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07:36:32.245219+02","create_datetime_usertime":"09 May 2022 07:36 CEST"}],"pools":[],"description":"","description_bbcode_parsed":"<span style='word-wrap: break-word;'></span>","writing":"// mvm_mannworks\n\n#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\n\tStartingCurrency 1000\n\tCanBotsAttackWhileInSpawnRoom No\n\tRespawnWaveTime 10\n\tAddSentryBusterWhenDamageDealtExceeds\t999999\n\tAddSentryBusterWhenKillCountExceeds\t999\n\n\n// WAVE 01 900 + 100\n\tWave\n\t{\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\t\nWaveSpawn\n{\nName \"wave01a\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 20\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nTotalCurrency 200\n\nTFBot\n{\nClass Soldier\nSkill Expert\nAttributes \"AutoJump\"\nAttributes \"AlwaysCrit\"\n\nItemAttributes\n{\nItemName tf_weapon_rocketlauncher\n\"damage bonus\" 10\n\"increased jump height\"\t1.6\n\"Projectile speed increased\" 0.25\n\"health regen\" 20\n}\n\n}\n}\n\n\n\n\n\nWaveSpawn\n{\nName \"wave01b\"\n\nWhere spawnbot\nTotalCount 8\nMaxActive 8\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nWaitForAllDead \"wave01a\"\nTotalCurrency 200\n\nTFBot\n{\nClass scout\nHealth 1000\nSkill Easy\nAttributes \"AutoJump\"\nWeaponRestrictions meleeonly\n\nItemAttributes\n{\n\"increased jump height\"\t1.6\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nName \"wave01c\"\n\nWhere spawnbot\nTotalCount 20\nMaxActive 20\nspawnCount 20\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nWaitForAllDead \"wave01b\"\nTotalCurrency 200\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\n\nCharacterAttributes\n{\n\"move speed bonus\" 4\n}\n\n}\n}\n\n\n\n\n\n////////////////////////////////////\n\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 10\nMaxActive 8\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nWaitForAllDead \"wave01c\"\nTotalCurrency 100\n\nTFBot\n{\nClass Soldier\nSkill Expert\nAttributes \"AutoJump\"\nAttributes \"AlwaysCrit\"\n\nItemAttributes\n{\nItemName tf_weapon_rocketlauncher\n\"damage bonus\" 10\n\"increased jump height\"\t1.6\n\"Projectile speed increased\" 0.25\n\"health regen\" 20\n}\n\n}\n}\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nWaitForAllDead \"wave01c\"\nTotalCurrency 100\n\nTFBot\n{\nClass scout\nHealth 1000\nSkill Easy\nAttributes \"AutoJump\"\nWeaponRestrictions meleeonly\n\nItemAttributes\n{\n\"increased jump height\"\t1.6\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 10\nMaxActive 8\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nWaitForAllDead \"wave01c\"\nTotalCurrency 100\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\n\nCharacterAttributes\n{\n\"move speed bonus\" 4\n}\n\n}\n}\n\n\n}\n\t\n// WAVE 02 900 +100\n\tWave\n\t{\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\n\nWaveSpawn\n{\nName \"wave02a\"\n\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nTotalCurrency 50\n\nTFBot\n{\nClass scout\nHealth 450\nSkill Easy\nAttributes \"AutoJump\"\nWeaponRestrictions meleeonly\n\nItemAttributes\n{\n\"increased jump height\"\t1.6\n}\n\n}\n}\n\nWaveSpawn\n{\nName \"wave02a\"\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 10\nTotalCurrency 50\n\nTFBot\n{\nClass Heavyweapons\nAttributes \"MiniBoss\"\nHealth 30000\nAttributes \"UseBossHealthBar\"\nScale 1.8\nSkill Expert\n\nCharacterAttributes\n{\n\"move speed bonus\" 5\n\"airblast vulnerability multiplier\" 0\n}\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"damage bonus\" 2\n\"increased jump