{"submission_id":"2671493","keywords":[{"keyword_id":"549","keyword_name":"fun","contributed":"f","submissions_count":"4721"},{"keyword_id":"19935","keyword_name":"mod","contributed":"f","submissions_count":"416"},{"keyword_id":"46111","keyword_name":"mvm","contributed":"f","submissions_count":"6"},{"keyword_id":"4173","keyword_name":"tf2","contributed":"f","submissions_count":"535"}],"hidden":"f","scraps":"f","favorite":"f","favorites_count":"0","create_datetime":"2022-03-16 06:29:17.916903+01","create_datetime_usertime":"16 Mar 2022 06:29 CET","last_file_update_datetime":"2022-03-16 06:28:21.69473+01","last_file_update_datetime_usertime":"16 Mar 2022 06:28 CET","username":"FreePi","user_id":"337515","user_icon_file_name":"218123_FreePi_maraca_snake.png","user_icon_url_large":"https://nl.ib.metapix.net/usericons/large/218/218123_FreePi_maraca_snake.png","user_icon_url_medium":"https://nl.ib.metapix.net/usericons/medium/218/218123_FreePi_maraca_snake.png","user_icon_url_small":"https://nl.ib.metapix.net/usericons/small/218/218123_FreePi_maraca_snake.png","file_name":"3951676_FreePi_mvm_bigrock_expert1.txt","file_url_full":"https://nl.ib.metapix.net/files/full/3951/3951676_FreePi_mvm_bigrock_expert1.txt","file_url_screen":"https://nl.ib.metapix.net/files/screen/3951/3951676_FreePi_mvm_bigrock_expert1.txt","file_url_preview":"https://nl.ib.metapix.net/files/preview/3951/3951676_FreePi_mvm_bigrock_expert1.txt","files":[{"file_id":"3951676","file_name":"3951676_FreePi_mvm_bigrock_expert1.txt","file_url_full":"https://nl.ib.metapix.net/files/full/3951/3951676_FreePi_mvm_bigrock_expert1.txt","file_url_screen":"https://nl.ib.metapix.net/files/screen/3951/3951676_FreePi_mvm_bigrock_expert1.txt","file_url_preview":"https://nl.ib.metapix.net/files/preview/3951/3951676_FreePi_mvm_bigrock_expert1.txt","mimetype":"text/plain","submission_id":"2671493","user_id":"337515","submission_file_order":"0","full_size_x":null,"full_size_y":null,"screen_size_x":null,"screen_size_y":null,"preview_size_x":null,"preview_size_y":null,"initial_file_md5":"837bb2b6b4b39d59a829f346e9a401b8","full_file_md5":"837bb2b6b4b39d59a829f346e9a401b8","large_file_md5":"","small_file_md5":"","thumbnail_md5":"","deleted":"f","create_datetime":"2022-03-16 06:28:21.69473+01","create_datetime_usertime":"16 Mar 2022 06:28 CET"}],"pools":[],"description":"POP file here: https://www.dropbox.com/s/s2p44anc3e2n8rg/mvm_bigrock_Expert1.pop?dl=0","description_bbcode_parsed":"<span style='word-wrap: break-word;'>POP file here: <a href=\"https://www.dropbox.com/s/s2p44anc3e2n8rg/mvm_bigrock_Expert1.pop?dl=0\" rel=\"nofollow\">https://www.dropbox.com/s/s2p44anc3e2n8rg/mvm_bigrock_E...</a></span>","writing":"#base robot_giant.pop\n#base robot_standard.pop\n\nWaveSchedule\n{\nStartingCurrency 2000\nRespawnWaveTime 10\nCanBotsAttackWhileInSpawnRoom no\n\n\tMission // sentry buster\n\t{\n\t\tObjective DestroySentries\n\n\t\tInitialCooldown 20\n\t\tWhere spawnbot\n\t\tBeginAtWave 1\n\t\tRunForThisManyWaves 9\n\n\t\tCooldownTime 40            \n\n            TFBot\n\t\t\t{\n\t\t\t\tTemplate T_TFBot_SentryBuster\n            }\n\t}\n\tMission // Spy - wave 2\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 25\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 2\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 15\n\t\tDesiredCount 5\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\t\n\tMission // Spy - wave 7\n\t{\n\t\tObjective Spy  \n\n\t\tInitialCooldown 20\n\t\tWhere spawnbot_mission_spy\n\t\tBeginAtWave 7\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 10\n\t\tDesiredCount 4\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Spy\n\t\t\tSkill Expert\n\t\t\tName Spy\n\t\t}\n\t}\t\n\tMission // Sniper - wave 7\n\t{\n\t\tObjective Sniper\n\n\t\tInitialCooldown 30\n\t\tWhere spawnbot_mission_sniper\n\t\tBeginAtWave 7\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 15\n\t\tDesiredCount 3\n\n\t\tTFBot\n\t\t{\n\t\t\tClass Sniper\n\t\t\tSkill Expert\n\t\t\tName Sniper\n\t\t\tMaxVisionRange 3000\n\t\t}\n\t}\n\tMission // Engineer - wave 7\n\t{\n\t\tObjective Engineer  \n\n\t\tInitialCooldown 40\n\t\tWhere spawnbot\n\t\tBeginAtWave 7\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 20\n\t\tDesiredCount 2\n\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter\n\t\t}\n\t}\t\n\tMission // Engineer - wave 8\n\t{\n\t\tObjective Engineer  \n\n\t\tInitialCooldown 60\n\t\tWhere spawnbot\n\t\tBeginAtWave 8\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 20\n\t\tDesiredCount 3\n\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter\n\t\t}\n\t}\t\n\tMission // Engineer - wave 9\n\t{\n\t\tObjective Engineer  \n\n\t\tInitialCooldown 30\n\t\tWhere spawnbot\n\t\tBeginAtWave 9\n\t\tRunForThisManyWaves 1\n\t\tCooldownTime 30\n\t\tDesiredCount 4\n\n\t\tTFBot\n\t\t{\n\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter\n\t\t}\n\t}\t\n\t\n//////////////////////////////////////////////////////////\n\nWave ///// WAVE 1 - DPS Test\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 50\nMaxActive 20\nspawnCount 10\nWaitBeforeStarting 0\nWaitBetweenSpawns 15\nTotalCurrency 500\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill Expert\n}\n}\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 45\n\t\t\tWaitBetweenSpawns 0\n\t\t\tTotalCurrency 500\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 30000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n}\n\nWave ///// WAVE 2 - Multi-tasking\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 20\nMaxActive 10\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 1000\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout\nSkill Expert\n}\n}\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\t\n\t\t\tTotalCount 4\n\t\t\tWaitBeforeStarting 15\n\t\t\tWaitBetweenSpawns 25\n\t\t\tTotalCurrency 200\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 20000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n}\n\nWave ///// WAVE 3 - Short range enemies\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\nWaveSpawn\n{\nName \"wave03a\"\nWhere spawnbot\nTotalCount 20\nMaxActive 10\nspawnCount 5\nWaitBeforeStarting 0\nWaitBetweenSpawns 2\nTotalCurrency 200\n\nTFBot\n{\nTemplate T_TFBot_Demoman_Knight\nSkill Expert\n}\n}\n\n\nWaveSpawn\n{\nName \"wave03a\"\nWhere spawnbot\nTotalCount 20\nMaxActive 10\nspawnCount 5\nWaitBeforeStarting 1\nWaitBetweenSpawns 2\nTotalCurrency 200\n\nTFBot\n{\nClass Pyro\nSkill Expert\n}\n}\n\n\n\n\n\n\n\t\tWaveSpawn \n\t\t{\t\n\t\t\tWaitForAllSpawned \"wave03a\"\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 24\n\t\t\tMaxActive 12\n\t\t\tSpawnCount 6\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 6\n\t\t\tTotalCurrency 480\n\t\t\t\n\t\t\tSquad \n\t\t\t{\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_DemoMan_PrinceTavish\n\t\t\t\t\tSkill Expert\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Demoman_Knight\n\t\t\t\t\tSkill Expert\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Demoman_Knight\n\t\t\t\t\tSkill Expert\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Demoman_Knight\n\t\t\t\t\tSkill Expert\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Demoman_Knight\n\t\t\t\t\tSkill Expert\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Demoman_Knight\n\t\t\t\t\tSkill Expert\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\n\n\t\tWaveSpawn \n\t\t{\t\n\t\t\tWaitForAllSpawned \"wave03a\"\n\t\t\t\n\t\t\tWhere spawnbot\n\t\t\tTotalCount 24\n\t\t\tMaxActive 12\n\t\t\tSpawnCount 6\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 6\n\t\t\tTotalCurrency 480\n\t\t\t\n\t\t\tSquad \n\t\t\t{\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tTemplate T_TFBot_Giant_Pyro\n\t\t\t\t\tSkill Expert\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tClass Pyro\n\t\t\t\t\tSkill Expert\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tClass Pyro\n\t\t\t\t\tSkill Expert\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tClass Pyro\n\t\t\t\t\tSkill Expert\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tClass Pyro\n\t\t\t\t\tSkill