{"submission_id":"2698236","keywords":[{"keyword_id":"549","keyword_name":"fun","contributed":"f","submissions_count":"4744"},{"keyword_id":"46111","keyword_name":"mvm","contributed":"f","submissions_count":"7"},{"keyword_id":"2361","keyword_name":"robot","contributed":"f","submissions_count":"13045"},{"keyword_id":"4173","keyword_name":"tf2","contributed":"f","submissions_count":"542"}],"hidden":"f","scraps":"f","favorite":"f","favorites_count":"0","create_datetime":"2022-04-22 01:13:36.292075+02","create_datetime_usertime":"22 Apr 2022 01:13 CEST","last_file_update_datetime":"2022-04-22 01:12:19.223865+02","last_file_update_datetime_usertime":"22 Apr 2022 01:12 CEST","username":"FreePi","user_id":"337515","user_icon_file_name":"218123_FreePi_maraca_snake.png","user_icon_url_large":"https://nl.ib.metapix.net/usericons/large/218/218123_FreePi_maraca_snake.png","user_icon_url_medium":"https://nl.ib.metapix.net/usericons/medium/218/218123_FreePi_maraca_snake.png","user_icon_url_small":"https://nl.ib.metapix.net/usericons/small/218/218123_FreePi_maraca_snake.png","file_name":"3994913_FreePi_mvm_decoy_robot_team_work.txt","file_url_full":"https://nl.ib.metapix.net/files/full/3994/3994913_FreePi_mvm_decoy_robot_team_work.txt","file_url_screen":"https://nl.ib.metapix.net/files/screen/3994/3994913_FreePi_mvm_decoy_robot_team_work.txt","file_url_preview":"https://nl.ib.metapix.net/files/preview/3994/3994913_FreePi_mvm_decoy_robot_team_work.txt","files":[{"file_id":"3994913","file_name":"3994913_FreePi_mvm_decoy_robot_team_work.txt","file_url_full":"https://nl.ib.metapix.net/files/full/3994/3994913_FreePi_mvm_decoy_robot_team_work.txt","file_url_screen":"https://nl.ib.metapix.net/files/screen/3994/3994913_FreePi_mvm_decoy_robot_team_work.txt","file_url_preview":"https://nl.ib.metapix.net/files/preview/3994/3994913_FreePi_mvm_decoy_robot_team_work.txt","mimetype":"text/plain","submission_id":"2698236","user_id":"337515","submission_file_order":"0","full_size_x":null,"full_size_y":null,"screen_size_x":null,"screen_size_y":null,"preview_size_x":null,"preview_size_y":null,"initial_file_md5":"90754cff3c3282d82c36364c73910eb5","full_file_md5":"90754cff3c3282d82c36364c73910eb5","large_file_md5":"","small_file_md5":"","thumbnail_md5":"","deleted":"f","create_datetime":"2022-04-22 01:12:19.223865+02","create_datetime_usertime":"22 Apr 2022 01:12 CEST"}],"pools":[],"description":"","description_bbcode_parsed":"<span style='word-wrap: break-word;'></span>","writing":"#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\nStartingCurrency 20000\nRespawnWaveTime 10\nFixedRespawnWaveTime Yes\nCanBotsAttackWhileInSpawnRoom no\n\n\n\tMission // Spy - wave 4\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 0\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 4\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 15\n\t\tDesiredCount 1\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t\tHealth 500\n\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.3\n}\n\n\n\nItemAttributes\n{\nItemName tf_weapon_knife\n\"health regen\" 40\n\"restore health on kill\" 400\n\"increased jump height\"\t1.6\n}\n\n\n\n\t\t}\n\t}\t\n\tMission // Sniper - wave 4\n\t{\n\t\tObjective Sniper\n\n\t\tInitialCooldown 20\n\t\tWhere spawnbot_mission_sniper\n\t\tBeginAtWave 4\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 20\n\t\tDesiredCount 1\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Sniper\n\t\t\tSkill Expert\n\t\t\tName Sniper\n\t\t\tMaxVisionRange 3000\n\t\t\tHealth 500\n\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.3\n}\n\nItemAttributes\n{\nItemName tf_weapon_sniperrifle\n\"health regen\" 40\n\"restore health on kill\" 400\n\"increased jump height\"\t1.6\n}\n\n\t\t}\n\t}\n\tMission // Engineer - wave 4\n\t{\n\t\tObjective Engineer  \n\n\t\tInitialCooldown 30\n\t\tWhere spawnbot_mission_sniper\n\t\tBeginAtWave 4\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 20\n\t\tDesiredCount 1\n\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter\n\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.3\n}\n\n\n\t\t}\n\t}\n\n\n//////////////////////////////////////////////////////////\t\n//////////////////////////////////////////////////////////\n\n\n\nWave ///// WAVE 1 - Fire and Bullets\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n////////////////\n\n\nWaveSpawn\n{\nName \"Wave01a\"\nWhere spawnbot\nTotalCount 10\nMaxActive 10\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nTotalCurrency 100\n\nTFBot\n{\nClass Heavyweapons\nClassIcon heavy_heater\nItem \"the huo long heatmaker\"\nSkill Expert\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01a\"\nWhere spawnbot\nTotalCount 10\nMaxActive 10\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nTotalCurrency 100\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_flare\nWeaponRestrictions SecondaryOnly\nItem \"the scorch shot\"\nSkill Expert\n}\n}\n\n\n\nWaveSpawn\n{\nName \"Wave01a\"\nWhere spawnbot_mission_sniper\nTotalCount 10\nMaxActive 