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10:16:50.488889+02","create_datetime_usertime":"02 Sep 2022 10:16 CEST"}],"pools":[],"description":"","description_bbcode_parsed":"<span style='word-wrap: break-word;'></span>","writing":"// tank health starts at 35000 due to longer tank path\n\n#base robot_giant.pop \n#base robot_standard.pop\n\nWaveSchedule\n{\n\n\tStartingCurrency\t\t400\n\tRespawnWaveTime \t\t5\n\tCanBotsAttackWhileInSpawnRoom no\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 30\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 10\n\n\t\tCooldownTime 40            \n\n        TFBot\n\t\t{\n\t\t\tTemplate T_TFBot_SentryBuster\n\t\t}\n\t}\n\tMission // Sniper - wave 3\n\t{\n\t\tObjective Sniper\n\n\t\tInitialCooldown 20\n\t\tWhere spawnbot_mission_sniper\n\t\tBeginAtWave 3\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 20\n\t\tDesiredCount 10\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Sniper\n\t\t\tSkill Expert\n\t\t\tName Sniper\n\t\t\tMaxVisionRange 3000\n\t\t}\n\t}\t\n\tMission // Sniper - wave 7\n\t{\n\t\tObjective Sniper\n\n\t\tInitialCooldown 20\n\t\tWhere spawnbot_mission_sniper\n\t\tBeginAtWave 7\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 45\n\t\tDesiredCount 2\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Sniper\n\t\t\tSkill Expert\n\t\t\tName Sniper\n\t\t\tMaxVisionRange 3000\n\t\t}\n\t}\t\n\tMission // Spy - wave 3\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 20\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 3\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 10\n\t\tDesiredCount 8\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\t\n\tMission // Spy - wave 4\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 15\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 4\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 10\n\t\tDesiredCount 2\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\t\n\tMission // Spy - wave 6\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 25\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 6\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 30\n\t\tDesiredCount 4\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\t\n//WAVE 1 //Currency 600 ///////////////////////////////////////////////////////////////////////////////////////////////////////\nWave\n{\n\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\tDoneOutput\t\t\t\t\t\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\tWaitWhenDone 65\n\tCheckpoint Yes\n\t\n\tWaveSpawn //WAVE 01a: 48 total, 6 active, scout \n\t{\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 50\n\t\t\tMaxActive 10\n\t\t\tSpawnCount 6\n\t\t\tWaitBetweenSpawns 7\n\t\t\tWaitBeforeStarting 0\n\t\t\tTotalCurrency 400\t\t\n\t\t\t\n\t\tTFBot\n\t\t{\n\t\t\tClass Scout\n\t\t\tSkill Expert\n\t\t}\n\t}\n\tWaveSpawn //WAVE 01b: 16 total, 6 active, pyro\n\t{\n\t\tWhere spawnbot\n\t\tTotalCount 20\n\t\tMaxActive 10\n\t\tSpawnCount 4\n\t\tWaitBetweenSpawns 6\n\t\tWaitBeforeStarting 10\n\t\tTotalCurrency 200\n\t\t\n\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Pyro\n\t\t\t\tSkill Expert\n\t\t\t}\n\t}\t\n}\t\n//WAVE 2 //Currency 600 ///////////////////////////////////////////////////////////////////////////////////////////////////////\nWave\n{\n\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\tDoneOutput\t\t\t\t\t\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\tWaitWhenDone 65\n\tCheckpoint Yes\n\t\n\tWaveSpawn //WAVE 02a: 64 total, 8 active, scout (melee only)\n\t{\n\t\tWhere spawnbot\n\t\tTotalCount 64\n\t\tMaxActive 8\n\t\tSpawnCount 4\n\t\tWaitBeforeStarting 0\n\t\tWaitBetweenSpawns 4\n\t\tTotalCurrency 250\n\t\t\n\t\tSupport 1\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Scout\n\t\t\tSkill Hard\n\t\t\tWeaponRestrictions MeleeOnly\n\t\t\tAttributes AlwaysCrit\n\t\t}\n\t}\n\tWaveSpawn //WAVE 02b: 24 total, 4 active, soldier\n\t{\n\t\tWhere spawnbot\n\t\tTotalCount 32\n\t\tMaxActive 