Expert\n\t\t\t\t}\n\t\t\t\tTFBot\n\t\t\t\t{\n\t\t\t\t\tClass Pyro\n\t\t\t\t\tSkill Expert\n\t\t\t\t}\n\t\t\t}\n\t\t}\n}\n\n\n/////////////////////////////////////////////////////////////////////////////\n\nWave ///// WAVE 4 - Uber town\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\n\n\n\n\n\nWaveSpawn\n{\nName \"wave04a\"\nWhere spawnbot\nTotalCount 100\nMaxActive 10\nspawnCount 10\nWaitBeforeStarting 0\nWaitBetweenSpawns 2\nTotalCurrency 500\n\nSquad\n{\nTFBot\n{\nClass Heavyweapons\nSkill Expert\n}\nTFBot\n{\nTemplate T_TFBot_Medic\nSkill Expert\n}\n}\n}\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"wave04a\"\n\nName \"wave04b\"\nWhere spawnbot\nTotalCount 100\nMaxActive 10\nspawnCount 10\nWaitBeforeStarting 0\nWaitBetweenSpawns 2\nTotalCurrency 500\n\nSquad\n{\nTFBot\n{\nClass Soldier\nSkill Expert\n}\nTFBot\n{\nTemplate T_TFBot_Medic_BigHeal\nSkill Expert\n}\n}\n}\n\nWaveSpawn\n{\nWaitForAllSpawned \"wave04b\"\n\nName \"wave04c\"\nWhere spawnbot\nTotalCount 50\nMaxActive 20\nspawnCount 10\nWaitBeforeStarting 0\nWaitBetweenSpawns 2\nTotalCurrency 500\n\nTFBot\n{\nTemplate T_TFBot_Scout_Bonk\nSkill Expert\n}\n}\n\n\n\n\n}\n\n/////////////////////////////////////////////////////////////////////////////\n\nWave ///// WAVE 5 - Crit city\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\n\n\n\n\n\n\nWaveSpawn\n{\nName \"wave05a\"\nWhere spawnbot\nTotalCount 40\nMaxActive 20\nspawnCount 20\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nTotalCurrency 400\n\nTFBot\n{\nClass Demoman\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\nWaveSpawn\n{\nWaitForAllSpawned \"wave05a\"\n\nName \"wave05b\"\nWhere spawnbot\nTotalCount 40\nMaxActive 20\nspawnCount 20\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nTotalCurrency 400\n\nTFBot\n{\nClass pyro\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"wave05b\"\n\nName \"wave05c\"\nWhere spawnbot\nTotalCount 40\nMaxActive 20\nspawnCount 20\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nTotalCurrency 400\n\nTFBot\n{\nClass Soldier\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"wave05c\"\n\nName \"wave05d\"\nWhere spawnbot\nTotalCount 40\nMaxActive 20\nspawnCount 20\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nTotalCurrency 400\n\nTFBot\n{\nClass Heavyweapons\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\n\nWaveSpawn\n{\nWaitForAllSpawned \"wave05d\"\n\nName \"wave05e\"\nWhere spawnbot\nTotalCount 80\nMaxActive 20\nspawnCount 20\nWaitBeforeStarting 0\nWaitBetweenSpawns 1\nTotalCurrency 800\n\nSquad\n{\nTFBot\n{\nClass Heavyweapons\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\nTFBot\n{\nClass Soldier\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\nTFBot\n{\nClass pyro\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\nTFBot\n{\nClass Demoman\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\nTFBot\n{\nClass Scout\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n}\n\n\n}\n\n\n\n\n\n\n\n\n\n\n/////////////////////////////////////////////////////////////////////////////\n\nWave ///// WAVE 6 - DPS Test - round 2\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\n\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 16\nMaxActive 5\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 5\nTotalCurrency 400\n\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nSkill Expert\n}\n}\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 100\nMaxActive 15\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0.5\nTotalCurrency 500\n\nTFBot\n{\nTemplate T_TFBot_Heavyweapons_Fist\nSkill Expert\n}\n}\n\n\n\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\t\n\t\t\tTotalCount 6\n\t\t\tWaitBeforeStarting 0\n\t\t\tWaitBetweenSpawns 15\n\t\t\tTotalCurrency 200\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 30000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\n\n\n}\n\n/////////////////////////////////////////////////////////////////////////////\n\nWave ///// WAVE 7 - More Multi-tasking\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 