10\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nTotalCurrency 100\n\nTFBot\n{\nClass Heavyweapons\nClassIcon heavy_heater\nItem \"the huo long heatmaker\"\nSkill Expert\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave01a\"\nWhere spawnbot_mission_sniper\nTotalCount 10\nMaxActive 10\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nTotalCurrency 100\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_flare\nWeaponRestrictions SecondaryOnly\nItem \"the scorch shot\"\nSkill Expert\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n}\n\n\n///////////\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 14\nMaxActive 14\nspawnCount 7\nWaitForAllDead \"Wave01a\"\nWaitBeforeStarting 0\nWaitBetweenSpawns 10\nTotalCurrency 400\n\nSquad\n{\n\nTFBot\n{\nClass Heavyweapons\nAttributes \"MiniBoss\"\nItem \"the huo long heatmaker\"\nSkill Expert\nHealth 5000\nScale 2\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.8\n\"airblast vulnerability multiplier\" 0.3\n\"override footstep sound set\" 6\n}\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_flare\nWeaponRestrictions SecondaryOnly\nItem \"the scorch shot\"\nSkill Expert\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_flare\nWeaponRestrictions SecondaryOnly\nItem \"the scorch shot\"\nSkill Expert\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_flare\nWeaponRestrictions SecondaryOnly\nItem \"the scorch shot\"\nSkill Expert\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_flare\nWeaponRestrictions SecondaryOnly\nItem \"the scorch shot\"\nSkill Expert\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_flare\nWeaponRestrictions SecondaryOnly\nItem \"the scorch shot\"\nSkill Expert\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_flare\nWeaponRestrictions SecondaryOnly\nItem \"the scorch shot\"\nSkill Expert\n}\n\n}\n}\n\n\n\n\n\n\n\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot_mission_sniper\nTotalCount 14\nMaxActive 7\nspawnCount 7\nWaitForAllDead \"Wave01a\"\nWaitBeforeStarting 10\nWaitBetweenSpawns 10\nTotalCurrency 400\n\nSquad\n{\n\nTFBot\n{\nClass Pyro\nAttributes \"MiniBoss\"\nWeaponRestrictions SecondaryOnly\nItem \"the scorch shot\"\nHealth 3000\nScale 1.8\nTag nav_prefer_flank_left\nBehaviorModifiers push\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.8\n\"airblast vulnerability multiplier\" 0.3\n\"override footstep sound set\" 6\n}\n}\n\nTFBot\n{\nClass Heavyweapons\nClassIcon heavy_heater\nItem \"the huo long heatmaker\"\nSkill Expert\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nClass Heavyweapons\nClassIcon heavy_heater\nItem \"the huo long heatmaker\"\nSkill Expert\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nClass Heavyweapons\nClassIcon heavy_heater\nItem \"the huo long heatmaker\"\nSkill Expert\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nClass Heavyweapons\nClassIcon heavy_heater\nItem \"the huo long heatmaker\"\nSkill Expert\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nClass Heavyweapons\nClassIcon heavy_heater\nItem \"the huo long heatmaker\"\nSkill Expert\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nClass Heavyweapons\nClassIcon heavy_heater\nItem \"the huo long heatmaker\"\nSkill Expert\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\n}\n}\n\n\n}\n\n\n//////////////////////////////////////////////////////////\nWave ///// WAVE 2 - Fast Scouts and Sentries\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n////////////////////////\n\n\tWaveSpawn\n\t{\n\t\tTotalCount 1\n\t\tWaitBeforeStarting 0\n\t\tTotalCurrency 400\n\n        FirstSpawnOutput                                                                                                                                                            \n\t\t{\n             Target boss_spawn_relay                                            \n             Action Trigger                         \n        }\n\n\tTank\n\t\t{\n\t\t\tHealth 20000\n\t\t\tSpeed 75\n\t\t\tName \"boss\"\n\t\t\tStartingPathTrackNode \"boss_path_b1\"\n\n\t\t\tOnKilledOutput                                  \n\t\t\t{\n\t\t\t\tTarget boss_dead_relay\n\t\t\t\tAction Trigger                         \n\t\t\t}\n\t\t\tOnBombDroppedOutput                             \n\t\t\t{\n\t\t\t\tTarget boss_deploy_relay \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\t\t}\t\t\t\n\t}\t\n\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot_mission_sniper\nTotalCount 10\nMaxActive 8\nspawnCount 1\nWaitForAllDead \"Wave01a\"\nWaitBeforeStarting 20\nWaitBetweenSpawns 7\nTotalCurrency 200\n\nRandomChoice\n{\n\nTFBot\n{\nClass Scout\nAttributes \"MiniBoss\"\nWeaponRestrictions MeleeOnly\nSkill Expert\nHealth 2000\nScale 1.8\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.75\n\"damage force reduction\" 0.7\n\"airblast vulnerability multiplier\" 0.7\n\"override footstep sound set\" 5\n}\n}\n\nTFBot\n{\nClass Scout\nAttributes \"MiniBoss\"\nWeaponRestrictions MeleeOnly\nSkill Expert\nHealth 2000\nScale 1.8\nTag nav_prefer_flank_left\nBehaviorModifiers