8\n\t\tSpawnCount 4\n\t\tWaitBeforeStarting 10\n\t\tWaitBetweenSpawns 7\n\t\tTotalCurrency 200\n\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Soldier\n\t\t\t\tSkill Expert\n\t\t\t\tAttributes AlwaysCrit\n\t\t\t}\n\t}\n\tWaveSpawn //WAVE 02c: 12 total, 4 active, demoman \n\t{\n\t\tWhere spawnbot\n\t\tTotalCount 20\n\t\tMaxActive 4\n\t\tSpawnCount 4\n\t\tWaitBeforeStarting 25\n\t\tWaitBetweenSpawns 7\n\t\tTotalCurrency 150\n\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Demoman\n\t\t\t\tSkill Expert\n\t\t\t\tAttributes AlwaysCrit\n\t\t\t}\n\t}\n}\n//WAVE 3 //Currency 400 ///////////////////////////////////////////////////////////////////////////////////////////////////////\nWave\n{\n\tDoneOutput\t\t\t\t\t\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\tWaitWhenDone 65\n\tCheckpoint Yes\n\t\n\t// Sniper mission - 10 active\t\n\t// Spy mission - 8 active\t\n\tWaveSpawn //WAVE 3a: [TANK1]\n\t{\n\t\tTotalCount 1\n\t\tWaitBeforeStarting 0\n\t\tTotalCurrency 400\n\n        FirstSpawnOutput                                                                                                                                                            \n\t\t{\n             Target boss_spawn_relay                                            \n             Action Trigger                         \n        }\n\n\tTank\n\t\t{\n\t\t\tHealth 40000\n\t\t\tSpeed 75\n\t\t\tName \"boss\"\n\t\t\tStartingPathTrackNode \"boss_path_b1\"\n\n\t\t\tOnKilledOutput                                  \n\t\t\t{\n\t\t\t\tTarget boss_dead_relay\n\t\t\t\tAction Trigger                         \n\t\t\t}\n\t\t\tOnBombDroppedOutput                             \n\t\t\t{\n\t\t\t\tTarget boss_deploy_relay \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\t\t}\t\t\t\n\t}\t\n}\n//WAVE 4 //Currency 700 ///////////////////////////////////////////////////////////////////////////////////////////////////////\nWave\n{\n\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\tDoneOutput\t\t\t\t\t\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\tWaitWhenDone 65\n\tCheckpoint Yes\n\t\n\t// Spy mission - 2 active\t\n\n\tWaveSpawn //WAVE 04a: 80 total, 8 active, scout\n\t{\n\t\tWhere spawnbot\n\t\tTotalCount 80\n\t\tMaxActive 6\n\t\tSpawnCount 5\n\t\tWaitBeforeStarting 0\n\t\tWaitBetweenSpawns 0\n\t\tTotalCurrency 0\n\t\t\n\t\tSupport 1\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Scout\n\t\t\tSkill Expert\n\t\t}\n\t}\n\tWaveSpawn //WAVE 04b: 48 total, 10 active, heavyweapons\n\t{\n\t\tWhere spawnbot\n\t\tTotalCount 48\n\t\tMaxActive 10\n\t\tSpawnCount 4\n\t\tWaitBeforeStarting 5\n\t\tWaitBetweenSpawns 1\n\t\tTotalCurrency 400\n\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Heavyweapons\n\t\t\t\tSkill Expert\n\t\t\t}\n\t}\n\tWaveSpawn\n\t{\n\t\tWhere spawnbot\n\t\tTotalCount 8\n\t\tMaxActive 4\n\t\tSpawnCount 1\n\t\tWaitBeforeStarting 30\n\t\tWaitBetweenSpawns 5\n\t\tTotalCurrency 300\n\t\t\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Giant_Heavyweapons\n\t\t}\n\t}\t\n}\n//WAVE 5 //Currency 700 ///////////////////////////////////////////////////////////////////////////////////////////////////////\nWave\n{\n\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\tDoneOutput\t\t\t\t\t\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\tWaitWhenDone 65\n\tCheckpoint Yes\n\t\n\tWaveSpawn //WAVE 05a: 50 total, 18 active, scout\n\t{\n\t\tWhere spawnbot\n\t\tTotalCount 50\n\t\tMaxActive 18\n\t\tSpawnCount 6\n\t\tWaitBeforeStarting 0\n\t\tWaitBetweenSpawns 4\n\t\tTotalCurrency 300\n\t\t\n\t\tSupport 1\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Scout\n\t\t\tSkill Normal\n\t\t}\n\t}\n\tWaveSpawn \n\t{\n\t\tWhere spawnbot\n\t\tTotalCount 1\n\t\tMaxActive 1\n\t\tSpawnCount 1\n\t\tWaitBeforeStarting 0\n\t\tWaitBetweenSpawns 0\n\t\tTotalCurrency 400\n\t\t\t\t\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Chief_Heavyweapons_HealOnKill\n\t\t\tAttributes \"AlwaysCrit\"\n\t\t\tHealth 