20\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 5\nTotalCurrency 400\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_FAN\nSkill Expert\n}\n}\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 20\nMaxActive 2\nspawnCount 1\nWaitBeforeStarting 2.5\nWaitBetweenSpawns 5\nTotalCurrency 400\n\nTFBot\n{\nTemplate T_TFBot_Giant_Scout_Baseball\nSkill Expert\n}\n}\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 40\nMaxActive 4\nspawnCount 4\nWaitBeforeStarting 2.5\nWaitBetweenSpawns 15\nTotalCurrency 400\n\nTFBot\n{\nClass Pyro\nSkill Expert\n}\n}\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 20\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 8\nWaitBetweenSpawns 10\nTotalCurrency 400\n\nSquad\n{\nTFBot\n{\nTemplate T_TFBot_Giant_Soldier\nSkill Expert\n}\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\nSkill Expert\n}\n}\n}\n\n\n\n\n\n\n\n\n\n\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\t\n\t\t\tTotalCount 4\n\t\t\tWaitBeforeStarting 15\n\t\t\tWaitBetweenSpawns 20\n\t\t\tTotalCurrency 200\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 25000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\n}\n\n////////////////////////\n\nWave ///// WAVE 8 - Final Push before the bosses\n\n{\nStartWaveOutput\n{\nTarget wave_start_relay\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\t\tWaveSpawn // Tank\n\t\t{\n\t\t\t\n\t\t\tTotalCount 1\n\t\t\tWaitBeforeStarting 15\n\t\t\tWaitBetweenSpawns 20\n\t\t\tTotalCurrency 400\n\t\t\t\n\t\t\tFirstSpawnOutput                                                                                                                                                            \n\t\t\t{\n\t\t\t\t Target boss_spawn_relay                                            \n\t\t\t\t Action Trigger                         \n\t\t\t}\n\n\t\t\tTank\n\t\t\t{\n\t\t\t\tHealth 50000\n\t\t\t\tSpeed 75\n\t\t\t\tName \"tankboss\"\n\t\t\t\tSkin 1\n\t\t\t\tStartingPathTrackNode \"boss_path_1\"\n\n\t\t\t\tOnKilledOutput                                  \n\t\t\t\t{\n\t\t\t\t\tTarget boss_dead_relay\n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t\t\n\t\t\t\tOnBombDroppedOutput                             \n\t\t\t\t{\n\t\t\t\t\tTarget boss_deploy_relay \n\t\t\t\t\tAction Trigger                         \n\t\t\t\t}\n\t\t\t}\n\t\t}\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 28\nMaxActive 8\nspawnCount 2\nWaitBeforeStarting 8\nWaitBetweenSpawns 15\nTotalCurrency 400\n\nSquad\n{\nTFBot\n{\nTemplate T_TFBot_Giant_Heavyweapons\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\nSkill Expert\n}\n}\n}\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 24\nMaxActive 4\nspawnCount 2\nWaitBeforeStarting 2.5\nWaitBetweenSpawns 15\nTotalCurrency 400\nSquad\n{\nTFBot\n{\nTemplate T_TFBot_Sniper_Huntsman_Spammer\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\nTFBot\n{\nTemplate T_TFBot_Giant_Medic\nSkill Expert\n}\n}\n}\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 32\nMaxActive 5\nspawnCount 1\nWaitBeforeStarting 5\nWaitBetweenSpawns 10\nTotalCurrency 400\n\nTFBot\n{\nClass medic\nSkill Expert\n}\n}\n\n\n\n\n\n}\n\n\n\n/////////////////////////////////////////////////////\n\nWave ///// WAVE 9 - The Bosses\n\n{\nStartWaveOutput\n{\nTarget wave_start_relay_boss\nAction Trigger\n}\nDoneOutput\n{\nTarget wave_finished_relay\nAction trigger\n}\nWaitWhenDone 65\nCheckpoint Yes\n\n\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 0\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Chief_Soldier\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 1\nMaxActive 1\nspawnCount 1\nWaitBeforeStarting 20\nWaitBetweenSpawns 0\nTotalCurrency 0\n\nTFBot\n{\nTemplate T_TFBot_Chief_Heavyweapons_HealOnKill\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 50\nMaxActive 7\nspawnCount 1\nWaitBeforeStarting 12\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nClass Soldier\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\n\nWaveSpawn\n{\nWhere spawnbot\nTotalCount 50\nMaxActive 7\nspawnCount 1\nWaitBeforeStarting 