive 16\n\t\t\tWaitBetweenSpawns 10\n\t\t\tWaitBeforeStarting 0\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Scout\n\t\t\t\tSkill Hard\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn // Soldier\n\t\t{\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tWaitForAllSpawned \"waveScout1\"\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 8\n\t\t\tSpawnCount 1\n\t\t\tMaxActive 8\n\t\t\tWaitBetweenSpawns 5\n\t\t\tWaitBeforeStarting 0\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_Giant_Soldier\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn // Scout\n\t\t{\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tWaitForAllSpawned \"waveScout1\"\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 20\n\t\t\tSpawnCount 4\n\t\t\tMaxActive 12\n\t\t\tWaitBetweenSpawns 7\n\t\t\tWaitBeforeStarting 0\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Scout\n\t\t\t\tSkill Hard\n\t\t\t\tWeaponRestrictions MeleeOnly\n\t\t\t}\n\t\t}\n\t}\n\n// WAVE 02 400\n// Tank\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 300\n\t\t\tTotalCount 1\n\t\t\t\n\t\t\tName \"Tank1\"\n\t\t\t\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 50000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_left\"\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tWhere spawnbot_lower\n\t\t\tTotalCount 40\n\t\t\tSpawnCount 4\n\t\t\tMaxActive 16\n\t\t\tWaitBetweenSpawns 5\n\t\t\tWaitBeforeStarting 7\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Pyro\n\t\t\t\tSkill Hard\n\t\t\t\tWeaponRestrictions PrimaryOnly\n\t\t\t}\n\t\t}\n\t}\n\n// WAVE 03 500\n// Demoman\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tWaveSpawn // Demoman\n\t\t{\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tName \"wave3_rush\"\n\t\t\t\n\t\t\tWhere spawnbot_left\n\t\t\tTotalCount 40\n\t\t\tSpawnCount 5\n\t\t\tMaxActive 20\n\t\t\tWaitBetweenSpawns 0\n\t\t\tWaitBeforeStarting 0\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Demoman\n\t\t\t\tSkill Expert\n\t\t\t\tWeaponRestrictions PrimaryOnly\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn // Demoman\n\t\t{\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tWaitForAllSpawned \"wave3_rush\"\n\t\t\t\n\t\t\tWhere spawnbot_right\n\t\t\tTotalCount 32\n\t\t\tSpawnCount 4\n\t\t\tMaxActive 8\n\t\t\tWaitBetweenSpawns 1\n\t\t\tWaitBeforeStarting 5\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Demoman\n\t\t\t\tSkill Expert\n\t\t\t\tWeaponRestrictions PrimaryOnly\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn // Demoman\n\t\t{\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tWaitForAllSpawned \"wave3_rush\"\n\t\t\t\n\t\t\tWhere spawnbot_left\n\t\t\tTotalCount 32\n\t\t\tSpawnCount 4\n\t\t\tMaxActive 8\n\t\t\tWaitBetweenSpawns 1\n\t\t\tWaitBeforeStarting 10\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Demoman\n\t\t\t\tSkill Expert\n\t\t\t\tWeaponRestrictions PrimaryOnly\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn // Heavyweapons Bullet Sponge\n\t\t{\n\t\t\tTotalCurrency 200\n\t\t\t\n\t\t\tWaitForAllSpawned \"wave3_rush\"\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 24\n\t\t\tSpawnCount 2\n\t\t\tMaxActive 4\n\t\t\tWaitBetweenSpawns 1\n\t\t\tWaitBeforeStarting 15\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_Heavyweapons_Fist\n\t\t\t}\n\t\t}\n\t}\n\n// WAVE 04 500\n// Giant Soldier\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tWaveSpawn // Giant Soldier\n\t\t{\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tWhere spawnbot_left\n\t\t\tTotalCount 6\n\t\t\tSpawnCount 1\n\t\t\tMaxActive 4\n\t\t\tWaitBetweenSpawns 12\n\t\t\tWaitBeforeStarting 0\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_Giant_Soldier\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn // Giant Soldier\n\t\t{\n\t\t\tTotalCurrency 300\n\t\t\t\n\t\t\tWhere spawnbot_right\n\t\t\tTotalCount 6\n\t\t\tSpawnCount 