push\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.75\n\"damage force reduction\" 0.7\n\"airblast vulnerability multiplier\" 0.7\n\"override footstep sound set\" 5\n}\n}\n\nTFBot\n{\nClass Scout\nAttributes \"MiniBoss\"\nWeaponRestrictions MeleeOnly\nSkill Expert\nHealth 2000\nScale 1.8\nTag nav_prefer_flank_Right\nBehaviorModifiers push\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.75\n\"damage force reduction\" 0.7\n\"airblast vulnerability multiplier\" 0.7\n\"override footstep sound set\" 5\n}\n}\n\n}\n}\n\n\n\n\t\tWaveSpawn\n\t\t{\t\t\t\t\t\n\t\t\tWhere spawnbot_invasion\n\t\t\tTotalCount 10\n\t\t\tMaxActive 4\n\t\t\tSpawnCount 2\n\t\t\tWaitBeforeStarting 10\n\t\t\tWaitBetweenSpawns 10\n\t\t\tRandomSpawn 1\n\t\t\tTotalCurrency 100\n\t\t\t\n\t\t\tSupport Limited\n\t\t\t\n\t\t\tTFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_Engineer_Sentry_Tele_Battle\n\t\t\t\tTeleportWhere spawnbot_invasion\n\t\t\t}\n\t\t}\n\n\n\n\n\n\n\n\n\n\n\n\tWaveSpawn\n\t{\n\t\tTotalCount 1\n\t\tWaitBeforeStarting 80\n\t\tTotalCurrency 400\n\n        FirstSpawnOutput                                                                                                                                                            \n\t\t{\n             Target boss_spawn_relay                                            \n             Action Trigger                         \n        }\n\n\tTank\n\t\t{\n\t\t\tHealth 25000\n\t\t\tSpeed 75\n\t\t\tName \"boss\"\n\t\t\tStartingPathTrackNode \"boss_path_b1\"\n\n\t\t\tOnKilledOutput                                  \n\t\t\t{\n\t\t\t\tTarget boss_dead_relay\n\t\t\t\tAction Trigger                         \n\t\t\t}\n\t\t\tOnBombDroppedOutput                             \n\t\t\t{\n\t\t\t\tTarget boss_deploy_relay \n\t\t\t\tAction Trigger                         \n\t\t\t}\n\t\t}\t\t\t\n\t}\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 20\nMaxActive 10\nspawnCount 1\nWaitBeforeStarting 30\nWaitBetweenSpawns 2\nTotalCurrency 200\n\nTFBot\n{\nClass Heavyweapons\nItem \"natascha\"\nSkill Expert\n}\n}\n\n\n\n\n\n}\n\n//////////////////////////////////////////////////////////\nWave ///// WAVE 3\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n////////////////////////\n\n\n\nWaveSpawn\n{\nName \"wave03a\"\nWhere spawnbot\nTotalCount 24\nMaxActive 9\nspawnCount 3\nWaitBeforeStarting 0\nWaitBetweenSpawns 3\nTotalCurrency 200\n\nSquad\n{\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Buff_Banner\nSkill Normal\n}\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Concheror\nSkill Normal\n}\nTFBot\n{\nTemplate T_TFBot_Soldier_Extended_Battalion\nSkill Normal\n}\n}\n}\n\n\n\n\n\nWaveSpawn\n{\nName \"Wave03a\"\nWhere spawnbot_mission_sniper\nTotalCount 20\nMaxActive 10\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nTotalCurrency 200\n\nRandomChoice\n{\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_flare\nWeaponRestrictions SecondaryOnly\nItem \"the reserve shooter\"\nSkill Expert\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_flare\nWeaponRestrictions SecondaryOnly\nItem \"the reserve shooter\"\nSkill Expert\nTag nav_prefer_flank_left\nBehaviorModifiers push\n}\n\nTFBot\n{\nClass Pyro\nClassIcon Pyro_flare\nWeaponRestrictions SecondaryOnly\nItem \"the reserve shooter\"\nSkill Expert\nTag nav_prefer_flank_right\nBehaviorModifiers push\n}\n\n}\n}\n\n\nWaveSpawn\n{\nName \"Wave03a\"\nWhere spawnbot_mission_sniper\nTotalCount 20\nMaxActive 10\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nTotalCurrency 200\n\nTFBot\n{\nTemplate T_TFBot_Medic_QuickUber\n}\n}\n\n\n\n\n\n\n\n\tWaveSpawn // 3 Giant TripleBuff Soldiers Squad (300)\n\t\t{\n\t\t\tWhere spawnbot\t\n\t\t\tName \"Wave03b\"\n\t\t\tWaitForAllSpawned \"Wave03a\"\n\t\t\tWaitBeforeStarting 0\n\t\t\tTotalCount 3\t\t\t\n\t\t\tMaxActive 3\t\t\t\t\t\t\t\t\n\t\t\tSpawnCount 3\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\tTotalCurrency 300\t\n\t\t\t\t\n\t\t\tSquad \n\t\t\t{\n\t\t\t\tFormationSize 250\n\t\t\t\t\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_Soldier_Extended_Buff_Banner\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_Soldier_Extended_Concheror\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_Soldier_Extended_Battalion\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\n\nWaveSpawn\n{\nName \"Wave03b\"\nWaitForAllSpawned \"Wave03a\"\nWhere spawnbot_mission_sniper\nTotalCount 2\nMaxActive 2\nspawnCount 2\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nTotalCurrency 100\n\nSquad\n{\n\nTFBot\n{\nClass Pyro\nAttributes \"MiniBoss\"\nWeaponRestrictions SecondaryOnly\nItem \"the reserve shooter\"\nHealth 3000\nScale 1.8\nTag nav_prefer_flank_left\nBehaviorModifiers push\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.8\n\"airblast vulnerability multiplier\" 0.3\n\"override footstep sound set\" 6\n}\n}\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\nSkill Expert\n}\n}\n}\n\n\n\n\n\tWaveSpawn // 3 Giant TripleBuff Soldiers Squad (300)\n\t\t{\n\t\t\tWhere spawnbot_mission_sniper\n\t\t\tName \"Wave03b\"\n\t\t\tWaitForAllSpawned \"Wave03a\"\n\t\t\tWaitBeforeStarting 20\n\t\t\tTotalCount 3\t\t\t\n\t\t\tMaxActive 3\t\t\t\t\t\t\t\t\n\t\t\tSpawnCount 3\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\tTotalCurrency 300\t\n\t\t\t\t\n\t\t\tSquad \n\t\t\t{\n\t\t\t\tFormationSize 250\n\t\t\t\t\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_Soldier_Extended_Buff_Banner\n\t\t\t\t\tTag nav_prefer_flank_left\n\t\t\t\t\tBehaviorModifiers push\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_Soldier_Extended_Concheror\n\t\t\t\t\tTag nav_prefer_flank_left\n\t\t\t\t\tBehaviorModifiers push\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_Soldier_Extended_Battalion\n\t\t\t\t\tTag nav_prefer_flank_left\n\t\t\t\t\tBehaviorModifiers push\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\n\nWaveSpawn\n{\nName \"Wave03b\"\nWaitForAllSpawned \"Wave03a\"\nWhere spawnbot\nTotalCount 4\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 20\nWaitBetweenSpawns 15\nTotalCurrency 100\n\nSquad\n{\n\nTFBot\n{\nClass Pyro\nAttributes \"MiniBoss\"\nWeaponRestrictions SecondaryOnly\nItem \"the reserve shooter\"\nHealth 3000\nScale 1.8\n\nCharacterAttributes\n{\n\"move speed bonus\" 0.5\n\"damage force reduction\" 0.8\n\"airblast vulnerability multiplier\" 0.3\n\"override footstep sound set\" 6\n}\n}\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\nSkill Expert\n}\n}\n}\n\n}\n\n//////////////////////////////////////////////////////////\nWave ///// WAVE 4\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n////////////////////////\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 5\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 100\n\nTFBot\n{\nClass scout\nHealth 500\nScale 1.25\nSkill Expert\nAttributes \"AutoJump\"\nTag nav_prefer_flank_right\nBehaviorModifiers push\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.3\n}\n\nItemAttributes\n{\nItemName tf_weapon_scattergun\n\"damage bonus\" 2\n\"clip size bonus\"\t3\n\"fire rate bonus\"\t0.5\n\"faster reload rate\"\t0.3\n\"health regen\" 40\n\"restore health on kill\" 400\n\"increased jump height\"\t1.6\n}\n\n}\n}\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 5\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 100\n\nTFBot\n{\nClass Soldier\nHealth 800\nScale 1.25\nSkill Expert\nAttributes \"AutoJump\"\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.3\n}\n\nItemAttributes\n{\nItemName tf_weapon_rocketlauncher\n\"damage bonus\" 2\n\"faster reload rate\"\t0.3\n\"fire rate bonus\"\t0.5\n\"clip size bonus\"\t3\n\"health regen\" 40\n\"restore health on kill\" 400\n\"increased jump height\"\t1.6\n}\n\n}\n}\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 5\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 100\n\nTFBot\n{\nClass Pyro\nHealth 700\nScale 1.25\nSkill Expert\nTag nav_prefer_flank_left\nBehaviorModifiers push\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.3\n}\n\nItemAttributes\n{\nItemName tf_weapon_flamethrower\n\"damage bonus\" 2\n\"weapon burn time increased\" 2\n\"health regen\" 40\n\"restore health on kill\" 400\n\"increased jump height\"\t1.6\n}\n\n}\n}\n\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 5\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 100\n\nTFBot\n{\nClass Demoman\nHealth 700\nScale 1.25\nSkill Expert\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.3\n}\n\nItemAttributes\n{\nItemName tf_weapon_grenadelauncher\n\"damage bonus\" 1.8\n\"faster reload rate\" 0.3\n\"fire rate bonus\" 0.5\n\"clip size bonus\" 3\n\"health regen\" 40\n\"restore health on kill\" 400\n\"increased jump height\"\t1.6\n}\n\n}\n}\n\n\n\n\n\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 5\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 100\n\nTFBot\n{\nClass Heavyweapons\nHealth 1200\nScale 1.25\nSkill Expert\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.3\n}\n\nItemAttributes\n{\nItemName tf_weapon_minigun\n\"fire rate bonus\" 0.5\n\"health regen\" 40\n\"restore health on kill\" 400\n\"increased jump height\"\t1.6\n}\n\n}\n}\n\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 5\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 100\n\nTFBot\n{\nClass Medic\nHealth 600\nScale 1.25\nSkill Expert\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.3\n}\n\nItemAttributes\n{\nItemName tf_weapon_medigun\n\n\"uber duration bonus\"\t6\n\"overheal bonus\"\t2\n\"heal rate bonus\"\t2\n\"health regen\" 40\n\"restore health on kill\" 400\n\"increased jump height\"\t1.6\n}\n\n}\n}\n\n\n\n\n\n\n}\n//////////////////////////////////////////////////////////\nWave ///// WAVE 5\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n////////////////////////\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 5\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 100\n\nTFBot\n{\nClass scout\nHealth 500\nScale 1.25\nSkill Expert\nAttributes \"AutoJump\"\nTag nav_prefer_flank_right\nBehaviorModifiers push\n\nCharacterAttributes\n{\n\"move speed bonus\" 1.3\n}\n\nItemAttributes\n{\nItemName