height\"\t2\n}\n\n}\n}\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 20\nWaitForAllDead \"wave02a\"\nTotalCurrency 400\n\n\n\t\tTFBot\n\t\t{\n\t\t\tClassIcon\tsoldier_barrage\n\t\t\tHealth\t3800\n\t\t\tName\t\"Colonel Barrage\"\n\t\t\tClass\tSoldier\n\t\t\tSkill\tExpert\n\t\t\tWeaponRestrictions\tPrimaryOnly\n\t\t\tTag\t\"bot_giant\"\n\t\t\tAttributes\t\"MiniBoss\"\n\t\t\tAttributes\t\"HoldFireUntilFullReload\"\n\t\t\tAttributes \"AlwaysCrit\"\n\t\t\tItemAttributes\n\t\t\t{\n\t\t\t\tItemName\ttf_weapon_rocketlauncher\n\t\t\t\t\"clip size upgrade atomic\"\t46.0\n\t\t\t\t\"faster reload rate\"\t0.2\n\t\t\t\t\"fire rate bonus\"\t0.1\n\t\t\t\t\"projectile spread angle penalty\"\t30\n\t\t\t}\n\t\t\tCharacterAttributes\n\t\t\t{\n\t\t\t\t\"health regen\"\t40\n\t\t\t\t\"move speed bonus\"\t0.5\n\t\t\t\t\"damage bonus\"\t10\n\t\t\t\t\"damage force reduction\"\t0.4\n\t\t\t\t\"airblast vulnerability multiplier\"\t0.4\n\t\t\t\t\"override footstep sound set\"\t3\n\t\t\t\t\"airblast vertical vulnerability multiplier\"\t0.1\n\t\t\t\t\"Projectile speed increased\"\t0.25\n\t\t\t}\n\t\t}\n\t}\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 20\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 0\nWaitBetweenSpawns 16\nWaitForAllDead \"wave02a\"\nTotalCurrency 200\n\nTFBot\n{\nClass Heavyweapons\nClassIcon Heavy_shotgun\nWeaponRestrictions SecondaryOnly\nSkill Hard\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n}\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 20\nMaxActive 8\nspawnCount 4\nWaitBeforeStarting 8\nWaitBetweenSpawns 16\nWaitForAllDead \"wave02a\"\nTotalCurrency 200\n\nTFBot\n{\nClass Soldier\nSkill Hard\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n}\n\n\n\n\n}\n\t\n// WAVE 03 900 + 100\n\tWave\n\t{\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\nWaveSpawn\n{\nTotalCurrency 200\n\nName \"wave03a\"\n\nWhere spawnbot\nRandomSpawn 1\nTotalCount 8\nSpawnCount 1\nMaxActive 4\nWaitBetweenSpawns 5\nWaitBeforeStarting 0\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Fast\n}\n}\n\n\n\n\n\n\t\tWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 100\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 20\n\t\t\t\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 25000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_left\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\nWaveSpawn\n\t\t{\n\t\t\tTotalCurrency 100\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 20\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 25000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss_right\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path2_1\"\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput\n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay\n\t\t\t\t\tAction Trigger\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\nWaveSpawn\n{\nTotalCurrency 300\n\nName \"wave03b\"\nWaitForAllSpawned \"wave03a\"\nWhere spawnbot\nRandomSpawn 1\nTotalCount 35\nSpawnCount 4\nMaxActive 12\nWaitBetweenSpawns 10\nWaitBeforeStarting 0\n\nTFBot\n{\nClass Demoman\nSkill Hard\n}\n}\n\n\n\n\nWaveSpawn\n{\nTotalCurrency 200\n\nName \"wave03b\"\nWaitForAllSpawned \"wave03a\"\nWhere spawnbot\nRandomSpawn 1\nTotalCount 8\nSpawnCount 1\nMaxActive 4\nWaitBetweenSpawns 7\nWaitBeforeStarting 0\n\nTFBot\n{\nClass Pyro\nSkill Expert\nHealth 3000\nScale 1.8\nAttributes \"MiniBoss\"\nItem \"the phlogistinator\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.6\n\"airblast vulnerability multiplier\" 0.6\n\"override footstep sound set\" 5\n}\n\nItemAttributes\n{\nItemName \"the phlogistinator\"\n\"damage