40000\n\t\t}\n\t}\t\n}\n//WAVE 6 //Currency 700 ///////////////////////////////////////////////////////////////////////////////////////////////////////\nWave\n{\n\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\tDoneOutput\t\t\t\t\t\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\tWaitWhenDone 65\n\tCheckpoint Yes\n\t\n\t// Spy mission - 4 active\t\n\n\tWaveSpawn\n\t{\n\t\tWhere spawnbot\n\t\tTotalCount 10\n\t\tMaxActive 10\n\t\tSpawnCount 1\n\t\tWaitBeforeStarting 7\n\t\tWaitBetweenSpawns 7\n\t\tTotalCurrency 350\n\t\t\n\t\tRandomChoice\n\t\t{\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_Giant_Scout_Fast\n\t\t\t}\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_Giant_Scout\n\t\t\t\tTag nav_prefer_flank_right\n\t\t\t\tBehaviorModifiers push\n\t\t\t}\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_Giant_Scout\n\t\t\t\tTag nav_prefer_flank_left\n\t\t\t\tBehaviorModifiers push\n\t\t\t}\n\t\t}\n\t}\n\tWaveSpawn\n\t{\n\t\tWhere spawnbot\n\t\tTotalCount 12\n\t\tMaxActive 6\n\t\tSpawnCount 2\n\t\tWaitBeforeStarting 0\n\t\tWaitBetweenSpawns 10\n\t\tTotalCurrency 350\n\n\t\tSquad\n\t\t{\n\t\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClassIcon\tsoldier_barrage\n\t\t\t\tHealth\t4000\n\t\t\t\tName\t\"Colonel Barrage\"\n\t\t\t\tClass\tSoldier\n\t\t\t\tSkill\tExpert\n\t\t\t\tWeaponRestrictions\tPrimaryOnly\n\t\t\t\tTag\t\"bot_giant\"\n\t\t\t\tAttributes\t\"MiniBoss\"\n\t\t\t\tAttributes\t\"HoldFireUntilFullReload\"\n\t\t\t\tAttributes\t\"AlwaysCrit\"\n\t\t\t\tItemAttributes\n\t\t\t\t{\n\t\t\t\t\tItemName\ttf_weapon_rocketlauncher\n\t\t\t\t\t\"clip size upgrade atomic\"\t26.0\n\t\t\t\t\t\"faster reload rate\"\t0.22\n\t\t\t\t\t\"fire rate bonus\"\t0.2\n\t\t\t\t\t\"projectile spread angle penalty\"\t5\n\t\t\t\t}\n\t\t\t\tCharacterAttributes\n\t\t\t\t{\n\t\t\t\t\t\"health regen\"\t40\n\t\t\t\t\t\"move speed bonus\"\t0.5\n\t\t\t\t\t\"damage bonus\"\t1.5\n\t\t\t\t\t\"damage force reduction\"\t0.4\n\t\t\t\t\t\"airblast vulnerability multiplier\"\t0.4\n\t\t\t\t\t\"override footstep sound set\"\t3\n\t\t\t\t\t\"airblast vertical vulnerability multiplier\"\t0.1\n\t\t\t\t\t\"Projectile speed increased\"\t0.4\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Medic\n\t\t\t\tClassIcon medic_uber\n\t\t\t\tSkill Normal\n\t\t\t\tItemAttributes \n\t\t\t\t{\n\t\t\t\t\tItemName \"TF_WEAPON_MEDIGUN\"\n\t\t\t\t\t\"ubercharge rate bonus\" 5\n\t\t\t\t}\n\t\t\t\tCharacterAttributes\n\t\t\t\t{\n\t\t\t\t\t\"heal rate bonus\" 0.1\n\t\t\t\t}                                              \n\t\t\t}\n\t\t}\n\t}\t\n}\n//WAVE 7 //Currency 900 ///////////////////////////////////////////////////////////////////////////////////////////////////////\nWave\n{\n\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\tDoneOutput\t\t\t\t\t\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\tWaitWhenDone 65\n\tCheckpoint Yes\n\n\t// Sniper mission - 2 active\t\n\tWaveSpawn //WAVE 7a: 150 total, 16 active, scout \n\t{\n\t\tWhere spawnbot_invasion\n\t\tTotalCount 150\n\t\tMaxActive 18\n\t\tSpawnCount 6\n\t\tWaitBeforeStarting 0\n\t\tWaitBetweenSpawns 1\n\t\tTotalCurrency 900 \n\n\t\tRandomChoice\n\t\t{\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_Giant_Scout\n\t\t\t\tAttributes \"AlwaysCrit\"\n\t\t\t}\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Scout\n\t\t\t\tSkill Expert\n\t\t\t\tAttributes \"AlwaysCrit\"\n\t\t\t}\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Scout\n\t\t\t\tSkill Hard\n\t\t\t\tAttributes \"AlwaysCrit\"\n\t\t\t}\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Scout\n\t\t\t\tSkill Expert\n\t\t\t\tAttributes \"AlwaysCrit\"\n\t\t\t}\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Scout\n\t\t\t\tSkill Hard\n\t\t\t\tAttributes \"AlwaysCrit\"\n\t\t\t}\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Scout\n\t\t\t\tSkill Easy\n\t\t\t\tAttributes \"AlwaysCrit\"\n\t\t\t}\n\t\t}\n\t}\n}\n//WAVE 8 //Currency 600 ///////////////////////////////////////////////////////////////////////////////////////////////////////\nWave\n{\n\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\n\tCheckpoint Yes\n\n\tWaveSpawn //WAVE 8a: 40 total, 12 active, scout (2/3 flankers)\n\t{\n\t\tWhere spawnbot\n\t\tTotalCount 60\n\t\tMaxActive 12\n\t\tSpawnCount 4\n\t\tWaitBeforeStarting 10\n\t\tWaitBetweenSpawns 0\n\t\tTotalCurrency 100\n\t\t\n\t\tRandomChoice\n\t\t{\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Scout\n\t\t\t\tSkill Expert\n\t\t\t\tAttributes \"AlwaysCrit\"\n\t\t\t}\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Scout\n\t\t\t\tSkill Expert\n\t\t\t\tAttributes \"AlwaysCrit\"\n\t\t\t\tTag nav_prefer_flank_right\n\t\t\t\tBehaviorModifiers push\n\t\t\t}\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Scout\n\t\t\t\tSkill Expert\n\t\t\t\tAttributes \"AlwaysCrit\"\n\t\t\t\tTag nav_prefer_flank_left\n\t\t\t\tBehaviorModifiers push\n\t\t\t}\n\t\t}\n\t}\n\tWaveSpawn\n\t{\n\t\tWhere spawnbot\n\t\tTotalCount 10\n\t\tMaxActive 4\n\t\tSpawnCount 2\n\t\tWaitBeforeStarting 5\n\t\tWaitBetweenSpawns 10\n\t\tTotalCurrency 300\n\t\t\t\t\n\t\tSquad // Heavy + Medic with charge\n\t\t{\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_Giant_Heavyweapons\n\t\t\t\tAttributes \"AlwaysCrit\"\n\t\t\t}\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Medic\n\t\t\t\tClassIcon medic_uber\n\t\t\t\tSkill Normal\n\t\t\t\tItemAttributes \n\t\t\t\t{\n\t\t\t\t\tItemName \"TF_WEAPON_MEDIGUN\"\n\t\t\t\t\t\"ubercharge rate bonus\" 5\n\t\t\t\t}\n\t\t\t\tCharacterAttributes\n\t\t\t\t{\n\t\t\t\t\t\"heal rate bonus\" 0.1\n\t\t\t\t}                                              \n\t\t\t}\n\t\t}\n\t}\t\n\tWaveSpawn\n\t{\n\t\tName \"wave08c\"\n\t\tWhere spawnbot\n\t\tTotalCount 10\n\t\tMaxActive 4\n\t\tSpawnCount 2\n\t\tWaitBeforeStarting 10\n\t\tWaitBetweenSpawns 10\n\t\tTotalCurrency 300\n\t\t\t\t\n\t\tSquad // Crit soldier + Medic with charge\n\t\t{\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_Soldier_BurstFire\n\t\t\t\tAttributes \"AlwaysCrit\"\n\t\t\t}\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Medic\n\t\t\t\tClassIcon medic_uber\n\t\t\t\tSkill Normal\n\t\t\t\tItemAttributes \n\t\t\t\t{\n\t\t\t\t\tItemName \"TF_WEAPON_MEDIGUN\"\n\t\t\t\t\t\"ubercharge rate bonus\" 5\n\t\t\t\t}\n\t\t\t\tCharacterAttributes\n\t\t\t\t{\n\t\t\t\t\t\"heal rate bonus\" 0.1\n\t\t\t\t}                                              \n\t\t\t}\n\t\t}\n\t}\t\n\tWaveSpawn //WAVE 08d: [FINAL TANK]  \n\t{\n\t\tTotalCount 1\n\t\tWaitBeforeStarting 5\n\t\tWaitForAllSpawned \"wave08c\"\n\t\tTotalCurrency 0\n\t\t\n\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\n\t\t{\n             Target boss_spawn_relay                                            \n             Action Trigger                         \n        }\n\n\t\tTank\n\t\t{\n\t\t\tHealth 40000\n\t\t\tSpeed 75\n\t\t\tName \"boss\"\n\t\t\tSkin 1\n\t\t\tStartingPathTrackNode \"boss_path_a1\"\n\n\t\t\tOnKilledOutput                                  \n\t\t\t{\n\t\t\t\tTarget boss_dead_relay\n\t\t\t\tAction Trigger                         \n\t\t\t}\n\t\t\t\n\t\t\tOnBombDroppedOutput                             \n\t\t\t{\n\t\t\t\tTarget boss_deploy_relay \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\n\t\t}\t\t\t\n\t}\n}\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>// tank health starts at 35000 due to longer tank path<br /><br />#base robot_giant.pop <br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br /><br />\tStartingCurrency\t\t400<br />\tRespawnWaveTime \t\t5<br />\tCanBotsAttackWhileInSpawnRoom no<br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 30<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 10<br /><br />\t\tCooldownTime 40&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_SentryBuster<br />\t\t}<br />\t}<br />\tMission // Sniper - wave 3<br />\t{<br />\t\tObjective Sniper<br /><br />\t\tInitialCooldown 20<br />\t\tWhere spawnbot_mission_sniper<br />\t\tBeginAtWave 