tf_weapon_scattergun\n\"damage bonus\" 2\n\"clip size bonus\"\t3\n\"fire rate bonus\"\t0.5\n\"faster reload rate\"\t0.3\n\"health regen\" 40\n\"restore health on kill\" 400\n\"increased jump height\"\t1.6\n}\n\n}\n}\n\n\n\n\n\n\n\n\n\n\n\n\n}\n//////////////////////////////////////////////////////////\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />StartingCurrency 20000<br />RespawnWaveTime 10<br />FixedRespawnWaveTime Yes<br />CanBotsAttackWhileInSpawnRoom no<br /><br /><br />\tMission // Spy - wave 4<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 0<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 4<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 15<br />\t\tDesiredCount 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t\tHealth 500<br /><br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.3<br />}<br /><br /><br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_knife<br />&quot;health regen&quot; 40<br />&quot;restore health on kill&quot; 400<br />&quot;increased jump height&quot;\t1.6<br />}<br /><br /><br /><br />\t\t}<br />\t}\t<br />\tMission // Sniper - wave 4<br />\t{<br />\t\tObjective Sniper<br /><br />\t\tInitialCooldown 20<br />\t\tWhere spawnbot_mission_sniper<br />\t\tBeginAtWave 4<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 20<br />\t\tDesiredCount 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Sniper<br />\t\t\tSkill Expert<br />\t\t\tName Sniper<br />\t\t\tMaxVisionRange 3000<br />\t\t\tHealth 500<br /><br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.3<br />}<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_sniperrifle<br />&quot;health regen&quot; 40<br />&quot;restore health on kill&quot; 400<br />&quot;increased jump height&quot;\t1.6<br />}<br /><br />\t\t}<br />\t}<br />\tMission // Engineer - wave 4<br />\t{<br />\t\tObjective Engineer&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 30<br />\t\tWhere spawnbot_mission_sniper<br />\t\tBeginAtWave 4<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 20<br />\t\tDesiredCount 1<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter<br /><br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.3<br />}<br /><br /><br />\t\t}<br />\t}<br /><br /><br />//////////////////////////////////////////////////////////\t<br />//////////////////////////////////////////////////////////<br /><br /><br /><br />Wave ///// WAVE 1 - Fire and Bullets<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br />////////////////<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />Where spawnbot<br />TotalCount 10<br />MaxActive 10<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon heavy_heater<br />Item &quot;the huo long heatmaker&quot;<br />Skill Expert<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />Where spawnbot<br />TotalCount 10<br />MaxActive 10<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_flare<br />WeaponRestrictions SecondaryOnly<br />Item &quot;the scorch shot&quot;<br />Skill Expert<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />Where spawnbot_mission_sniper<br />TotalCount 10<br />MaxActive 10<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon heavy_heater<br />Item &quot;the huo long heatmaker&quot;<br />Skill Expert<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave01a&quot;<br />Where spawnbot_mission_sniper<br />TotalCount 10<br />MaxActive 10<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_flare<br />WeaponRestrictions SecondaryOnly<br />Item &quot;the scorch shot&quot;<br />Skill Expert<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br />}<br /><br /><br />///////////<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 14<br />MaxActive 14<br />spawnCount 7<br />WaitForAllDead &quot;Wave01a&quot;<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 10<br />TotalCurrency 400<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Attributes &quot;MiniBoss&quot;<br />Item &quot;the huo long heatmaker&quot;<br />Skill Expert<br />Health 5000<br />Scale 2<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.8<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;override footstep sound set&quot; 6<br />}<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_flare<br />WeaponRestrictions SecondaryOnly<br />Item &quot;the scorch shot&quot;<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_flare<br />WeaponRestrictions SecondaryOnly<br />Item &quot;the scorch shot&quot;<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_flare<br />WeaponRestrictions SecondaryOnly<br />Item &quot;the scorch shot&quot;<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_flare<br />WeaponRestrictions SecondaryOnly<br />Item &quot;the scorch shot&quot;<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_flare<br />WeaponRestrictions SecondaryOnly<br />Item &quot;the scorch shot&quot;<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_flare<br />WeaponRestrictions SecondaryOnly<br />Item &quot;the scorch shot&quot;<br />Skill