1\n\t\t\tMaxActive 4\n\t\t\tWaitBetweenSpawns 12\n\t\t\tWaitBeforeStarting 0\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_Giant_Soldier\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn // Pyro\n\t\t{\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tWhere spawnbot_lower\n\t\t\tTotalCount 40\n\t\t\tSpawnCount 4\n\t\t\tMaxActive 12\n\t\t\tWaitBetweenSpawns 5\n\t\t\tWaitBeforeStarting 5\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Pyro\n\t\t\t\tSkill Expert\n\t\t\t\tWeaponRestrictions PrimaryOnly\n\t\t\t}\n\t\t}\n\t}\n\n// WAVE 05 500\n// Baseball Scout\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 200\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 10\n\t\t\tSpawnCount 1\n\t\t\tMaxActive 2\n\t\t\tWaitBetweenSpawns 12\n\t\t\tWaitBeforeStarting 10\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_Giant_Scout_Baseball\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 200\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 32\n\t\t\tSpawnCount 2\n\t\t\tMaxActive 10\n\t\t\tWaitBetweenSpawns 0\n\t\t\tWaitBeforeStarting 0\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_Heavyweapons_Fist\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 40\n\t\t\tSpawnCount 4\n\t\t\tMaxActive 8\n\t\t\tWaitBetweenSpawns 2\n\t\t\tWaitBeforeStarting 20\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Soldier\n\t\t\t\tSkill Expert\n\t\t\t\tAttributes AlwaysCrit\n\t\t\t}\n\t\t}\n\t}\n\n// WAVE 06 600\n// Giant CritSoldier\n\tWave\n\t{\n\t\tWaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tWaveSpawn // MiniBoss CritSoldier\n\t\t{\n\t\t\tTotalCurrency 200\n\t\t\t\n\t\t\tWhere spawnbot_left\n\t\t\tTotalCount 10\n\t\t\tSpawnCount 2\n\t\t\tMaxActive 4\n\t\t\tWaitBetweenSpawns 10\n\t\t\t\n\t\t\tSquad // Soldier + Medic\n\t\t\t{\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_Soldier_Crit\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Medic\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tWaveSpawn // MiniBoss CritSoldier\n\t\t{\n\t\t\tTotalCurrency 200\n\t\t\t\n\t\t\tWhere spawnbot_right\n\t\t\tTotalCount 10\n\t\t\tSpawnCount 2\n\t\t\tMaxActive 4\n\t\t\tWaitBetweenSpawns 10\n\t\t\t\n\t\t\tSquad // Soldier + Medic\n\t\t\t{\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_Soldier_Crit\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Medic\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 200\n\t\t\t\n\t\t\tWhere spawnbot_lower\n\t\t\tTotalCount 50\n\t\t\tSpawnCount 5\n\t\t\tMaxActive 10\n\t\t\tWaitBetweenSpawns 2\n\t\t\tWaitBeforeStarting 10\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_ScorchShot_FastShot\n\t\t\t\tSkill Hard\n\t\t\t\tAttributes AlwaysCrit\n\t\t\t}\n\t\t}\n\t}\n\n// WAVE 07 600\n// Finale\n\tWave\n\t{\n\t\t//WaitWhenDone 60\n\t\tSound \"Announcer.IncomingMob\"\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 300\n\t\t\tTotalCount 1\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 30000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_left\"\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 300\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 30000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_right\"\n\t\t\t\tStartingPathTrackNode \"boss_path2_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tWhere spawnbot_lower\n\t\t\tTotalCount 45\n\t\t\tSpawnCount 9\n\t\t\tMaxActive 18\n\t\t\tWaitBetweenSpawns 7\n\t\t\tWaitBeforeStarting 10\n\t\t\t\n\t\t\tSupport 1\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_ScorchShot_FastShot\n\t\t\t\tSkill Expert\n\t\t\t\tAttributes AlwaysCrit\n\t\t\t}\n\t\t}\n\t}\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>// mvm_mannworks<br />// normal skill<br /><br />#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />\tStartingCurrency 400<br />\tRespawnWaveTime 5<br />\tCanBotsAttackWhileInSpawnRoom No<br /><br />// MISSION: Sentry Buster<br />\tMission<br />\t{<br />\t\tObjective DestroySentries<br />\t\tWhere spawnbot<br />\t\tCooldownTime 30<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t}<br />\t}<br /><br />// MISSION: Sniper 02<br />\tMission<br />\t{<br />\t\tObjective Sniper<br />\t\t<br />\t\tWhere spawnbot_mission_sniper<br />\t\t<br />\t\tBeginAtWave 2<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 30<br />\t\tInitialCooldown 15<br />\t\tDesiredCount 4<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Sniper<br />\t\t}<br />\t}<br />\t<br />// MISSION: Sniper 03-04<br />\tMission<br />\t{<br />\t\tObjective Sniper<br />\t\t<br />\t\tWhere spawnbot_mission_sniper<br />\t\t<br />\t\tBeginAtWave 2<br />\t\tRunForThisManyWaves 2<br />\t\tCooldownTime 60<br />\t\tInitialCooldown 15<br />\t\tDesiredCount 2<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Sniper<br />\t\t}<br />\t}<br />\t<br />// MISSION: Sniper 06-07<br />\tMission<br />\t{<br />\t\tObjective Sniper<br />\t\t<br />\t\tWhere spawnbot_mission_sniper<br />\t\t<br />\t\tBeginAtWave 6<br />\t\tRunForThisManyWaves 2<br />\t\tCooldownTime 30<br />\t\tInitialCooldown 15<br />\t\tDesiredCount 2<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Sniper<br />\t\t}<br />\t}<br />\t<br />// MISSION: Spy 05-07<br />\tMission<br />\t{<br />\t\tObjective Spy<br />\t\t<br />\t\tWhere spawnbot_mission_spy<br />\t\t<br />\t\tBeginAtWave\t5<br />\t\tRunForThisManyWaves 3<br />\t\tCooldownTime 40<br />\t\tInitialCooldown 20<br />\t\tDesiredCount 2<br />\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Spy<br />\t\t}<br />\t}<br />\t<br />// WAVE 01 400<br />// Introduction<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\t//Checkpoint Yes<br /><br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tWaveSpawn // Soldier Right<br />\t\t{<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tName &quot;waveSoldierRight&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot_right<br />\t\t\tTotalCount 20<br />\t\t\tSpawnCount 10<br />\t\t\tMaxActive 10<br />\t\t\tWaitBetweenSpawns 20<br />\t\t\tWaitBeforeStarting 0<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Soldier<br />\t\t\t\tSkill Hard<br />\t\t\t\tWeaponRestrictions PrimaryOnly<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn // Soldier Left<br />\t\t{<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tName &quot;waveSoldierLeft&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot_left<br />\t\t\tTotalCount 20<br />\t\t\tSpawnCount 10<br />\t\t\tMaxActive 10<br />\t\t\tWaitBetweenSpawns 20<br />\t\t\tWaitBeforeStarting 10<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Soldier<br />\t\t\t\tSkill Hard<br />\t\t\t\tWeaponRestrictions PrimaryOnly<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn // Scout<br />\t\t{<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tName &quot;waveScout1&quot;<br />\t\t\tWaitForAllSpawned &quot;waveSoldierLeft&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 24<br />\t\t\tSpawnCount 8<br />\t\t\tMaxActive 16<br />\t\t\tWaitBetweenSpawns 10<br />\t\t\tWaitBeforeStarting 0<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Scout<br />\t\t\t\tSkill Hard<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn // Soldier<br />\t\t{<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tWaitForAllSpawned &quot;waveScout1&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 8<br />\t\t\tSpawnCount 1<br />\t\t\tMaxActive 8<br />\t\t\tWaitBetweenSpawns 5<br />\t\t\tWaitBeforeStarting 0<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_Giant_Soldier<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn // Scout<br />\t\t{<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tWaitForAllSpawned &quot;waveScout1&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 20<br />\t\t\tSpawnCount 4<br />\t\t\tMaxActive 12<br />\t\t\tWaitBetweenSpawns 7<br />\t\t\tWaitBeforeStarting 0<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Scout<br />\t\t\t\tSkill Hard<br />\t\t\t\tWeaponRestrictions MeleeOnly<br />\t\t\t}<br />\t\t}<br />\t}<br /><br />// WAVE 02 400<br />// Tank<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 300<br />\t\t\tTotalCount 1<br />\t\t\t<br />\t\t\tName &quot;Tank1&quot;<br />\t\t\t<br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 50000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_left&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tWhere spawnbot_lower<br />\t\t\tTotalCount 40<br />\t\t\tSpawnCount 4<br />\t\t\tMaxActive 16<br />\t\t\tWaitBetweenSpawns 5<br />\t\t\tWaitBeforeStarting 7<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Pyro<br />\t\t\t\tSkill Hard<br />\t\t\t\tWeaponRestrictions PrimaryOnly<br />\t\t\t}<br />\t\t}<br />\t}<br /><br />// WAVE 03 500<br />// Demoman<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br /><br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tWaveSpawn // Demoman<br />\t\t{<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tName &quot;wave3_rush&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot_left<br />\t\t\tTotalCount 40<br />\t\t\tSpawnCount 5<br />\t\t\tMaxActive 20<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tWaitBeforeStarting 0<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Demoman<br />\t\t\t\tSkill Expert<br />\t\t\t\tWeaponRestrictions PrimaryOnly<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn // Demoman<br />\t\t{<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tWaitForAllSpawned &quot;wave3_rush&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot_right<br />\t\t\tTotalCount 32<br />\t\t\tSpawnCount 4<br />\t\t\tMaxActive 8<br />\t\t\tWaitBetweenSpawns 1<br />\t\t\tWaitBeforeStarting 5<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Demoman<br />\t\t\t\tSkill Expert<br />\t\t\t\tWeaponRestrictions PrimaryOnly<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn // Demoman<br />\t\t{<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tWaitForAllSpawned &quot;wave3_rush&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot_left<br />\t\t\tTotalCount 32<br />\t\t\tSpawnCount 4<br />\t\t\tMaxActive 8<br />\t\t\tWaitBetweenSpawns 1<br />\t\t\tWaitBeforeStarting 10<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Demoman<br />\t\t\t\tSkill Expert<br />\t\t\t\tWeaponRestrictions PrimaryOnly<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn // Heavyweapons Bullet Sponge<br />\t\t{<br />\t\t\tTotalCurrency 200<br />\t\t\t<br />\t\t\tWaitForAllSpawned &quot;wave3_rush&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 24<br />\t\t\tSpawnCount 2<br />\t\t\tMaxActive 4<br />\t\t\tWaitBetweenSpawns 1<br />\t\t\tWaitBeforeStarting 15<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_Heavyweapons_Fist<br />\t\t\t}<br />\t\t}<br />\t}<br /><br />// WAVE 04 500<br />// Giant Soldier<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tWaveSpawn // Giant Soldier<br />\t\t{<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tWhere spawnbot_left<br />\t\t\tTotalCount 6<br />\t\t\tSpawnCount 1<br />\t\t\tMaxActive 4<br />\t\t\tWaitBetweenSpawns 12<br />\t\t\tWaitBeforeStarting 0<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_Giant_Soldier<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn // Giant Soldier<br />\t\t{<br />\t\t\tTotalCurrency 300<br />\t\t\t<br />\t\t\tWhere spawnbot_right<br />\t\t\tTotalCount 6<br />\t\t\tSpawnCount 1<br />\t\t\tMaxActive 4<br />\t\t\tWaitBetweenSpawns 12<br />\t\t\tWaitBeforeStarting 0<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_Giant_Soldier<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn // Pyro<br />\t\t{<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tWhere