3<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 20<br />\t\tDesiredCount 10<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Sniper<br />\t\t\tSkill Expert<br />\t\t\tName Sniper<br />\t\t\tMaxVisionRange 3000<br />\t\t}<br />\t}\t<br />\tMission // Sniper - wave 7<br />\t{<br />\t\tObjective Sniper<br /><br />\t\tInitialCooldown 20<br />\t\tWhere spawnbot_mission_sniper<br />\t\tBeginAtWave 7<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 45<br />\t\tDesiredCount 2<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Sniper<br />\t\t\tSkill Expert<br />\t\t\tName Sniper<br />\t\t\tMaxVisionRange 3000<br />\t\t}<br />\t}\t<br />\tMission // Spy - wave 3<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 20<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 3<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 10<br />\t\tDesiredCount 8<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}\t<br />\tMission // Spy - wave 4<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 15<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 4<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 10<br />\t\tDesiredCount 2<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}\t<br />\tMission // Spy - wave 6<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 25<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 6<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 30<br />\t\tDesiredCount 4<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}\t<br />//WAVE 1 //Currency 600 ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />Wave<br />{<br />\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\tDoneOutput\t\t\t\t\t<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br />\tWaitWhenDone 65<br />\tCheckpoint Yes<br />\t<br />\tWaveSpawn //WAVE 01a: 48 total, 6 active, scout <br />\t{<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 50<br />\t\t\tMaxActive 10<br />\t\t\tSpawnCount 6<br />\t\t\tWaitBetweenSpawns 7<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tTotalCurrency 400\t\t<br />\t\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Scout<br />\t\t\tSkill Expert<br />\t\t}<br />\t}<br />\tWaveSpawn //WAVE 01b: 16 total, 6 active, pyro<br />\t{<br />\t\tWhere spawnbot<br />\t\tTotalCount 20<br />\t\tMaxActive 10<br />\t\tSpawnCount 4<br />\t\tWaitBetweenSpawns 6<br />\t\tWaitBeforeStarting 10<br />\t\tTotalCurrency 200<br />\t\t<br />\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Pyro<br />\t\t\t\tSkill Expert<br />\t\t\t}<br />\t}\t<br />}\t<br />//WAVE 2 //Currency 600 ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />Wave<br />{<br />\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\tDoneOutput\t\t\t\t\t<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br />\tWaitWhenDone 65<br />\tCheckpoint Yes<br />\t<br />\tWaveSpawn //WAVE 02a: 64 total, 8 active, scout (melee only)<br />\t{<br />\t\tWhere spawnbot<br />\t\tTotalCount 64<br />\t\tMaxActive 8<br />\t\tSpawnCount 4<br />\t\tWaitBeforeStarting 0<br />\t\tWaitBetweenSpawns 4<br />\t\tTotalCurrency 250<br />\t\t<br />\t\tSupport 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Scout<br />\t\t\tSkill Hard<br />\t\t\tWeaponRestrictions MeleeOnly<br />\t\t\tAttributes AlwaysCrit<br />\t\t}<br />\t}<br />\tWaveSpawn //WAVE 02b: 24 total, 4 active, soldier<br />\t{<br />\t\tWhere spawnbot<br />\t\tTotalCount 32<br />\t\tMaxActive 8<br />\t\tSpawnCount 4<br />\t\tWaitBeforeStarting 10<br />\t\tWaitBetweenSpawns 7<br />\t\tTotalCurrency 200<br />\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Soldier<br />\t\t\t\tSkill Expert<br />\t\t\t\tAttributes AlwaysCrit<br />\t\t\t}<br />\t}<br />\tWaveSpawn //WAVE 02c: 12 total, 4 active, demoman <br />\t{<br />\t\tWhere spawnbot<br />\t\tTotalCount 20<br />\t\tMaxActive 4<br />\t\tSpawnCount 4<br />\t\tWaitBeforeStarting 25<br />\t\tWaitBetweenSpawns 7<br />\t\tTotalCurrency 150<br /><br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Demoman<br />\t\t\t\tSkill Expert<br />\t\t\t\tAttributes AlwaysCrit<br />\t\t\t}<br />\t}<br />}<br />//WAVE 3 //Currency 400 ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />Wave<br />{<br />\tDoneOutput\t\t\t\t\t<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br />\tWaitWhenDone 65<br />\tCheckpoint Yes<br />\t<br />\t// Sniper mission - 10 active\t<br />\t// Spy mission - 8 active\t<br />\tWaveSpawn //WAVE 3a: [TANK1]<br />\t{<br />\t\tTotalCount 1<br />\t\tWaitBeforeStarting 0<br />\t\tTotalCurrency 400<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;FirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><br />\tTank<br />\t\t{<br />\t\t\tHealth 40000<br />\t\t\tSpeed 75<br />\t\t\tName &quot;boss&quot;<br />\t\t\tStartingPathTrackNode &quot;boss_path_b1&quot;<br /><br />\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\tTarget boss_dead_relay<br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br />\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t{<br />\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br />\t\t}\t\t\t<br />\t}\t<br />}<br />//WAVE 4 //Currency 700 ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />Wave<br />{<br />\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\tDoneOutput\t\t\t\t\t<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br />\tWaitWhenDone 65<br />\tCheckpoint Yes<br />\t<br />\t// Spy mission - 2 active\t<br /><br />\tWaveSpawn //WAVE 04a: 80 total, 8 active, scout<br />\t{<br />\t\tWhere spawnbot<br />\t\tTotalCount 80<br />\t\tMaxActive 6<br />\t\tSpawnCount 5<br />\t\tWaitBeforeStarting 0<br />\t\tWaitBetweenSpawns 0<br />\t\tTotalCurrency 0<br />\t\t<br />\t\tSupport 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Scout<br />\t\t\tSkill Expert<br />\t\t}<br />\t}<br />\tWaveSpawn //WAVE 04b: 48 total, 10 active, heavyweapons<br />\t{<br />\t\tWhere spawnbot<br />\t\tTotalCount 48<br />\t\tMaxActive 10<br />\t\tSpawnCount 4<br />\t\tWaitBeforeStarting 5<br />\t\tWaitBetweenSpawns 1<br />\t\tTotalCurrency 400<br />\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Heavyweapons<br />\t\t\t\tSkill Expert<br />\t\t\t}<br />\t}<br />\tWaveSpawn<br />\t{<br />\t\tWhere spawnbot<br />\t\tTotalCount 8<br />\t\tMaxActive 4<br />\t\tSpawnCount 1<br />\t\tWaitBeforeStarting 30<br />\t\tWaitBetweenSpawns 5<br />\t\tTotalCurrency 300<br />\t\t\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Giant_Heavyweapons<br />\t\t}<br />\t}\t<br />}<br />//WAVE 5 //Currency 700 ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />Wave<br />{<br />\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\tDoneOutput\t\t\t\t\t<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br />\tWaitWhenDone 65<br />\tCheckpoint Yes<br />\t<br />\tWaveSpawn //WAVE 05a: 50 total, 18 active, scout<br />\t{<br />\t\tWhere spawnbot<br />\t\tTotalCount 50<br />\t\tMaxActive 18<br />\t\tSpawnCount 6<br />\t\tWaitBeforeStarting 0<br />\t\tWaitBetweenSpawns 4<br />\t\tTotalCurrency 300<br />\t\t<br />\t\tSupport 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Scout<br />\t\t\tSkill Normal<br />\t\t}<br />\t}<br />\tWaveSpawn <br />\t{<br />\t\tWhere spawnbot<br />\t\tTotalCount 1<br />\t\tMaxActive 1<br />\t\tSpawnCount 1<br />\t\tWaitBeforeStarting 0<br />\t\tWaitBetweenSpawns 0<br />\t\tTotalCurrency 400<br />\t\t\t\t<br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Chief_Heavyweapons_HealOnKill<br />\t\t\tAttributes &quot;AlwaysCrit&quot;<br />\t\t\tHealth 40000<br />\t\t}<br />\t}\t<br />}<br />//WAVE 6 //Currency 700 ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />Wave<br />{<br />\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\tDoneOutput\t\t\t\t\t<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br />\tWaitWhenDone 65<br />\tCheckpoint Yes<br />\t<br />\t// Spy mission - 4 active\t<br /><br />\tWaveSpawn<br />\t{<br />\t\tWhere spawnbot<br />\t\tTotalCount 10<br />\t\tMaxActive 