Expert<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot_mission_sniper<br />TotalCount 14<br />MaxActive 7<br />spawnCount 7<br />WaitForAllDead &quot;Wave01a&quot;<br />WaitBeforeStarting 10<br />WaitBetweenSpawns 10<br />TotalCurrency 400<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />Attributes &quot;MiniBoss&quot;<br />WeaponRestrictions SecondaryOnly<br />Item &quot;the scorch shot&quot;<br />Health 3000<br />Scale 1.8<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.8<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;override footstep sound set&quot; 6<br />}<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon heavy_heater<br />Item &quot;the huo long heatmaker&quot;<br />Skill Expert<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon heavy_heater<br />Item &quot;the huo long heatmaker&quot;<br />Skill Expert<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon heavy_heater<br />Item &quot;the huo long heatmaker&quot;<br />Skill Expert<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon heavy_heater<br />Item &quot;the huo long heatmaker&quot;<br />Skill Expert<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon heavy_heater<br />Item &quot;the huo long heatmaker&quot;<br />Skill Expert<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Class Heavyweapons<br />ClassIcon heavy_heater<br />Item &quot;the huo long heatmaker&quot;<br />Skill Expert<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />}<br />}<br /><br /><br />}<br /><br /><br />//////////////////////////////////////////////////////////<br />Wave ///// WAVE 2 - Fast Scouts and Sentries<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br />////////////////////////<br /><br />\tWaveSpawn<br />\t{<br />\t\tTotalCount 1<br />\t\tWaitBeforeStarting 0<br />\t\tTotalCurrency 400<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;FirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><br />\tTank<br />\t\t{<br />\t\t\tHealth 20000<br />\t\t\tSpeed 75<br />\t\t\tName &quot;boss&quot;<br />\t\t\tStartingPathTrackNode &quot;boss_path_b1&quot;<br /><br />\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\tTarget boss_dead_relay<br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br />\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t{<br />\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br />\t\t}\t\t\t<br />\t}\t<br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot_mission_sniper<br />TotalCount 10<br />MaxActive 8<br />spawnCount 1<br />WaitForAllDead &quot;Wave01a&quot;<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 7<br />TotalCurrency 200<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Scout<br />Attributes &quot;MiniBoss&quot;<br />WeaponRestrictions MeleeOnly<br />Skill Expert<br />Health 2000<br />Scale 1.8<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.75<br />&quot;damage force reduction&quot; 0.7<br />&quot;airblast vulnerability multiplier&quot; 0.7<br />&quot;override footstep sound set&quot; 5<br />}<br />}<br /><br />TFBot<br />{<br />Class Scout<br />Attributes &quot;MiniBoss&quot;<br />WeaponRestrictions MeleeOnly<br />Skill Expert<br />Health 2000<br />Scale 1.8<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.75<br />&quot;damage force reduction&quot; 0.7<br />&quot;airblast vulnerability multiplier&quot; 0.7<br />&quot;override footstep sound set&quot; 5<br />}<br />}<br /><br />TFBot<br />{<br />Class Scout<br />Attributes &quot;MiniBoss&quot;<br />WeaponRestrictions MeleeOnly<br />Skill Expert<br />Health 2000<br />Scale 1.8<br />Tag nav_prefer_flank_Right<br />BehaviorModifiers push<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.75<br />&quot;damage force reduction&quot; 0.7<br />&quot;airblast vulnerability multiplier&quot; 0.7<br />&quot;override footstep sound set&quot; 5<br />}<br />}<br /><br />}<br />}<br /><br /><br /><br />\t\tWaveSpawn<br />\t\t{\t\t\t\t\t<br />\t\t\tWhere spawnbot_invasion<br />\t\t\tTotalCount 10<br />\t\t\tMaxActive 4<br />\t\t\tSpawnCount 2<br />\t\t\tWaitBeforeStarting 10<br />\t\t\tWaitBetweenSpawns 10<br />\t\t\tRandomSpawn 1<br />\t\t\tTotalCurrency 100<br />\t\t\t<br />\t\t\tSupport Limited<br />\t\t\t<br />\t\t\tTFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_Engineer_Sentry_Tele_Battle<br />\t\t\t\tTeleportWhere spawnbot_invasion<br />\t\t\t}<br />\t\t}<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />\tWaveSpawn<br />\t{<br />\t\tTotalCount 1<br />\t\tWaitBeforeStarting 80<br />\t\tTotalCurrency 400<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;FirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><br />\tTank<br />\t\t{<br />\t\t\tHealth 25000<br />\t\t\tSpeed 75<br />\t\t\tName &quot;boss&quot;<br />\t\t\tStartingPathTrackNode &quot;boss_path_b1&quot;<br /><br />\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\tTarget boss_dead_relay<br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br />\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t{<br />\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br />\t\t}\t\t\t<br />\t}<br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 20<br />MaxActive 10<br />spawnCount 1<br />WaitBeforeStarting 30<br />WaitBetweenSpawns 2<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Item &quot;natascha&quot;<br />Skill Expert<br />}<br />}<br /><br /><br /><br /><br /><br />}<br /><br />//////////////////////////////////////////////////////////<br />Wave ///// WAVE 3<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br />////////////////////////<br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave03a&quot;<br />Where spawnbot<br />TotalCount 24<br />MaxActive 9<br />spawnCount 3<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 3<br />TotalCurrency 200<br /><br />Squad<br />{<br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Buff_Banner<br />Skill Normal<br />}<br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Concheror<br />Skill Normal<br />}<br />TFBot<br />{<br />Template T_TFBot_Soldier_Extended_Battalion<br />Skill Normal<br />}<br />}<br />}<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03a&quot;<br />Where spawnbot_mission_sniper<br />TotalCount 20<br />MaxActive 10<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />TotalCurrency 200<br /><br />RandomChoice<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_flare<br />WeaponRestrictions SecondaryOnly<br />Item &quot;the reserve shooter&quot;<br />Skill Expert<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_flare<br />WeaponRestrictions SecondaryOnly<br />Item &quot;the reserve shooter&quot;<br />Skill Expert<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br />}<br /><br />TFBot<br />{<br />Class Pyro<br />ClassIcon Pyro_flare<br />WeaponRestrictions SecondaryOnly<br />Item &quot;the reserve shooter&quot;<br />Skill Expert<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03a&quot;<br />Where spawnbot_mission_sniper<br />TotalCount 20<br />MaxActive 10<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Template T_TFBot_Medic_QuickUber<br />}<br />}<br /><br /><br /><br /><br /><br /><br /><br />\tWaveSpawn // 3 Giant TripleBuff Soldiers Squad (300)<br />\t\t{<br />\t\t\tWhere spawnbot\t<br />\t\t\tName &quot;Wave03b&quot;<br />\t\t\tWaitForAllSpawned &quot;Wave03a&quot;<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tTotalCount 3\t\t\t<br />\t\t\tMaxActive 3\t\t\t\t\t\t\t\t<br />\t\t\tSpawnCount 3\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<br />\t\t\tTotalCurrency 300\t<br />\t\t\t\t<br />\t\t\tSquad <br />\t\t\t{<br />\t\t\t\tFormationSize 250<br />\t\t\t\t<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_Soldier_Extended_Buff_Banner<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_Soldier_Extended_Concheror<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_Soldier_Extended_Battalion<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03b&quot;<br />WaitForAllSpawned &quot;Wave03a&quot;<br />Where spawnbot_mission_sniper<br />TotalCount 2<br />MaxActive 2<br />spawnCount 2<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />TotalCurrency 100<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />Attributes &quot;MiniBoss&quot;<br />WeaponRestrictions SecondaryOnly<br />Item &quot;the reserve shooter&quot;<br />Health 3000<br />Scale 1.8<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.8<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;override footstep sound set&quot; 6<br />}<br />}<br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />Skill Expert<br />}<br />}<br />}<br /><br /><br /><br /><br />\tWaveSpawn // 3 Giant TripleBuff Soldiers Squad (300)<br />\t\t{<br />\t\t\tWhere spawnbot_mission_sniper<br />\t\t\tName &quot;Wave03b&quot;<br />\t\t\tWaitForAllSpawned &quot;Wave03a&quot;<br />\t\t\tWaitBeforeStarting 20<br />\t\t\tTotalCount 3\t\t\t<br />\t\t\tMaxActive 3\t\t\t\t\t\t\t\t<br />\t\t\tSpawnCount 3\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<br />\t\t\tTotalCurrency 300\t<br />\t\t\t\t<br />\t\t\tSquad <br />\t\t\t{<br />\t\t\t\tFormationSize 250<br />\t\t\t\t<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_Soldier_Extended_Buff_Banner<br />\t\t\t\t\tTag nav_prefer_flank_left<br />\t\t\t\t\tBehaviorModifiers push<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_Soldier_Extended_Concheror<br />\t\t\t\t\tTag nav_prefer_flank_left<br />\t\t\t\t\tBehaviorModifiers push<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_Soldier_Extended_Battalion<br />\t\t\t\t\tTag nav_prefer_flank_left<br />\t\t\t\t\tBehaviorModifiers push<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;Wave03b&quot;<br />WaitForAllSpawned &quot;Wave03a&quot;<br />Where spawnbot<br />TotalCount 4<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 15<br />TotalCurrency 100<br /><br />Squad<br />{<br /><br />TFBot<br />{<br />Class Pyro<br />Attributes &quot;MiniBoss&quot;<br />WeaponRestrictions SecondaryOnly<br />Item &quot;the reserve shooter&quot;<br />Health 3000<br />Scale 1.8<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 