spawnbot_lower<br />\t\t\tTotalCount 40<br />\t\t\tSpawnCount 4<br />\t\t\tMaxActive 12<br />\t\t\tWaitBetweenSpawns 5<br />\t\t\tWaitBeforeStarting 5<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Pyro<br />\t\t\t\tSkill Expert<br />\t\t\t\tWeaponRestrictions PrimaryOnly<br />\t\t\t}<br />\t\t}<br />\t}<br /><br />// WAVE 05 500<br />// Baseball Scout<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 200<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 10<br />\t\t\tSpawnCount 1<br />\t\t\tMaxActive 2<br />\t\t\tWaitBetweenSpawns 12<br />\t\t\tWaitBeforeStarting 10<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_Giant_Scout_Baseball<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 200<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 32<br />\t\t\tSpawnCount 2<br />\t\t\tMaxActive 10<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tWaitBeforeStarting 0<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_Heavyweapons_Fist<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 40<br />\t\t\tSpawnCount 4<br />\t\t\tMaxActive 8<br />\t\t\tWaitBetweenSpawns 2<br />\t\t\tWaitBeforeStarting 20<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Soldier<br />\t\t\t\tSkill Expert<br />\t\t\t\tAttributes AlwaysCrit<br />\t\t\t}<br />\t\t}<br />\t}<br /><br />// WAVE 06 600<br />// Giant CritSoldier<br />\tWave<br />\t{<br />\t\tWaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tWaveSpawn // MiniBoss CritSoldier<br />\t\t{<br />\t\t\tTotalCurrency 200<br />\t\t\t<br />\t\t\tWhere spawnbot_left<br />\t\t\tTotalCount 10<br />\t\t\tSpawnCount 2<br />\t\t\tMaxActive 4<br />\t\t\tWaitBetweenSpawns 10<br />\t\t\t<br />\t\t\tSquad // Soldier + Medic<br />\t\t\t{<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_Soldier_Crit<br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Medic<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />\t\tWaveSpawn // MiniBoss CritSoldier<br />\t\t{<br />\t\t\tTotalCurrency 200<br />\t\t\t<br />\t\t\tWhere spawnbot_right<br />\t\t\tTotalCount 10<br />\t\t\tSpawnCount 2<br />\t\t\tMaxActive 4<br />\t\t\tWaitBetweenSpawns 10<br />\t\t\t<br />\t\t\tSquad // Soldier + Medic<br />\t\t\t{<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_Soldier_Crit<br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Medic<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 200<br />\t\t\t<br />\t\t\tWhere spawnbot_lower<br />\t\t\tTotalCount 50<br />\t\t\tSpawnCount 5<br />\t\t\tMaxActive 10<br />\t\t\tWaitBetweenSpawns 2<br />\t\t\tWaitBeforeStarting 10<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_ScorchShot_FastShot<br />\t\t\t\tSkill Hard<br />\t\t\t\tAttributes AlwaysCrit<br />\t\t\t}<br />\t\t}<br />\t}<br /><br />// WAVE 07 600<br />// Finale<br />\tWave<br />\t{<br />\t\t//WaitWhenDone 60<br />\t\tSound &quot;Announcer.IncomingMob&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 300<br />\t\t\tTotalCount 1<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 30000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_left&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 300<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 30000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_right&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path2_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tWhere spawnbot_lower<br />\t\t\tTotalCount 45<br />\t\t\tSpawnCount 9<br />\t\t\tMaxActive 18<br />\t\t\tWaitBetweenSpawns 7<br />\t\t\tWaitBeforeStarting 10<br />\t\t\t<br />\t\t\tSupport 1<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_ScorchShot_FastShot<br />\t\t\t\tSkill Expert<br />\t\t\t\tAttributes AlwaysCrit<br />\t\t\t}<br />\t\t}<br />\t}<br />}</span>","pools_count":0,"title":"mvm_mannworks_manneuvers_expert_version","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"7"}