8\nWaitBetweenSpawns 5\nTotalCurrency 0\n\nSupport 1\n\nTFBot\n{\nClass Medic\nSkill Expert\nAttributes \"AlwaysCrit\"\n}\n}\n\n\n\n\n}\n\n\n\n}","writing_bbcode_parsed":"<span style='word-wrap: break-word;'>#base robot_giant.pop<br />#base robot_standard.pop<br /><br />WaveSchedule<br />{<br />StartingCurrency 2000<br />RespawnWaveTime 10<br />CanBotsAttackWhileInSpawnRoom no<br /><br />\tMission // sentry buster<br />\t{<br />\t\tObjective DestroySentries<br /><br />\t\tInitialCooldown 20<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 1<br />\t\tRunForThisManyWaves 9<br /><br />\t\tCooldownTime 40&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TFBot<br />\t\t\t{<br />\t\t\t\tTemplate T_TFBot_SentryBuster<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />\t}<br />\tMission // Spy - wave 2<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 25<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 2<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 15<br />\t\tDesiredCount 5<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}\t<br />\tMission // Spy - wave 7<br />\t{<br />\t\tObjective Spy&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 20<br />\t\tWhere spawnbot_mission_spy<br />\t\tBeginAtWave 7<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 10<br />\t\tDesiredCount 4<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Spy<br />\t\t\tSkill Expert<br />\t\t\tName Spy<br />\t\t}<br />\t}\t<br />\tMission // Sniper - wave 7<br />\t{<br />\t\tObjective Sniper<br /><br />\t\tInitialCooldown 30<br />\t\tWhere spawnbot_mission_sniper<br />\t\tBeginAtWave 7<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 15<br />\t\tDesiredCount 3<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tClass Sniper<br />\t\t\tSkill Expert<br />\t\t\tName Sniper<br />\t\t\tMaxVisionRange 3000<br />\t\t}<br />\t}<br />\tMission // Engineer - wave 7<br />\t{<br />\t\tObjective Engineer&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 40<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 7<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 20<br />\t\tDesiredCount 2<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter<br />\t\t}<br />\t}\t<br />\tMission // Engineer - wave 8<br />\t{<br />\t\tObjective Engineer&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 60<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 8<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 20<br />\t\tDesiredCount 3<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter<br />\t\t}<br />\t}\t<br />\tMission // Engineer - wave 9<br />\t{<br />\t\tObjective Engineer&nbsp;&nbsp;<br /><br />\t\tInitialCooldown 30<br />\t\tWhere spawnbot<br />\t\tBeginAtWave 9<br />\t\tRunForThisManyWaves 1<br />\t\tCooldownTime 30<br />\t\tDesiredCount 4<br /><br />\t\tTFBot<br />\t\t{<br />\t\t\tTemplate T_TFBot_Engineer_Sentry_Teleporter<br />\t\t}<br />\t}\t<br />\t<br />//////////////////////////////////////////////////////////<br /><br />Wave ///// WAVE 1 - DPS Test<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 50<br />MaxActive 20<br />spawnCount 10<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 15<br />TotalCurrency 500<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill Expert<br />}<br />}<br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 45<br />\t\t\tWaitBetweenSpawns 0<br />\t\t\tTotalCurrency 500<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 30000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />}<br /><br />Wave ///// WAVE 2 - Multi-tasking<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 20<br />MaxActive 10<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 1000<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout<br />Skill Expert<br />}<br />}<br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\t<br />\t\t\tTotalCount 4<br />\t\t\tWaitBeforeStarting 15<br />\t\t\tWaitBetweenSpawns 25<br />\t\t\tTotalCurrency 200<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 