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02:06:10.553041+02","create_datetime_usertime":"30 Aug 2022 02:06 CEST"}],"pools":[],"description":"","description_bbcode_parsed":"<span style='word-wrap: break-word;'></span>","writing":"#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\n\n\tStartingCurrency\t\t400\n\tRespawnWaveTime 5\n\tCanBotsAttackWhileInSpawnRoom no\n\t\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 5\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 6\n\n\t\tCooldownTime 35            \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n            }\n\t}\n\tMission // Sniper - wave 4\n\t{\n\t\tObjective Sniper\n\n\t\tInitialCooldown 10\n\t\tWhere spawnbot_mission_sniper\n\t\tBeginAtWave 4\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 20\n\t\tDesiredCount 2\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Sniper\n\t\t\tSkill Expert\n\t\t\tName Sniper\n\t\t}\n\t}\t\n\tMission // Spy - wave 3\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 10\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 3\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 5\n\t\tDesiredCount 4\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\t\n\t//WAVE 1 ////Currency 500 ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\t\tWaitWhenDone 65\n\t\tDescription \"Melee Heavies and Scouts\"\n\t\tCheckpoint Yes\n\t\t\n\t\tWaveSpawn\n\t\t{\n\t\t\tName \"primarywave\"\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 24\n\t\t\tMaxActive 10\n\t\t\tSpawnCount 2\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 4\n\t\t\tTotalCurrency 100\n\n\t\t\tRandomChoice\n\t\t\t{\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Heavyweapons_Fist\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Heavyweapons_Heavyweight_Champ\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Heavyweapons_Heavyweight_Champ_Fast\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn\n\t\t{\n\t\t\tWaitForAllSpawned \"primarywave\"\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 20\n\t\t\tMaxActive 12\n\t\t\tSpawnCount 4\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 4\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tSquad\n\t\t\t{\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Heavyweapons_Fist\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tClass Scout\n\t\t\t\t\tSkill Hard\n\t\t\t\t\tWeaponRestrictions MeleeOnly\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tClass Scout\n\t\t\t\t\tSkill Hard\n\t\t\t\t\tWeaponRestrictions MeleeOnly\n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tClass Scout\n\t\t\t\t\tSkill Hard\n\t\t\t\t\tWeaponRestrictions MeleeOnly\n\t\t\t\t}\n\t\t\t}\n\t\t}\t\n\t\tWaveSpawn\n\t\t{\n\t\t\tWaitForAllSpawned \"primarywave\"\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 6\n\t\t\tMaxActive 3\n\t\t\tSpawnCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 1\n\t\t\tTotalCurrency 100\t\n\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_Giant_Scout_Fast\n\t\t\t}\n\t\t}\t\n\t\tWaveSpawn\n\t\t{\n\t\t\tWaitForAllSpawned \"primarywave\"\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 3\n\t\t\tMaxActive 3\n\t\t\tSpawnCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 7\n\t\t\tTotalCurrency 200\n\t\t\t\n\t\t\tRandomChoice\n\t\t\t{\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Heavyweapons_Fist\n\t\t\t\t\tAttributes AlwaysCrit\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Heavyweapons_Heavyweight_Champ_Fast\n\t\t\t\t\tAttributes AlwaysCrit\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Heavyweapons_Heavyweight_Champ\n\t\t\t\t\tAttributes AlwaysCrit\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\t\n\t//WAVE 2 ////Currency 800 ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\t\t\n\t\t\n\t\tWaveSpawn \n\t\t{\n\t\t\t\n\t\t\tName wave2primarywave\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 24\n\t\t\tMaxActive 15\n\t\t\tSpawnCount 3\n\t\t\tWaitBetweenSpawns 3\n\t\t\tWaitBeforeStarting 0\n\t\t\tTotalCurrency 200\t\t\n\t\t\t\n\t\t\tSquad\n\t\t\t{\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tClass HeavyWeapons\n\t\t\t\t\tSkill Hard\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tClass Pyro\n\t\t\t\t\tSkill Hard\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tClass HeavyWeapons\n\t\t\t\t\tSkill Expert\n\t\t\t\t}\n\t\t\t}\n\t\t\t\n\t\t}\n\t\tWaveSpawn\n\t\t{\n\t\t\tWaitForAllSpawned \"wave2primarywave\"\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 20\n\t\t\tMaxActive 