0.5<br />&quot;damage force reduction&quot; 0.8<br />&quot;airblast vulnerability multiplier&quot; 0.3<br />&quot;override footstep sound set&quot; 6<br />}<br />}<br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />Skill Expert<br />}<br />}<br />}<br /><br />}<br /><br />//////////////////////////////////////////////////////////<br />Wave ///// WAVE 4<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br />////////////////////////<br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 5<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Class scout<br />Health 500<br />Scale 1.25<br />Skill Expert<br />Attributes &quot;AutoJump&quot;<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.3<br />}<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_scattergun<br />&quot;damage bonus&quot; 2<br />&quot;clip size bonus&quot;\t3<br />&quot;fire rate bonus&quot;\t0.5<br />&quot;faster reload rate&quot;\t0.3<br />&quot;health regen&quot; 40<br />&quot;restore health on kill&quot; 400<br />&quot;increased jump height&quot;\t1.6<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 5<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Class Soldier<br />Health 800<br />Scale 1.25<br />Skill Expert<br />Attributes &quot;AutoJump&quot;<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.3<br />}<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_rocketlauncher<br />&quot;damage bonus&quot; 2<br />&quot;faster reload rate&quot;\t0.3<br />&quot;fire rate bonus&quot;\t0.5<br />&quot;clip size bonus&quot;\t3<br />&quot;health regen&quot; 40<br />&quot;restore health on kill&quot; 400<br />&quot;increased jump height&quot;\t1.6<br />}<br /><br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 5<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Class Pyro<br />Health 700<br />Scale 1.25<br />Skill Expert<br />Tag nav_prefer_flank_left<br />BehaviorModifiers push<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.3<br />}<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_flamethrower<br />&quot;damage bonus&quot; 2<br />&quot;weapon burn time increased&quot; 2<br />&quot;health regen&quot; 40<br />&quot;restore health on kill&quot; 400<br />&quot;increased jump height&quot;\t1.6<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 5<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Class Demoman<br />Health 700<br />Scale 1.25<br />Skill Expert<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.3<br />}<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_grenadelauncher<br />&quot;damage bonus&quot; 1.8<br />&quot;faster reload rate&quot; 0.3<br />&quot;fire rate bonus&quot; 0.5<br />&quot;clip size bonus&quot; 3<br />&quot;health regen&quot; 40<br />&quot;restore health on kill&quot; 400<br />&quot;increased jump height&quot;\t1.6<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 5<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Health 1200<br />Scale 1.25<br />Skill Expert<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.3<br />}<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_minigun<br />&quot;fire rate bonus&quot; 0.5<br />&quot;health regen&quot; 40<br />&quot;restore health on kill&quot; 400<br />&quot;increased jump height&quot;\t1.6<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 5<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Class Medic<br />Health 600<br />Scale 1.25<br />Skill Expert<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.3<br />}<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_medigun<br /><br />&quot;uber duration bonus&quot;\t6<br />&quot;overheal bonus&quot;\t2<br />&quot;heal rate bonus&quot;\t2<br />&quot;health regen&quot; 40<br />&quot;restore health on kill&quot; 400<br />&quot;increased jump height&quot;\t1.6<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br /><br />}<br />//////////////////////////////////////////////////////////<br />Wave ///// WAVE 5<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br />////////////////////////<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 5<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 100<br /><br />TFBot<br />{<br />Class scout<br />Health 500<br />Scale 1.25<br />Skill Expert<br />Attributes &quot;AutoJump&quot;<br />Tag nav_prefer_flank_right<br />BehaviorModifiers push<br /><br />CharacterAttributes<br />{<br />&quot;move speed bonus&quot; 1.3<br />}<br /><br />ItemAttributes<br />{<br />ItemName tf_weapon_scattergun<br />&quot;damage bonus&quot; 2<br />&quot;clip size bonus&quot;\t3<br />&quot;fire rate bonus&quot;\t0.5<br />&quot;faster reload rate&quot;\t0.3<br />&quot;health regen&quot; 40<br />&quot;restore health on kill&quot; 400<br />&quot;increased jump height&quot;\t1.6<br />}<br /><br />}<br />}<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />}<br />//////////////////////////////////////////////////////////<br />}</span>","pools_count":0,"title":"MVM - Robot Team Work","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"19"}