10<br />\t\tSpawnCount 1<br />\t\tWaitBeforeStarting 7<br />\t\tWaitBetweenSpawns 7<br />\t\tTotalCurrency 350<br />\t\t<br />\t\tRandomChoice<br />\t\t{<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_Giant_Scout_Fast<br />\t\t\t}<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_Giant_Scout<br />\t\t\t\tTag nav_prefer_flank_right<br />\t\t\t\tBehaviorModifiers push<br />\t\t\t}<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_Giant_Scout<br />\t\t\t\tTag nav_prefer_flank_left<br />\t\t\t\tBehaviorModifiers push<br />\t\t\t}<br />\t\t}<br />\t}<br />\tWaveSpawn<br />\t{<br />\t\tWhere spawnbot<br />\t\tTotalCount 12<br />\t\tMaxActive 6<br />\t\tSpawnCount 2<br />\t\tWaitBeforeStarting 0<br />\t\tWaitBetweenSpawns 10<br />\t\tTotalCurrency 350<br /><br />\t\tSquad<br />\t\t{<br />\t\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClassIcon\tsoldier_barrage<br />\t\t\t\tHealth\t4000<br />\t\t\t\tName\t&quot;Colonel Barrage&quot;<br />\t\t\t\tClass\tSoldier<br />\t\t\t\tSkill\tExpert<br />\t\t\t\tWeaponRestrictions\tPrimaryOnly<br />\t\t\t\tTag\t&quot;bot_giant&quot;<br />\t\t\t\tAttributes\t&quot;MiniBoss&quot;<br />\t\t\t\tAttributes\t&quot;HoldFireUntilFullReload&quot;<br />\t\t\t\tAttributes\t&quot;AlwaysCrit&quot;<br />\t\t\t\tItemAttributes<br />\t\t\t\t{<br />\t\t\t\t\tItemName\ttf_weapon_rocketlauncher<br />\t\t\t\t\t&quot;clip size upgrade atomic&quot;\t26.0<br />\t\t\t\t\t&quot;faster reload rate&quot;\t0.22<br />\t\t\t\t\t&quot;fire rate bonus&quot;\t0.2<br />\t\t\t\t\t&quot;projectile spread angle penalty&quot;\t5<br />\t\t\t\t}<br />\t\t\t\tCharacterAttributes<br />\t\t\t\t{<br />\t\t\t\t\t&quot;health regen&quot;\t40<br />\t\t\t\t\t&quot;move speed bonus&quot;\t0.5<br />\t\t\t\t\t&quot;damage bonus&quot;\t1.5<br />\t\t\t\t\t&quot;damage force reduction&quot;\t0.4<br />\t\t\t\t\t&quot;airblast vulnerability multiplier&quot;\t0.4<br />\t\t\t\t\t&quot;override footstep sound set&quot;\t3<br />\t\t\t\t\t&quot;airblast vertical vulnerability multiplier&quot;\t0.1<br />\t\t\t\t\t&quot;Projectile speed increased&quot;\t0.4<br />\t\t\t\t}<br />\t\t\t}<br /><br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Medic<br />\t\t\t\tClassIcon medic_uber<br />\t\t\t\tSkill Normal<br />\t\t\t\tItemAttributes <br />\t\t\t\t{<br />\t\t\t\t\tItemName &quot;TF_WEAPON_MEDIGUN&quot;<br />\t\t\t\t\t&quot;ubercharge rate bonus&quot; 5<br />\t\t\t\t}<br />\t\t\t\tCharacterAttributes<br />\t\t\t\t{<br />\t\t\t\t\t&quot;heal rate bonus&quot; 0.1<br />\t\t\t\t}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t}<br />\t\t}<br />\t}\t<br />}<br />//WAVE 7 //Currency 900 ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />Wave<br />{<br />\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\tDoneOutput\t\t\t\t\t<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br />\tWaitWhenDone 65<br />\tCheckpoint Yes<br /><br />\t// Sniper mission - 2 active\t<br />\tWaveSpawn //WAVE 7a: 150 total, 16 active, scout <br />\t{<br />\t\tWhere spawnbot_invasion<br />\t\tTotalCount 150<br />\t\tMaxActive 18<br />\t\tSpawnCount 6<br />\t\tWaitBeforeStarting 0<br />\t\tWaitBetweenSpawns 1<br />\t\tTotalCurrency 900 <br /><br />\t\tRandomChoice<br />\t\t{<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_Giant_Scout<br />\t\t\t\tAttributes &quot;AlwaysCrit&quot;<br />\t\t\t}<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Scout<br />\t\t\t\tSkill Expert<br />\t\t\t\tAttributes &quot;AlwaysCrit&quot;<br />\t\t\t}<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Scout<br />\t\t\t\tSkill Hard<br />\t\t\t\tAttributes &quot;AlwaysCrit&quot;<br />\t\t\t}<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Scout<br />\t\t\t\tSkill Expert<br />\t\t\t\tAttributes &quot;AlwaysCrit&quot;<br />\t\t\t}<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Scout<br />\t\t\t\tSkill Hard<br />\t\t\t\tAttributes &quot;AlwaysCrit&quot;<br />\t\t\t}<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Scout<br />\t\t\t\tSkill Easy<br />\t\t\t\tAttributes &quot;AlwaysCrit&quot;<br />\t\t\t}<br />\t\t}<br />\t}<br />}<br />//WAVE 8 //Currency 600 ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />Wave<br />{<br />\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br /><br />\tCheckpoint Yes<br /><br />\tWaveSpawn //WAVE 8a: 40 total, 12 active, scout (2/3 flankers)<br />\t{<br />\t\tWhere spawnbot<br />\t\tTotalCount 60<br />\t\tMaxActive 12<br />\t\tSpawnCount 4<br />\t\tWaitBeforeStarting 10<br />\t\tWaitBetweenSpawns 0<br />\t\tTotalCurrency 100<br />\t\t<br />\t\tRandomChoice<br />\t\t{<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Scout<br />\t\t\t\tSkill Expert<br />\t\t\t\tAttributes &quot;AlwaysCrit&quot;<br />\t\t\t}<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Scout<br />\t\t\t\tSkill Expert<br />\t\t\t\tAttributes &quot;AlwaysCrit&quot;<br />\t\t\t\tTag nav_prefer_flank_right<br />\t\t\t\tBehaviorModifiers push<br />\t\t\t}<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Scout<br />\t\t\t\tSkill Expert<br />\t\t\t\tAttributes &quot;AlwaysCrit&quot;<br />\t\t\t\tTag nav_prefer_flank_left<br />\t\t\t\tBehaviorModifiers push<br />\t\t\t}<br />\t\t}<br />\t}<br />\tWaveSpawn<br />\t{<br />\t\tWhere spawnbot<br />\t\tTotalCount 10<br />\t\tMaxActive 4<br />\t\tSpawnCount 2<br />\t\tWaitBeforeStarting 5<br />\t\tWaitBetweenSpawns 10<br />\t\tTotalCurrency 300<br />\t\t\t\t<br />\t\tSquad // Heavy + Medic with charge<br />\t\t{<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_Giant_Heavyweapons<br />\t\t\t\tAttributes &quot;AlwaysCrit&quot;<br />\t\t\t}<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Medic<br />\t\t\t\tClassIcon medic_uber<br />\t\t\t\tSkill Normal<br />\t\t\t\tItemAttributes <br />\t\t\t\t{<br />\t\t\t\t\tItemName &quot;TF_WEAPON_MEDIGUN&quot;<br />\t\t\t\t\t&quot;ubercharge rate bonus&quot; 5<br />\t\t\t\t}<br />\t\t\t\tCharacterAttributes<br />\t\t\t\t{<br />\t\t\t\t\t&quot;heal rate bonus&quot; 0.1<br />\t\t\t\t}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t}<br />\t\t}<br />\t}\t<br />\tWaveSpawn<br />\t{<br />\t\tName &quot;wave08c&quot;<br />\t\tWhere spawnbot<br />\t\tTotalCount 10<br />\t\tMaxActive 4<br />\t\tSpawnCount 2<br />\t\tWaitBeforeStarting 10<br />\t\tWaitBetweenSpawns 10<br />\t\tTotalCurrency 300<br />\t\t\t\t<br />\t\tSquad // Crit soldier + Medic with charge<br />\t\t{<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_Soldier_BurstFire<br />\t\t\t\tAttributes &quot;AlwaysCrit&quot;<br />\t\t\t}<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Medic<br />\t\t\t\tClassIcon medic_uber<br />\t\t\t\tSkill Normal<br />\t\t\t\tItemAttributes <br />\t\t\t\t{<br />\t\t\t\t\tItemName &quot;TF_WEAPON_MEDIGUN&quot;<br />\t\t\t\t\t&quot;ubercharge rate bonus&quot; 5<br />\t\t\t\t}<br />\t\t\t\tCharacterAttributes<br />\t\t\t\t{<br />\t\t\t\t\t&quot;heal rate bonus&quot; 0.1<br />\t\t\t\t}&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t}<br />\t\t}<br />\t}\t<br />\tWaveSpawn //WAVE 08d: [FINAL TANK]&nbsp;&nbsp;<br />\t{<br />\t\tTotalCount 1<br />\t\tWaitBeforeStarting 5<br />\t\tWaitForAllSpawned &quot;wave08c&quot;<br />\t\tTotalCurrency 0<br />\t\t<br />\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t<br />\t\t{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><br />\t\tTank<br />\t\t{<br />\t\t\tHealth 40000<br />\t\t\tSpeed 75<br />\t\t\tName &quot;boss&quot;<br />\t\t\tSkin 1<br />\t\t\tStartingPathTrackNode &quot;boss_path_a1&quot;<br /><br />\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\tTarget boss_dead_relay<br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br />\t\t\t<br />\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t{<br />\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t}\t\t\t<br />\t}<br />}<br />}</span>","pools_count":0,"title":"mvm - decoy - doe's drill expert version","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"9"}