15\n\t\t\tSpawnCount 5\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 7\n\t\t\tTotalCurrency 600\n\t\t\t\n\t\t\tSquad\n\t\t\t{\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_Pyro\n\t\t\t\t\tAttributes AlwaysCrit\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tClass Pyro\n\t\t\t\t\tSkill Hard\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tClass HeavyWeapons\n\t\t\t\t\tSkill Hard\n\t\t\t\t\tAttributes AlwaysCrit\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Heavyweapons_Fist\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tClass HeavyWeapons\n\t\t\t\t\tSkill Hard\n\t\t\t\t\tAttributes AlwaysCrit\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\t//WAVE 3 ////Currency 1100 ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\t\t\n\t\t// Spy mission - 1 active\n\t\t\n\t\t\n\t\tWaveSpawn //WAVE\n\t\t{\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 0\n\t\t\tTotalCurrency 900\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t\n\t\t\t{\n\t\t\t\tTarget boss_spawn_relay                                            \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 50000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_a1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\n\t\t\t}\t\t\t\n\t\t}\n\t\tWaveSpawn\n\t\t{\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 6\n\t\t\tMaxActive 4\n\t\t\tSpawnCount 1\n\t\t\tWaitBeforeStarting 10\n\t\t\tWaitBetweenSpawns 8\n\t\t\t\n\t\t\tTotalCurrency 200\n\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_Giant_Scout_Fast\n\t\t\t}\n\t\t}\n\t\tWaveSpawn\n\t\t{\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 14\n\t\t\tMaxActive 14\n\t\t\tSpawnCount 14\n\t\t\tWaitBeforeStarting 15\n\t\t\tWaitBetweenSpawns 0\n\t\t\t\n\t\t\tSupport 1\n\t\t\t\n\t\t\tTotalCurrency 0\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Scout\n\t\t\t\tSkill Hard\n\t\t\t}\n\t\t}\t\t\n\t}\n\t//WAVE 4 ////Currency 500 ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\n\t\t\n\t\t// Sniper mission - 2 active\t\t\n\n\t\t\n\t\tWaveSpawn \n\t\t{\n\t\t\t\n\t\t\tName \"wave4primarywave\"\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 24\n\t\t\tMaxActive 8\n\t\t\tSpawnCount 4\n\t\t\tWaitBetweenSpawns 2\n\t\t\tWaitBeforeStarting 0\n\t\t\tTotalCurrency 100\t\t\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Demoman\n\t\t\t\tSkill Hard\n\t\t\t}\n\t\t}\n\t\tWaveSpawn \n\t\t{\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 20\n\t\t\tMaxActive 6\n\t\t\tSpawnCount 2\n\t\t\tWaitBetweenSpawns 5\n\t\t\tWaitBeforeStarting 0\n\t\t\tTotalCurrency 100\t\t\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Scout\n\t\t\t\tSkill Hard\n\t\t\t}\n\t\t}\n\t\tWaveSpawn \n\t\t{\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 40\n\t\t\tMaxActive 8\n\t\t\tSpawnCount 4\n\t\t\tWaitBetweenSpawns 5\n\t\t\tWaitBeforeStarting 0\n\t\t\tTotalCurrency 100\t\t\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Soldier\n\t\t\t\tSkill Hard\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn \n\t\t{\n\t\t\t\n\t\t\tWaitForAllSpawned \"wave4primarywave\"\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 8\n\t\t\tMaxActive 4\n\t\t\tSpawnCount 1\n\t\t\tWaitBetweenSpawns 5\n\t\t\tWaitBeforeStarting 0\n\t\t\tTotalCurrency 160\t\t\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_Giant_Demoman\n\t\t\t}\n\t\t}\n\t\tWaveSpawn \n\t\t{\n\t\t\t\n\t\t\tWaitForAllSpawned \"wave4primarywave\"\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 4\n\t\t\tMaxActive 2\n\t\t\tSpawnCount 1\n\t\t\tWaitBetweenSpawns 10\n\t\t\tWaitBeforeStarting 12\n\t\t\tTotalCurrency 40\t\t\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_Giant_Demoman\n\t\t\t}\n\t\t}\n\t}\n\t//WAVE 5 ////Currency 1200 ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t{\n\t\t\tTarget wave_finished_relay\n\t\t\tAction trigger\n\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\t\n\t\t\t\n\t\tWaveSpawn \n\t\t{\n\t\t\tTotalCount 2\n\t\t\tWaitBeforeStarting 25\n\t\t\tWaitBetweenSpawns 25\n\t\t\tTotalCurrency 700\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t\n\t\t\t{\n\t\t\t\tTarget boss_spawn_relay                                            \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 40000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tStartingPathTrackNode \"boss_path_a1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\n\t\t\t}\t\t\t\n\t\t}\n\n\t\tWaveSpawn //WAVE\n\t\t{\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 40\n\t\t\tMaxActive 