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  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>Update for Basta&#039;s sprite! This time she&#039;s already armed with her pistol in hand to save some time!<br />-----<br />With the surge of new fighting games such as Marvel vs Capcom Infinite and Injustice 2, the urge of fighting games and pixel overwhelmed me and I found myself doing a new round of pixel art characters for a theoretical fighting game that uses the framework of Injustice 2&rsquo;s combat system.&nbsp;&nbsp;I decided to even try my hand at a few of the Endless Skies characters as well, starting with Basta.<br /><br />In order to make her play differently than Deadshot, Basta acts as an anti-rundown character counter, using her sniper and flechette to either slow or stop the forward momentum that rundown characters rely on in order to put them off their game.&nbsp;&nbsp;Her flechette is able to restand targets while her sniper rifle is able to launch her targets to start combos .<br /><br />Basta&rsquo;s Character Trait is Bottom&rsquo;s Up.&nbsp;&nbsp;Quickly mixing a drink, Basta can temporarily receive one of a four buffs:<br /><br /><strong>-Jumpstart:</strong> Basta&rsquo;s footspeed and attack speed increases, allowing her to go toe-to-toe and turning the tables on the rushdown characters<br /><strong>-Bloody Tears:</strong> Basta&rsquo;s melee attacks now have a small damage over time effect as Basta scratches up her enemies, making them bleed<br /><strong>-Kaneda:</strong> Basta gains 25% more meter upon each hit, letting her combat Traits that drain super meter, but also letting her meter burn a bit faster than normal<br /><strong>-Frozen Skeaver:</strong> Despite being a mixture of what&rsquo;s left in the bar mat, it&rsquo;ll slowly restore a bit of Basta&rsquo;s health<br /><br />While the selection is random, the cooldown for the trait is short enough for a player to try again to get what they want.</span>",
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