bonus\" 1.5\n}\n\n}\n}\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 8\nMaxActive 4\nspawnCount 1\nWaitBeforeStarting 15\nWaitBetweenSpawns 15\nWaitForAllSpawned \"wave03a\"\nTotalCurrency 0\n\nTFBot\n{\nClass Scout\nAttributes \"MiniBoss\"\nWeaponRestrictions MeleeOnly\nSkill Expert\nHealth 400\nScale 0.25\n\nCharacterAttributes\n{\n\"move speed bonus\" 7\n}\n}\n}\n\n\n\n\n}\n\n// WAVE 04 900 + 100\n\tWave\n\t{\n\t\tCheckpoint Yes\n\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\n\nWaveSpawn\n{\nName \"wave04a\"\nTotalCurrency\t400\nTotalCount\t40\nMaxActive\t20\nSpawnCount\t5\nWaitBeforeStarting\t0\nWaitBetweenSpawns\t5\nWhere\tspawnbot_lower\n\nTFBot\n{\nClassIcon\tpyro\nHealth\t250\nName\tPyro\nClass\tPyro\nSkill\tNormal\nAttributes\t\"AlwaysCrit\"\nAttributes\t\"AlwaysFireWeapon\"\n\nItemAttributes\n{\nItemName\ttf_weapon_flamethrower\n\"Projectile range increased\"\t100\n}\n}\n}\n\n\nWaveSpawn\n{\nName \"wave04b\"\nTotalCurrency\t400\nTotalCount\t40\nMaxActive\t20\nSpawnCount\t10\nWaitBeforeStarting\t0\nWaitBetweenSpawns\t10\nWaitForAllSpawned\t\"wave04a\"\nWhere\tspawnbot_right\n\nTFBot\n{\nClassIcon\theavy_mittens\nHealth\t500\nName\tHeavyWeapons\nClass\tHeavyWeapons\nSkill\tHard\nAttributes\t\"AlwaysCrit\"\nWeaponRestrictions\tSecondaryOnly\nItem\t\"tomislav\"\nItem\t\"the robo-sandvich\"\nItem\t\"the holiday punch\"\nItem\t\"the gift bringer\"\nItem\t\"the b.m.o.c.\"\n}\n}\n\n\n\nWaveSpawn\n{\nTotalCurrency\t100\nTotalCount\t1\nMaxActive\t1\nSpawnCount\t1\nWaitBeforeStarting\t0\nWaitBetweenSpawns\t10\nWaitForAllSpawned\t\"wave04b\"\t\nWhere\tspawnbot_left\n\nTFBot\n{\nHealth\t17500\nName\tDemoman\nScale\t1.8\nClass\tDemoman\nSkill\tNormal\nAttributes\t\"AlwaysCrit\"\nAttributes\t\"MiniBoss\"\nAttributes\t\"UseBossHealthBar\"\n\nItemAttributes\n{\nItemName\ttf_weapon_grenadelauncher\n\"Blast radius increased\"\t5\n}\n\nCharacterAttributes\n{\n\"damage bonus\"\t8\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.5\n\"airblast vulnerability multiplier\" 0.5\n\"override footstep sound set\" 4\n}\n\n\n}\n}\n\n\n\n}\n\n// WAVE 05 900 + 100\n\tWave\n\t{\n\t\tCheckpoint Yes\n\t\t\n\t\tStartWaveOutput\n\t\t{\n\t\t\tTarget bombpath_arrows_clear_relay\n\t\t\tAction Trigger\n\t\t}\n\t\t\n\t\tDoneOutput\n\t\t{\n\t\t\tTarget bombpath_wavefinished\n\t\t\tAction Trigger\n\t\t}\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 20\nTotalCurrency 100\n\n\nTFBot\n{\nClassIcon\tsoldier_barrage\nHealth\t40000\nName\t\"Happy July 4th\"\nClass\tSoldier\nSkill\tExpert\nWeaponRestrictions\tPrimaryOnly\nTag\t\"bot_giant\"\nAttributes\t\"MiniBoss\"\nAttributes\t\"HoldFireUntilFullReload\"\nAttributes \"AlwaysCrit\"\nAttributes\t\"UseBossHealthBar\"\n\n\nItemAttributes\n{\nItemName\ttf_weapon_rocketlauncher\n\"clip size upgrade atomic\"\t46.0\n\"faster reload rate\"\t0.1\n\"fire rate bonus\"\t0\n\"projectile spread angle penalty\"\t180\n\"heal on kill\" 1000\n}\n\nCharacterAttributes\n{\n\"health regen\"\t500\n\"move speed bonus\"\t0.4\n\"damage bonus\"\t10\n\"damage force reduction\"\t0.4\n\"airblast vulnerability multiplier\"\t0.4\n\"override footstep sound set\"\t3\n\"airblast vertical vulnerability multiplier\"\t0.4\n\"Projectile speed increased\"\t0.25\n}\n\n}\n}\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 8\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 800\n\n\nTFBot\n{\nHealth\t8000\nName\t\"Happy July 4th Jr\"\nClass\tSoldier\nSkill\tExpert\nWeaponRestrictions\tPrimaryOnly\nTag\t\"bot_giant\"\nAttributes\t\"MiniBoss\"\nAttributes\t\"HoldFireUntilFullReload\"\nAttributes \"AlwaysCrit\"\nBehaviorModifiers push\n\nItemAttributes\n{\nItemName\ttf_weapon_rocketlauncher\n\"clip size upgrade atomic\"\t16.0\n\"faster reload rate\"\t0.1\n\"fire rate bonus\"\t0\n\"projectile spread angle penalty\"\t45\n\"heal on kill\" 500\n}\n\nCharacterAttributes\n{\n\"health regen\"\t250\n\"move speed bonus\"\t0.7\n\"damage bonus\"\t5\n\"damage force reduction\"\t0.5\n\"airblast vulnerability multiplier\"\t0.5\n\"override footstep sound set\"\t4\n\"airblast vertical vulnerability multiplier\"\t0.5\n\"Projectile speed increased\"\t0.5\n}\n\n}\n}\n\n\n\n\n\n}\n\n\n\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>// mvm_mannworks<br /><br />#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />\tStartingCurrency 1000<br />\tCanBotsAttackWhileInSpawnRoom No<br />\tRespawnWaveTime 10<br />\tAddSentryBusterWhenDamageDealtExceeds\t999999<br />\tAddSentryBusterWhenKillCountExceeds\t999<br /><br /><br />// WAVE 01 900 + 100<br />\tWave<br />\t{<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />WaveSpawn<br />{<br />Name &quot;wave01a&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 20<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />Attributes &quot;AutoJump&quot;<br />Attributes &quot;AlwaysCrit&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_rocketlauncher<br />&quot;damage bonus&quot; 10<br />&quot;increased jump height&quot;\t1.6<br />&quot;Projectile speed increased&quot; 0.25<br />&quot;health regen&quot; 20<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave01b&quot;<br /><br />Where spawnbot<br />TotalCount 8<br />MaxActive 8<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />WaitForAllDead &quot;wave01a&quot;<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class scout<br />Health 1000<br />Skill Easy<br />Attributes &quot;AutoJump&quot;<br />WeaponRestrictions meleeonly<br /><br />ItemAttributes<br />{<br />&quot;increased jump height&quot;\t1.6<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave01c&quot;<br /><br />Where spawnbot<br />TotalCount 20<br />MaxActive 20<br />spawnCount 20<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />WaitForAllDead &quot;wave01b&quot;<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 4<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br />////////////////////////////////////<br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 10<br />MaxActive 8<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />WaitForAllDead &quot;wave01c&quot;<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />Attributes &quot;AutoJump&quot;<br />Attributes &quot;AlwaysCrit&quot;<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_rocketlauncher<br />&quot;damage bonus&quot; 10<br />&quot;increased jump height&quot;\t1.6<br />&quot;Projectile speed increased&quot; 0.25<br />&quot;health regen&quot; 20<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />WaitForAllDead &quot;wave01c&quot;<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Class scout<br />Health 1000<br />Skill Easy<br />Attributes &quot;AutoJump&quot;<br />WeaponRestrictions meleeonly<br /><br />ItemAttributes<br />{<br />&quot;increased jump height&quot;\t1.6<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 10<br />MaxActive 8<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />WaitForAllDead &quot;wave01c&quot;<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 4<br />}<br /><br />}<br />}<br /><br /><br />}<br />\t<br />// WAVE 02 900 +100<br />\tWave<br />\t{<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave02a&quot;<br /><br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />TotalCurrency 50<br /><br />TFBot<br />{<br />Class scout<br />Health 450<br />Skill Easy<br />Attributes &quot;AutoJump&quot;<br />WeaponRestrictions meleeonly<br /><br />ItemAttributes<br />{<br />&quot;increased jump height&quot;\t1.6<br />}<br /><br />}<br />}<br /><br />WaveSpawn<br />{<br />Name &quot;wave02a&quot;<br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 10<br />TotalCurrency 50<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Attributes &quot;MiniBoss&quot;<br />Health 30000<br />Attributes &quot;UseBossHealthBar&quot;<br />Scale 1.8<br />Skill Expert<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 5<br />&quot;airblast vulnerability multiplier&quot; 0<br />}<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;damage bonus&quot; 2<br />&quot;increased jump height&quot;\t2<br />}<br /><br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 20<br />WaitForAllDead &quot;wave02a&quot;<br />TotalCurrency 400<br /><br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClassIcon\tsoldier_barrage<br />\t\t\tHealth\t3800<br />\t\t\tName\t&quot;Colonel Barrage&quot;<br />\t\t\tClass\tSoldier<br />\t\t\tSkill\tExpert<br />\t\t\tWeaponRestrictions\tPrimaryOnly<br />\t\t\tTag\t&quot;bot_giant&quot;<br />\t\t\tAttributes\t&quot;MiniBoss&quot;<br />\t\t\tAttributes\t&quot;HoldFireUntilFullReload&quot;<br />\t\t\tAttributes &quot;AlwaysCrit&quot;<br />\t\t\tItemAttributes<br />\t\t\t{<br />\t\t\t\tItemName\ttf_weapon_rocketlauncher<br />\t\t\t\t&quot;clip size upgrade atomic&quot;\t46.0<br />\t\t\t\t&quot;faster reload rate&quot;\t0.2<br />\t\t\t\t&quot;fire rate bonus&quot;\t0.1<br />\t\t\t\t&quot;projectile spread angle penalty&quot;\t30<br />\t\t\t}<br />\t\t\tCharacterAttributes<br />\t\t\t{<br />\t\t\t\t&quot;health regen&quot;\t40<br />\t\t\t\t&quot;move speed bonus&quot;\t0.5<br />\t\t\t\t&quot;damage bonus&quot;\t10<br />\t\t\t\t&quot;damage force reduction&quot;\t0.4<br />\t\t\t\t&quot;airblast vulnerability multiplier&quot;\t0.4<br />\t\t\t\t&quot;override footstep sound set&quot;\t3<br />\t\t\t\t&quot;airblast vertical vulnerability multiplier&quot;\t0.1<br />\t\t\t\t&quot;Projectile speed increased&quot;\t0.25<br />\t\t\t}<br />\t\t}<br />\t}<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 20<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 16<br />WaitForAllDead &quot;wave02a&quot;<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon Heavy_shotgun<br />WeaponRestrictions SecondaryOnly<br />Skill Hard<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 20<br />MaxActive 8<br />spawnCount 4<br />WaitBeforeStarting 8<br />WaitBetweenSpawns 16<br />WaitForAllDead &quot;wave02a&quot;<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Hard<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br />}<br /><br /><br /><br /><br />}<br />\t<br />// WAVE 03 900 + 100<br />\tWave<br />\t{<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br /><br />WaveSpawn<br />{<br />TotalCurrency 200<br /><br />Name &quot;wave03a&quot;<br /><br />Where spawnbot<br />RandomSpawn 1<br />TotalCount 8<br />SpawnCount 1<br />MaxActive 4<br />WaitBetweenSpawns 5<br />WaitBeforeStarting 0<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Fast<br />}<br />}<br /><br /><br /><br /><br /><br />\t\tWaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 100<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 20<br />\t\t\t<br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 25000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_left&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br />WaveSpawn<br />\t\t{<br />\t\t\tTotalCurrency 100<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 20<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 25000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss_right&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path2_1&quot;<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay<br />\t\t\t\t\tAction Trigger<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br />WaveSpawn<br />{<br />TotalCurrency 300<br /><br />Name &quot;wave03b&quot;<br />WaitForAllSpawned &quot;wave03a&quot;<br />Where spawnbot<br />RandomSpawn 1<br />TotalCount 35<br />SpawnCount 4<br />MaxActive 12<br />WaitBetweenSpawns 10<br />WaitBeforeStarting 0<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Hard<br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />TotalCurrency 200<br /><br />Name &quot;wave03b&quot;<br />WaitForAllSpawned &quot;wave03a&quot;<br />Where spawnbot<br />RandomSpawn 1<br />TotalCount 8<br />SpawnCount 1<br />MaxActive 4<br />WaitBetweenSpawns 7<br />WaitBeforeStarting 0<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Expert<br />Health 3000<br />Scale 1.8<br />Attributes &quot;MiniBoss&quot;<br />Item &quot;the phlogistinator&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.6<br />&quot;airblast vulnerability multiplier&quot; 0.6<br />&quot;override footstep sound set&quot; 5<br />}<br /><br />ItemAttributes<br />{<br />ItemName &quot;the phlogistinator&quot;<br />&quot;damage bonus&quot; 1.5<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 8<br />MaxActive 4<br />spawnCount 1<br />WaitBeforeStarting 15<br />WaitBetweenSpawns 15<br />WaitForAllSpawned &quot;wave03a&quot;<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Class Scout<br />Attributes &quot;MiniBoss&quot;<br />WeaponRestrictions MeleeOnly<br />Skill Expert<br />Health 400<br />Scale 0.25<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 7<br />}<br />}<br />}<br /><br /><br /><br /><br />}<br /><br />// WAVE 04 900 + 100<br />\tWave<br />\t{<br />\t\tCheckpoint Yes<br /><br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave04a&quot;<br />TotalCurrency\t400<br />TotalCount\t40<br />MaxActive\t20<br />SpawnCount\t5<br />WaitBeforeStarting\t0<br />WaitBetweenSpawns\t5<br />Where\tspawnbot_lower<br /><br />TFBot<br />{<br />ClassIcon\tpyro<br />Health\t250<br />Name\tPyro<br />Class\tPyro<br />Skill\tNormal<br />Attributes\t&quot;AlwaysCrit&quot;<br />Attributes\t&quot;AlwaysFireWeapon&quot;<br /><br />ItemAttributes<br />{<br />ItemName\ttf_weapon_flamethrower<br />&quot;Projectile range increased&quot;\t100<br />}<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave04b&quot;<br />TotalCurrency\t400<br />TotalCount\t40<br />MaxActive\t20<br />SpawnCount\t10<br />WaitBeforeStarting\t0<br />WaitBetweenSpawns\t10<br />WaitForAllSpawned\t&quot;wave04a&quot;<br />Where\tspawnbot_right<br /><br />TFBot<br />{<br />ClassIcon\theavy_mittens<br />Health\t500<br />Name\tHeavyWeapons<br />Class\tHeavyWeapons<br />Skill\tHard<br />Attributes\t&quot;AlwaysCrit&quot;<br />WeaponRestrictions\tSecondaryOnly<br />Item\t&quot;tomislav&quot;<br />Item\t&quot;the robo-sandvich&quot;<br />Item\t&quot;the holiday punch&quot;<br />Item\t&quot;the gift bringer&quot;<br />Item\t&quot;the b.m.o.c.