20000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />}<br /><br />Wave ///// WAVE 3 - Short range enemies<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave03a&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 10<br />spawnCount 5<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 2<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Template T_TFBot_Demoman_Knight<br />Skill Expert<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave03a&quot;<br />Where spawnbot<br />TotalCount 20<br />MaxActive 10<br />spawnCount 5<br />WaitBeforeStarting 1<br />WaitBetweenSpawns 2<br />TotalCurrency 200<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Expert<br />}<br />}<br /><br /><br /><br /><br /><br /><br />\t\tWaveSpawn <br />\t\t{\t<br />\t\t\tWaitForAllSpawned &quot;wave03a&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 24<br />\t\t\tMaxActive 12<br />\t\t\tSpawnCount 6<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 6<br />\t\t\tTotalCurrency 480<br />\t\t\t<br />\t\t\tSquad <br />\t\t\t{<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_DemoMan_PrinceTavish<br />\t\t\t\t\tSkill Expert<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Demoman_Knight<br />\t\t\t\t\tSkill Expert<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Demoman_Knight<br />\t\t\t\t\tSkill Expert<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Demoman_Knight<br />\t\t\t\t\tSkill Expert<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Demoman_Knight<br />\t\t\t\t\tSkill Expert<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Demoman_Knight<br />\t\t\t\t\tSkill Expert<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br /><br /><br />\t\tWaveSpawn <br />\t\t{\t<br />\t\t\tWaitForAllSpawned &quot;wave03a&quot;<br />\t\t\t<br />\t\t\tWhere spawnbot<br />\t\t\tTotalCount 24<br />\t\t\tMaxActive 12<br />\t\t\tSpawnCount 6<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 6<br />\t\t\tTotalCurrency 480<br />\t\t\t<br />\t\t\tSquad <br />\t\t\t{<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tTemplate T_TFBot_Giant_Pyro<br />\t\t\t\t\tSkill Expert<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tClass Pyro<br />\t\t\t\t\tSkill Expert<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tClass Pyro<br />\t\t\t\t\tSkill Expert<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tClass Pyro<br />\t\t\t\t\tSkill Expert<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tClass Pyro<br />\t\t\t\t\tSkill Expert<br />\t\t\t\t}<br />\t\t\t\tTFBot<br />\t\t\t\t{<br />\t\t\t\t\tClass Pyro<br />\t\t\t\t\tSkill Expert<br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />}<br /><br /><br />/////////////////////////////////////////////////////////////////////////////<br /><br />Wave ///// WAVE 4 - Uber town<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave04a&quot;<br />Where spawnbot<br />TotalCount 100<br />MaxActive 10<br />spawnCount 10<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 2<br />TotalCurrency 500<br /><br />Squad<br />{<br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />}<br />TFBot<br />{<br />Template T_TFBot_Medic<br />Skill Expert<br />}<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;wave04a&quot;<br /><br />Name &quot;wave04b&quot;<br />Where spawnbot<br />TotalCount 100<br />MaxActive 10<br />spawnCount 10<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 2<br />TotalCurrency 500<br /><br />Squad<br />{<br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />}<br />TFBot<br />{<br />Template T_TFBot_Medic_BigHeal<br />Skill Expert<br />}<br />}<br />}<br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;wave04b&quot;<br /><br />Name &quot;wave04c&quot;<br />Where spawnbot<br />TotalCount 50<br />MaxActive 20<br />spawnCount 10<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 2<br />TotalCurrency 500<br /><br />TFBot<br />{<br />Template T_TFBot_Scout_Bonk<br />Skill Expert<br />}<br />}<br /><br /><br /><br /><br />}<br /><br />/////////////////////////////////////////////////////////////////////////////<br /><br />Wave ///// WAVE 5 - Crit city<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Name &quot;wave05a&quot;<br />Where spawnbot<br />TotalCount 40<br />MaxActive 20<br />spawnCount 20<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />TotalCurrency 400<br /><br />TFBot<br />{<br />Class Demoman<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;wave05a&quot;<br /><br />Name &quot;wave05b&quot;<br />Where spawnbot<br />TotalCount 40<br />MaxActive 20<br />spawnCount 20<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />TotalCurrency 400<br /><br />TFBot<br />{<br />Class pyro<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;wave05b&quot;<br /><br />Name &quot;wave05c&quot;<br />Where spawnbot<br />TotalCount 40<br />MaxActive 20<br />spawnCount 20<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />TotalCurrency 400<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;wave05c&quot;<br /><br />Name &quot;wave05d&quot;<br />Where spawnbot<br />TotalCount 40<br />MaxActive 20<br />spawnCount 20<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />TotalCurrency 400<br /><br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />WaitForAllSpawned &quot;wave05d&quot;<br /><br />Name &quot;wave05e&quot;<br />Where spawnbot<br />TotalCount 80<br />MaxActive 20<br />spawnCount 20<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 1<br />TotalCurrency 800<br /><br />Squad<br />{<br />TFBot<br />{<br />Class Heavyweapons<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />TFBot<br />{<br />Class pyro<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />TFBot<br />{<br />Class Demoman<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />TFBot<br />{<br />Class Scout<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br />}<br /><br /><br />}<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />/////////////////////////////////////////////////////////////////////////////<br /><br />Wave ///// WAVE 6 - DPS Test - round 2<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 16<br />MaxActive 5<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 5<br />TotalCurrency 400<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Skill Expert<br />}<br />}<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 100<br />MaxActive 15<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0.5<br />TotalCurrency 500<br /><br />TFBot<br />{<br />Template T_TFBot_Heavyweapons_Fist<br />Skill Expert<br />}<br />}<br /><br /><br /><br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\t<br />\t\t\tTotalCount 6<br />\t\t\tWaitBeforeStarting 0<br />\t\t\tWaitBetweenSpawns 15<br />\t\t\tTotalCurrency 200<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 30000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br /><br /><br /><br /><br />}<br /><br />/////////////////////////////////////////////////////////////////////////////<br /><br />Wave ///// WAVE 7 - More Multi-tasking<br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 20<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 5<br />TotalCurrency 400<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_FAN<br />Skill Expert<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 20<br />MaxActive 2<br />spawnCount 1<br />WaitBeforeStarting 2.5<br />WaitBetweenSpawns 5<br />TotalCurrency 400<br /><br />TFBot<br />{<br />Template T_TFBot_Giant_Scout_Baseball<br />Skill Expert<br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 40<br />MaxActive 4<br />spawnCount 4<br />WaitBeforeStarting 2.5<br />WaitBetweenSpawns 15<br />TotalCurrency 400<br /><br />TFBot<br />{<br />Class Pyro<br />Skill Expert<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 20<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 8<br />WaitBetweenSpawns 10<br />TotalCurrency 400<br /><br />Squad<br />{<br />TFBot<br />{<br />Template T_TFBot_Giant_Soldier<br />Skill Expert<br />}<br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />Skill Expert<br />}<br />}<br />}<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\t<br />\t\t\tTotalCount 4<br />\t\t\tWaitBeforeStarting 15<br />\t\t\tWaitBetweenSpawns 20<br />\t\t\tTotalCurrency 200<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 25000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />}<br /><br />////////////////////////<br /><br />Wave ///// WAVE 8 - Final Push before the bosses<br /><br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br />\t\tWaveSpawn // Tank<br />\t\t{<br />\t\t\t<br />\t\t\tTotalCount 1<br />\t\t\tWaitBeforeStarting 15<br />\t\t\tWaitBetweenSpawns 20<br />\t\t\tTotalCurrency 400<br />\t\t\t<br />\t\t\tFirstSpawnOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t{<br />\t\t\t\t Target boss_spawn_relay&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t Action Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t}<br /><br />\t\t\tTank<br />\t\t\t{<br />\t\t\t\tHealth 50000<br />\t\t\t\tSpeed 75<br />\t\t\t\tName &quot;tankboss&quot;<br />\t\t\t\tSkin 1<br />\t\t\t\tStartingPathTrackNode &quot;boss_path_1&quot;<br /><br />\t\t\t\tOnKilledOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_dead_relay<br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t\t<br />\t\t\t\tOnBombDroppedOutput&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t{<br />\t\t\t\t\tTarget boss_deploy_relay <br />\t\t\t\t\tAction Trigger&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />\t\t\t\t}<br />\t\t\t}<br />\t\t}<br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 28<br />MaxActive 8<br />spawnCount 2<br />WaitBeforeStarting 8<br />WaitBetweenSpawns 15<br />TotalCurrency 400<br /><br />Squad<br />{<br />TFBot<br />{<br />Template T_TFBot_Giant_Heavyweapons<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />Skill Expert<br />}<br />}<br />}<br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 24<br />MaxActive 4<br />spawnCount 2<br />WaitBeforeStarting 2.5<br />WaitBetweenSpawns 15<br />TotalCurrency 400<br />Squad<br />{<br />TFBot<br />{<br />Template T_TFBot_Sniper_Huntsman_Spammer<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />TFBot<br />{<br />Template T_TFBot_Giant_Medic<br />Skill Expert<br />}<br />}<br />}<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 32<br />MaxActive 5<br />spawnCount 1<br />WaitBeforeStarting 5<br />WaitBetweenSpawns 10<br />TotalCurrency 400<br /><br />TFBot<br />{<br />Class medic<br />Skill Expert<br />}<br />}<br /><br /><br /><br /><br /><br />}<br /><br /><br /><br />/////////////////////////////////////////////////////<br /><br />Wave ///// WAVE 9 - The Bosses<br /><br />{<br />StartWaveOutput<br />{<br />Target wave_start_relay_boss<br />Action Trigger<br />}<br />DoneOutput<br />{<br />Target wave_finished_relay<br />Action trigger<br />}<br />WaitWhenDone 65<br />Checkpoint Yes<br /><br /><br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 0<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Chief_Soldier<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 1<br />MaxActive 1<br />spawnCount 1<br />WaitBeforeStarting 20<br />WaitBetweenSpawns 0<br />TotalCurrency 0<br /><br />TFBot<br />{<br />Template T_TFBot_Chief_Heavyweapons_HealOnKill<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 50<br />MaxActive 7<br />spawnCount 1<br />WaitBeforeStarting 12<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Class Soldier<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br /><br />WaveSpawn<br />{<br />Where spawnbot<br />TotalCount 50<br />MaxActive 7<br />spawnCount 1<br />WaitBeforeStarting 8<br />WaitBetweenSpawns 5<br />TotalCurrency 0<br /><br />Support 1<br /><br />TFBot<br />{<br />Class Medic<br />Skill Expert<br />Attributes &quot;AlwaysCrit&quot;<br />}<br />}<br /><br /><br /><br /><br />}<br /><br /><br /><br />}</span>","pools_count":0,"title":"mvm_bigrock_Expert1","deleted":"f","public":"t","mimetype":"text/plain","pagecount":"1","rating_id":"0","rating_name":"General","ratings":[],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"f","friends_only":"f","comments_count":"0","views":"12"}