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spawnbot\nTotalCount 6\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 200\n\nTFBot\n{\nClass Heavyweapons\nName \"Steel Fist Heavy\"\nClassIcon heavy_steelfist\nHealth 900\nSkill normal\nScale 1.5\nItem \"fists of steel\"\nWeaponRestrictions meleeonly\n}\n}\n\n\n\nWaveSpawn\n{\nName \"wave01b\"\nWhere spawnbot\nTotalCount 9\nMaxActive 3\nspawnCount 3\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nWaitforalldead \"wave01a\"\nTotalCurrency 400\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nName \"Giant Fat Scout\"\nClassIcon heavy_shotgun\nAttributes \"MiniBoss\"\nHealth 1750\nScale 1.8\nSkill Hard\nWeaponRestrictions secondaryonly\n\nCharacterAttributes\n{\n\"airblast vulnerability multiplier\" 0.2\n}\n\n}\n\n\nTFBot\n{\nClass Heavyweapons\nName \"Steel Fist Heavy\"\nClassIcon heavy_steelfist\nHealth 900\nSkill normal\nScale 1.5\nItem \"fists of steel\"\nWeaponRestrictions meleeonly\n}\n\n\n\nTFBot\n{\nClass Heavyweapons\nName \"Steel Fist Heavy\"\nClassIcon heavy_steelfist\nHealth 900\nSkill normal\nScale 1.5\nItem \"fists of steel\"\nWeaponRestrictions meleeonly\n}\n\n\n}\n}\n\n\n\n\n\n}\n\t\n// WAVE 02 800 + 100\n\tWave\n\t{\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\n\n\nWaveSpawn\n{\nName \"wave02a\"\nWhere spawnbot\nTotalCount 15\nMaxActive 10\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nTotalCurrency 300\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_flare\nName \"Flare Gun Pyro\"\nSkill Normal\nItem \"the flare gun\"\nWeaponRestrictions secondaryonly\n}\n}\n\n\n\n\nWaveSpawn\n{\nName \"Wave02b\"\nWhere spawnbot\nTotalCount 15\nMaxActive 10\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nWaitforallspawned \"wave02a\"\nTotalCurrency 300\n\nTFBot\n{\nClass Heavyweapons\nClassIcon heavy_heater\nItem \"the huo long heatmaker\"\nSkill Normal\n}\n}\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 10\nMaxActive 5\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nTotalCurrency 200\n\nRandomChoice\n{\n\nTFBot\n{\nClass Pyro\nItem \"frying pan\"\nSkill Hard\nHealth 525\nScale 1.4\nWeaponRestrictions meleeonly\nTag nav_prefer_flank_left\nBehaviorModifiers push\n\nCharacterAttributes\n{\n\"move speed bonus\" 2\n}\n\nItemAttributes\n{\nItemName \"frying pan\"\n\"damage bonus\" 10\n}\n}\n\nTFBot\n{\nClass Pyro\nItem \"frying pan\"\nSkill Hard\nHealth 525\nScale 1.4\nWeaponRestrictions meleeonly\nTag nav_prefer_flank_right\nBehaviorModifiers push\n\n\nCharacterAttributes\n{\n\"move speed bonus\" 2\n}\n\n\nItemAttributes\n{\nItemName \"frying pan\"\n\"damage bonus\" 10\n}\n}\n\n}\n}\n\n\n}\n\t\n// WAVE 03\n\tWave\n\t{\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\n\n\n\n\n\n}\n\n// WAVE 04 900 + 100\n\tWave\n\t{\n\t\tCheckpoint Yes\n\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\n\n\n\n\n\n}\n\n// WAVE 05 900 + 100\n\tWave\n\t{\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\n\n\n\n\n\n\n\n}\n\n\n////////////////////////////////////////////\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>// mvm_mannworks<br /><br />#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />\tStartingCurrency 500<br />\tCanBotsAttackWhileInSpawnRoom No<br />\tRespawnWaveTime 1<br />\tAddSentryBusterWhenDamageDealtExceeds\t999999<br />\tAddSentryBusterWhenKillCountExceeds\t999<br /><br /><br />// WAVE 01 800 +100<br />\tWave<br />\t{<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 12<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 20<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Scout<br />ClassIcon Scout_bat<br />Skill easy<br />WeaponRestrictions meleeonly<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 6<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Name &quot;Steel Fist Heavy&quot;<br />ClassIcon heavy_steelfist<br />Health 900<br />Skill normal<br />Scale 1.5<br />Item &quot;fists of steel&quot;<br />WeaponRestrictions meleeonly<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave01b&quot;<br />Where spawnbot<br />TotalCount 9<br />MaxActive 3<br />spawnCount 3<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />Waitforalldead &quot;wave01a&quot;<br />TotalCurrency 400<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Name &quot;Giant Fat Scout&quot;<br />ClassIcon heavy_shotgun<br />Attributes &quot;MiniBoss&quot;<br />Health 1750<br />Scale 1.8<br />Skill Hard<br />WeaponRestrictions secondaryonly<br /><br />CharacterAttributes<br />{<br />&quot;airblast vulnerability multiplier&quot; 0.2<br />}<br /><br />}<br /><br /><br />TFBot<br />{<br />Class Heavyweapons<br />Name &quot;Steel Fist Heavy&quot;<br />ClassIcon heavy_steelfist<br />Health 900<br />Skill normal<br />Scale 1.5<br />Item &quot;fists of steel&quot;<br />WeaponRestrictions meleeonly<br />}<br /><br /><br /><br />TFBot<br />{<br />Class Heavyweapons<br />Name &quot;Steel Fist Heavy&quot;<br />ClassIcon heavy_steelfist<br />Health 900<br />Skill normal<br />Scale 1.5<br />Item &quot;fists of steel&quot;<br />WeaponRestrictions meleeonly<br />}<br /><br /><br />}<br />}<br /><br /><br /><br /><br /><br />}<br />\t<br />// WAVE 02 800 + 100<br />\tWave<br />\t{<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave02a&quot;<br />Where spawnbot<br />TotalCount 15<br />MaxActive 10<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />TotalCurrency 300<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_flare<br />Name &quot;Flare Gun Pyro&quot;<br />Skill Normal<br />Item &quot;the flare gun&quot;<br />WeaponRestrictions secondaryonly<br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave02b&quot;<br />Where spawnbot<br />TotalCount 15<br />MaxActive 10<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />Waitforallspawned &quot;wave02a&quot;<br />TotalCurrency 300<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon heavy_heater<br />Item &quot;the huo long heatmaker&quot;<br />Skill Normal<br />}<br />}<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 10<br />MaxActive 5<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />TotalCurrency 200<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />Item &quot;frying pan&quot;<br />Skill Hard<br />Health 525<br />Scale 1.4<br />WeaponRestrictions meleeonly<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 2<br />}<br /><br />ItemAttributes<br />{<br />ItemName &quot;frying pan&quot;<br />&quot;damage bonus&quot; 10<br />}<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />Item &quot;frying pan&quot;<br />Skill Hard<br />Health 525<br />Scale 1.4<br />WeaponRestrictions meleeonly<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br /><br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 2<br />}<br /><br /><br />ItemAttributes<br />{<br />ItemName &quot;frying pan&quot;<br />&quot;damage bonus&quot; 10<br />}<br />}<br /><br />}<br />}<br /><br /><br />}<br />\t<br />// WAVE 03<br />\tWave<br />\t{<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br /><br /><br /><br /><br /><br /><br />}<br /><br />// WAVE 04 900 + 100<br />\tWave<br />\t{<br />\t\tCheckpoint Yes<br /><br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br /><br /><br /><br /><br /><br /><br />}<br /><br />// WAVE 05 900 + 100<br />\tWave<br />\t{<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br /><br /><br /><br /><br /><br /><br /><br />}<br /><br /><br />////////////////////////////////////////////<br />}</span>","pools_count":0,"title":"Mvm Mannworks Solo Mission","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"9"}