&quot;<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />TotalCurrency\t100<br />TotalCount\t1<br />MaxActive\t1<br />SpawnCount\t1<br />WaitBeforeStarting\t0<br />WaitBetweenSpawns\t10<br />WaitForAllSpawned\t&quot;wave04b&quot;\t<br />Where\tspawnbot_left<br /><br />TFBot<br />{<br />Health\t17500<br />Name\tDemoman<br />Scale\t1.8<br />Class\tDemoman<br />Skill\tNormal<br />Attributes\t&quot;AlwaysCrit&quot;<br />Attributes\t&quot;MiniBoss&quot;<br />Attributes\t&quot;UseBossHealthBar&quot;<br /><br />ItemAttributes<br />{<br />ItemName\ttf_weapon_grenadelauncher<br />&quot;Blast radius increased&quot;\t5<br />}<br /><br />CharacterAttributes<br />{<br />&quot;damage bonus&quot;\t8<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.5<br />&quot;airblast vulnerability multiplier&quot; 0.5<br />&quot;override footstep sound set&quot; 4<br />}<br /><br /><br />}<br />}<br /><br /><br /><br />}<br /><br />// WAVE 05 900 + 100<br />\tWave<br />\t{<br />\t\tCheckpoint Yes<br />\t\t<br />\t\tStartWaveOutput<br />\t\t{<br />\t\t\tTarget bombpath_arrows_clear_relay<br />\t\t\tAction Trigger<br />\t\t}<br />\t\t<br />\t\tDoneOutput<br />\t\t{<br />\t\t\tTarget bombpath_wavefinished<br />\t\t\tAction Trigger<br />\t\t}<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 20<br />TotalCurrency 100<br /><br /><br />TFBot<br />{<br />ClassIcon\tsoldier_barrage<br />Health\t40000<br />Name\t&quot;Happy July 4th&quot;<br />Class\tSoldier<br />Skill\tExpert<br />WeaponRestrictions\tPrimaryOnly<br />Tag\t&quot;bot_giant&quot;<br />Attributes\t&quot;MiniBoss&quot;<br />Attributes\t&quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />Attributes\t&quot;UseBossHealthBar&quot;<br /><br /><br />ItemAttributes<br />{<br />ItemName\ttf_weapon_rocketlauncher<br />&quot;clip size upgrade atomic&quot;\t46.0<br />&quot;faster reload rate&quot;\t0.1<br />&quot;fire rate bonus&quot;\t0<br />&quot;projectile spread angle penalty&quot;\t180<br />&quot;heal on kill&quot; 1000<br />}<br /><br />CharacterAttributes<br />{<br />&quot;health regen&quot;\t500<br />&quot;move speed bonus&quot;\t0.4<br />&quot;damage bonus&quot;\t10<br />&quot;damage force reduction&quot;\t0.4<br />&quot;airblast vulnerability multiplier&quot;\t0.4<br />&quot;override footstep sound set&quot;\t3<br />&quot;airblast vertical vulnerability multiplier&quot;\t0.4<br />&quot;Projectile speed increased&quot;\t0.25<br />}<br /><br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 8<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 800<br /><br /><br />TFBot<br />{<br />Health\t8000<br />Name\t&quot;Happy July 4th Jr&quot;<br />Class\tSoldier<br />Skill\tExpert<br />WeaponRestrictions\tPrimaryOnly<br />Tag\t&quot;bot_giant&quot;<br />Attributes\t&quot;MiniBoss&quot;<br />Attributes\t&quot;HoldFireUntilFullReload&quot;<br />Attributes &quot;AlwaysCrit&quot;<br />BehaviorModifiers push<br /><br />ItemAttributes<br />{<br />ItemName\ttf_weapon_rocketlauncher<br />&quot;clip size upgrade atomic&quot;\t16.0<br />&quot;faster reload rate&quot;\t0.1<br />&quot;fire rate bonus&quot;\t0<br />&quot;projectile spread angle penalty&quot;\t45<br />&quot;heal on kill&quot; 500<br />}<br /><br />CharacterAttributes<br />{<br />&quot;health regen&quot;\t250<br />&quot;move speed bonus&quot;\t0.7<br />&quot;damage bonus&quot;\t5<br />&quot;damage force reduction&quot;\t0.5<br />&quot;airblast vulnerability multiplier&quot;\t0.5<br />&quot;override footstep sound set&quot;\t4<br />&quot;airblast vertical vulnerability multiplier&quot;\t0.5<br />&quot;Projectile speed increased&quot;\t0.5<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br />}<br /><br /><br /><br />}</span>","pools_count":0,"title":"mvm_mannworks_Bots_are_bonkers","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"41"}