20\n\t\t\tSpawnCount 5\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 6\n\t\t\tTotalCurrency 500\n\t\t\t\n\t\t\tSquad // Tavish + pyros\n\t\t\t{\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_Demo_Burst\n\t\t\t\t\tAttributes AlwaysCrit\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tClass Pyro\n\t\t\t\t\tSkill Expert                                         \n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Pyro_Flaregun\n\t\t\t\t\tAttributes AlwaysCrit\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tClass Pyro\n\t\t\t\t\tSkill Expert                                        \n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Pyro_Flaregun\n\t\t\t\t\tAttributes AlwaysCrit\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\t//WAVE 6 ////Currency 1200 ///////////////////////////////////////////////////////////////////////////////////////////////////////\n\tWave\n\t{\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget wave_start_relay\n\t\t\tAction Trigger\n\t\t}\n\t\tDoneOutput\t\t\t\t\t\n\t\t{\n\t\t\tTarget humans_win\n\t\t\tAction RoundWin\n\t\t}\n\t\tWaitWhenDone 65\n\t\tCheckpoint Yes\t\n\t\t\n\n\t\tWaveSpawn //WAVE \n\t\t{\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 8\n\t\t\tMaxActive 4\n\t\t\tSpawnCount 2\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 7\n\t\t\tTotalCurrency 400\n\t\t\t\n\t\t\tSquad\n\t\t\t{\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_Demo_Burst\n\t\t\t\t\tAttributes AlwaysCrit\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_Demo_Burst\n\t\t\t\t\tAttributes AlwaysCrit\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tWaveSpawn //WAVE \n\t\t{\n\t\t\tName \"heavywave\"\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 28\n\t\t\tMaxActive 14\n\t\t\tSpawnCount 7\n\t\t\tWaitBeforeStarting 10\n\t\t\tWaitBetweenSpawns 10\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tSquad\n\t\t\t{\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_Heavyweapons\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Medic_BigHeal\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Medic_BigHeal\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Medic_QuickUber\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Medic_QuickUber\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Medic\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Medic\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn \n\t\t{\n\t\t\tTotalCount 5\n\t\t\tWaitBeforeStarting 5\n\t\t\tWaitBetweenSpawns 30\n\t\t\tTotalCurrency 400\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t\n\t\t\t{\n\t\t\t\tTarget boss_spawn_relay                                            \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 30000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_a1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\n\t\t\t}\t\t\t\n\t\t}\n\t\t\n\t\tWaveSpawn \n\t\t{\n\t\t\tWaitForAllSpawned \"heavywave\"\n\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 4\n\t\t\tMaxActive 4\n\t\t\tSpawnCount 2\n\t\t\tWaitBeforeStarting 25\n\t\t\tWaitBetweenSpawns 8\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tSquad\n\t\t\t{\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_Pyro\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_Pyro\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tWaveSpawn \n\t\t{\n\t\t\tWaitForAllSpawned \"heavywave\"\n\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 10\n\t\t\tMaxActive 4\n\t\t\tSpawnCount 2\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 7\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tSquad\n\t\t\t{\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_Scout_Baseball\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_Scout_Baseball\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t\n\t\tWaveSpawn\n\t\t{\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 40\n\t\t\tMaxActive 10\n\t\t\tSpawnCount 3\n\t\t\tWaitBeforeStarting 10\n\t\t\tWaitBetweenSpawns 7\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tClass Scout\n\t\t\t\tSkill Hard\n\t\t\t\tAttributes AlwaysCrit\t\t\t\t\n\t\t\t}\n\t\t}\n\t}\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br /><br />\tStartingCurrency\t\t400<br />\tRespawnWaveTime 5<br />\tCanBotsAttackWhileInSpawnRoom no<br />\t<br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 5<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 6<br /><br />\t\tCooldownTime 35&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />\t}<br />\tMission // Sniper - wave 4<br />\t{<br />\t\tObjective Sniper<br /><br />\t\tInitialCooldown 10<br />\t\tWhere spawnbot_mission_sniper<br />\t\tBeginAtWave 4<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 20<br />\t\tDesiredCount 2<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Sniper<br />\t\t\tSkill Expert<br />\t\t\tName Sniper<br />\t\t}<br />\t}\t<br />\tMission // Spy - wave 3<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 10<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 3<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 5<br />\t\tDesiredCount 4<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}\t<br />\t//WAVE 1 ////Currency 500 ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br />\t\tWaitWhenDone 65<br />\t\tDescription &quot;Melee Heavies and Scouts&quot;<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tName &quot;primarywave&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 24<br />\t\t\tMaxActive 10<br />\t\t\tSpawnCount 2<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 4<br />\t\t\tTotalCurrency 100<br /><br />\t\t\tRandomChoice<br />\t\t\t{<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Heavyweapons_Fist<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Heavyweapons_Heavyweight_Champ<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Heavyweapons_Heavyweight_Champ_Fast<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tWaitForAllSpawned &quot;primarywave&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 20<br />\t\t\tMaxActive 12<br />\t\t\tSpawnCount 4<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 4<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tSquad<br />\t\t\t{<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Heavyweapons_Fist<br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tClass Scout<br />\t\t\t\t\tSkill Hard<br />\t\t\t\t\tWeaponRestrictions MeleeOnly<br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tClass Scout<br />\t\t\t\t\tSkill Hard<br />\t\t\t\t\tWeaponRestrictions MeleeOnly<br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tClass Scout<br />\t\t\t\t\tSkill Hard<br />\t\t\t\t\tWeaponRestrictions MeleeOnly<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}\t<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tWaitForAllSpawned &quot;primarywave&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 6<br />\t\t\tMaxActive 3<br />\t\t\tSpawnCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 1<br />\t\t\tTotalCurrency 100\t<br /><br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_Giant_Scout_Fast<br />\t\t\t}<br />\t\t}\t<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tWaitForAllSpawned &quot;primarywave&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 3<br />\t\t\tMaxActive 3<br />\t\t\tSpawnCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 7<br />\t\t\tTotalCurrency 200<br />\t\t\t<br />\t\t\tRandomChoice<br />\t\t\t{<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Heavyweapons_Fist<br />\t\t\t\t\tAttributes AlwaysCrit<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Heavyweapons_Heavyweight_Champ_Fast<br />\t\t\t\t\tAttributes AlwaysCrit<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Heavyweapons_Heavyweight_Champ<br />\t\t\t\t\tAttributes AlwaysCrit<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t}\t<br />\t//WAVE 2 ////Currency 800 ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br />\t\t<br />\t\t<br />\t\tWaveSpawn <br />\t\t{<br />\t\t\t<br />\t\t\tName wave2primarywave<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 24<br />\t\t\tMaxActive 15<br />\t\t\tSpawnCount 3<br />\t\t\tWaitBetweenSpawns 3<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tTotalCurrency 200\t\t<br />\t\t\t<br />\t\t\tSquad<br />\t\t\t{<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tClass HeavyWeapons<br />\t\t\t\t\tSkill Hard<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tClass Pyro<br />\t\t\t\t\tSkill Hard<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tClass HeavyWeapons<br />\t\t\t\t\tSkill Expert<br />\t\t\t\t}<br />\t\t\t}<br />\t\t\t<br />\t\t}<br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tWaitForAllSpawned &quot;wave2primarywave&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 20<br />\t\t\tMaxActive 15<br />\t\t\tSpawnCount 5<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 7<br />\t\t\tTotalCurrency 600<br />\t\t\t<br />\t\t\tSquad<br />\t\t\t{<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_Pyro<br />\t\t\t\t\tAttributes AlwaysCrit<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tClass Pyro<br />\t\t\t\t\tSkill Hard<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tClass HeavyWeapons<br />\t\t\t\t\tSkill Hard<br />\t\t\t\t\tAttributes AlwaysCrit<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Heavyweapons_Fist<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tClass HeavyWeapons<br />\t\t\t\t\tSkill Hard<br />\t\t\t\t\tAttributes AlwaysCrit<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t}<br />\t//WAVE 3 ////Currency 1100 ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br />\t\t<br />\t\t// Spy mission - 1 active<br />\t\t<br />\t\t<br />\t\tWaveSpawn //WAVE<br />\t\t{<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tTotalCurrency 900<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 50000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_a1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br /><br />\t\t\t}\t\t\t<br />\t\t}<br />\t\tWaveSpawn<br />\t\t{\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 6<br />\t\t\tMaxActive 4<br />\t\t\tSpawnCount 1<br />\t\t\tWaitBeforeStarting 10<br />\t\t\tWaitBetweenSpawns 8<br />\t\t\t<br />\t\t\tTotalCurrency 200<br /><br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_Giant_Scout_Fast<br />\t\t\t}<br />\t\t}<br />\t\tWaveSpawn<br />\t\t{\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 14<br />\t\t\tMaxActive 14<br />\t\t\tSpawnCount 14<br />\t\t\tWaitBeforeStarting 15<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\t<br />\t\t\tSupport 1<br />\t\t\t<br />\t\t\tTotalCurrency 0<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Scout<br />\t\t\t\tSkill Hard<br />\t\t\t}<br />\t\t}\t\t<br />\t}<br />\t//WAVE 4 ////Currency 500 ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes<br />\t\t<br />\t\t// Sniper mission - 2 active\t\t<br /><br />\t\t<br />\t\tWaveSpawn <br />\t\t{<br />\t\t\t<br />\t\t\tName &quot;wave4primarywave&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 24<br />\t\t\tMaxActive 8<br />\t\t\tSpawnCount 4<br />\t\t\tWaitBetweenSpawns 2<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tTotalCurrency 100\t\t<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Demoman<br />\t\t\t\tSkill Hard<br />\t\t\t}<br />\t\t}<br />\t\tWaveSpawn <br />\t\t{<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 20<br />\t\t\tMaxActive 6<br />\t\t\tSpawnCount 2<br />\t\t\tWaitBetweenSpawns 5<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tTotalCurrency 100\t\t<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Scout<br />\t\t\t\tSkill Hard<br />\t\t\t}<br />\t\t}<br />\t\tWaveSpawn <br />\t\t{<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 40<br />\t\t\tMaxActive 8<br />\t\t\tSpawnCount 4<br />\t\t\tWaitBetweenSpawns 5<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tTotalCurrency 100\t\t<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Soldier<br />\t\t\t\tSkill Hard<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn <br />\t\t{<br />\t\t\t<br />\t\t\tWaitForAllSpawned &quot;wave4primarywave&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 8<br />\t\t\tMaxActive 4<br />\t\t\tSpawnCount 1<br />\t\t\tWaitBetweenSpawns 5<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tTotalCurrency 160\t\t<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_Giant_Demoman<br />\t\t\t}<br />\t\t}<br />\t\tWaveSpawn <br />\t\t{<br />\t\t\t<br />\t\t\tWaitForAllSpawned &quot;wave4primarywave&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 4<br />\t\t\tMaxActive 2<br />\t\t\tSpawnCount 1<br />\t\t\tWaitBetweenSpawns 10<br />\t\t\tWaitBeforeStarting 12<br />\t\t\tTotalCurrency 40\t\t<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_Giant_Demoman<br />\t\t\t}<br />\t\t}<br />\t}<br />\t//WAVE 5 ////Currency 1200 ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t{<br />\t\t\tTarget wave_finished_relay<br />\t\t\tAction trigger<br />\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes\t<br />\t\t\t<br />\t\tWaveSpawn <br />\t\t{<br />\t\t\tTotalCount 2<br />\t\t\tWaitBeforeStarting 25<br />\t\t\tWaitBetweenSpawns 25<br />\t\t\tTotalCurrency 700<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 40000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_a1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br /><br />\t\t\t}\t\t\t<br />\t\t}<br /><br />\t\tWaveSpawn //WAVE<br />\t\t{<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 40<br />\t\t\tMaxActive 20<br />\t\t\tSpawnCount 5<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 6<br />\t\t\tTotalCurrency 500<br />\t\t\t<br />\t\t\tSquad // Tavish + pyros<br />\t\t\t{<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_Demo_Burst<br />\t\t\t\t\tAttributes AlwaysCrit<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tClass Pyro<br />\t\t\t\t\tSkill Expert&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Pyro_Flaregun<br />\t\t\t\t\tAttributes AlwaysCrit<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tClass Pyro<br />\t\t\t\t\tSkill Expert&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Pyro_Flaregun<br />\t\t\t\t\tAttributes AlwaysCrit<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t}<br />\t//WAVE 6 ////Currency 1200 ///////////////////////////////////////////////////////////////////////////////////////////////////////<br />\tWave<br />\t{<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget wave_start_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\tDoneOutput\t\t\t\t\t<br />\t\t{<br />\t\t\tTarget humans_win<br />\t\t\tAction RoundWin<br />\t\t}<br />\t\tWaitWhenDone 65<br />\t\tCheckpoint Yes\t<br />\t\t<br /><br />\t\tWaveSpawn //WAVE <br />\t\t{<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 8<br />\t\t\tMaxActive 4<br />\t\t\tSpawnCount 2<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 7<br />\t\t\tTotalCurrency 400<br />\t\t\t<br />\t\t\tSquad<br />\t\t\t{<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_Demo_Burst<br />\t\t\t\t\tAttributes AlwaysCrit<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_Demo_Burst<br />\t\t\t\t\tAttributes AlwaysCrit<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t\tWaveSpawn //WAVE <br />\t\t{<br />\t\t\tName &quot;heavywave&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 28<br />\t\t\tMaxActive 14<br />\t\t\tSpawnCount 7<br />\t\t\tWaitBeforeStarting 10<br />\t\t\tWaitBetweenSpawns 10<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tSquad<br />\t\t\t{<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_Heavyweapons<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Medic_BigHeal<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Medic_BigHeal<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Medic_QuickUber<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Medic_QuickUber<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Medic<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Medic<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn <br />\t\t{<br />\t\t\tTotalCount 5<br />\t\t\tWaitBeforeStarting 5<br />\t\t\tWaitBetweenSpawns 30<br />\t\t\tTotalCurrency 400<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t<br />\t\t\t{<br />\t\t\t\tTarget boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 30000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_a1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br /><br />\t\t\t}\t\t\t<br />\t\t}<br />\t\t<br />\t\tWaveSpawn <br />\t\t{<br />\t\t\tWaitForAllSpawned &quot;heavywave&quot;<br />\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 4<br />\t\t\tMaxActive 4<br />\t\t\tSpawnCount 2<br />\t\t\tWaitBeforeStarting 25<br />\t\t\tWaitBetweenSpawns 8<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tSquad<br />\t\t\t{<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_Pyro<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_Pyro<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t\tWaveSpawn <br />\t\t{<br />\t\t\tWaitForAllSpawned &quot;heavywave&quot;<br />\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 10<br />\t\t\tMaxActive 4<br />\t\t\tSpawnCount 2<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 7<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tSquad<br />\t\t\t{<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_Scout_Baseball<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_Scout_Baseball<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />\t\t<br />\t\tWaveSpawn<br />\t\t{\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 40<br />\t\t\tMaxActive 10<br />\t\t\tSpawnCount 3<br />\t\t\tWaitBeforeStarting 10<br />\t\t\tWaitBetweenSpawns 7<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tClass Scout<br />\t\t\t\tSkill Hard<br />\t\t\t\tAttributes AlwaysCrit\t\t\t\t<br />\t\t\t}<br />\t\t}<br />\t}<br />}</span>","pools_count":0,"title":"mvm mission - coaltown - crash course - expert version","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"13"}