{"submission_id":"1559118","keywords":[{"keyword_id":"2557","keyword_name":"aquatic","contributed":"f","submissions_count":"1352"},{"keyword_id":"1114","keyword_name":"avian","contributed":"f","submissions_count":"12604"},{"keyword_id":"1404","keyword_name":"baby","contributed":"f","submissions_count":"10285"},{"keyword_id":"985","keyword_name":"birth","contributed":"f","submissions_count":"1164"},{"keyword_id":"303","keyword_name":"canine","contributed":"f","submissions_count":"88832"},{"keyword_id":"24187","keyword_name":"conception","contributed":"f","submissions_count":"44"},{"keyword_id":"35468","keyword_name":"d20","contributed":"f","submissions_count":"35"},{"keyword_id":"6853","keyword_name":"dungeons and dragons","contributed":"f","submissions_count":"411"},{"keyword_id":"22841","keyword_name":"egglaying","contributed":"f","submissions_count":"211"},{"keyword_id":"62","keyword_name":"feline","contributed":"f","submissions_count":"74941"},{"keyword_id":"123","keyword_name":"female","contributed":"f","submissions_count":"520765"},{"keyword_id":"20681","keyword_name":"fetus","contributed":"f","submissions_count":"114"},{"keyword_id":"165","keyword_name":"male","contributed":"f","submissions_count":"640432"},{"keyword_id":"25306","keyword_name":"mammals","contributed":"f","submissions_count":"1149"},{"keyword_id":"29680","keyword_name":"midwife","contributed":"f","submissions_count":"12"},{"keyword_id":"265","keyword_name":"orgasm","contributed":"f","submissions_count":"14315"},{"keyword_id":"405875","keyword_name":"pencil paper rpg","contributed":"f","submissions_count":"1"},{"keyword_id":"1578","keyword_name":"pregnancy","contributed":"f","submissions_count":"5698"},{"keyword_id":"94330","keyword_name":"primates","contributed":"f","submissions_count":"70"},{"keyword_id":"5258","keyword_name":"reptilian","contributed":"f","submissions_count":"1566"},{"keyword_id":"23942","keyword_name":"rodents","contributed":"f","submissions_count":"318"},{"keyword_id":"17075","keyword_name":"roleplaying","contributed":"f","submissions_count":"207"},{"keyword_id":"18597","keyword_name":"rp","contributed":"f","submissions_count":"375"},{"keyword_id":"3436","keyword_name":"rpg","contributed":"f","submissions_count":"1094"},{"keyword_id":"6749","keyword_name":"rules","contributed":"f","submissions_count":"65"},{"keyword_id":"76","keyword_name":"sex","contributed":"f","submissions_count":"61775"},{"keyword_id":"95527","keyword_name":"tabletop","contributed":"f","submissions_count":"183"}],"hidden":"t","scraps":"f","favorite":"f","favorites_count":"18","create_datetime":"2018-03-08 04:36:06.953962+01","create_datetime_usertime":"08 Mar 2018 04:36 CET","last_file_update_datetime":"2018-08-26 14:32:16.017044+02","last_file_update_datetime_usertime":"26 Aug 2018 14:32 CEST","username":"Byrth","user_id":"279292","user_icon_file_name":"126092_Byrth_byrth.png","user_icon_url_large":"https://nl.ib.metapix.net/usericons/large/126/126092_Byrth_byrth.png","user_icon_url_medium":"https://nl.ib.metapix.net/usericons/medium/126/126092_Byrth_byrth.png","user_icon_url_small":"https://nl.ib.metapix.net/usericons/small/126/126092_Byrth_byrth.png","file_name":"2409261_Byrth_conception_and_birth_roleplaying_rules.doc","file_url_full":"https://nl.ib.metapix.net/files/full/2409/2409261_Byrth_conception_and_birth_roleplaying_rules.doc","file_url_screen":"https://nl.ib.metapix.net/files/screen/2409/2409261_Byrth_conception_and_birth_roleplaying_rules.doc","file_url_preview":"https://nl.ib.metapix.net/files/preview/2409/2409261_Byrth_conception_and_birth_roleplaying_rules.doc","thumbnail_url_huge":"https://nl.ib.metapix.net/thumbnails/huge/2409/2409261_Byrth_conception_and_birth_roleplaying_rules.jpg","thumbnail_url_large":"https://nl.ib.metapix.net/thumbnails/large/2409/2409261_Byrth_conception_and_birth_roleplaying_rules.jpg","thumbnail_url_medium":"https://nl.ib.metapix.net/thumbnails/medium/2409/2409261_Byrth_conception_and_birth_roleplaying_rules.jpg","thumb_huge_x":"300","thumb_huge_y":"300","thumb_large_x":"200","thumb_large_y":"200","thumb_medium_x":"120","thumb_medium_y":"120","files":[{"file_id":"2409261","file_name":"2409261_Byrth_conception_and_birth_roleplaying_rules.doc","file_url_full":"https://nl.ib.metapix.net/files/full/2409/2409261_Byrth_conception_and_birth_roleplaying_rules.doc","file_url_screen":"https://nl.ib.metapix.net/files/screen/2409/2409261_Byrth_conception_and_birth_roleplaying_rules.doc","file_url_preview":"https://nl.ib.metapix.net/files/preview/2409/2409261_Byrth_conception_and_birth_roleplaying_rules.doc","mimetype":"application/msword","submission_id":"1559118","user_id":"279292","submission_file_order":"0","full_size_x":null,"full_size_y":null,"screen_size_x":null,"screen_size_y":null,"preview_size_x":null,"preview_size_y":null,"initial_file_md5":"2609e2fb241eedf03b111aacf1d9936b","full_file_md5":"2609e2fb241eedf03b111aacf1d9936b","large_file_md5":"","small_file_md5":"","thumbnail_md5":"d4d65410c197eb94542a9904194100ad","deleted":"f","create_datetime":"2018-08-26 14:32:16.017044+02","create_datetime_usertime":"26 Aug 2018 14:32 CEST","thumbnail_url_huge":"https://nl.ib.metapix.net/thumbnails/huge/2409/2409261_Byrth_conception_and_birth_roleplaying_rules.jpg","thumbnail_url_large":"https://nl.ib.metapix.net/thumbnails/large/2409/2409261_Byrth_conception_and_birth_roleplaying_rules.jpg","thumbnail_url_medium":"https://nl.ib.metapix.net/thumbnails/medium/2409/2409261_Byrth_conception_and_birth_roleplaying_rules.jpg","thumb_huge_x":"300","thumb_huge_y":"300","thumb_large_x":"200","thumb_large_y":"200","thumb_medium_x":"120","thumb_medium_y":"120"}],"pools":[{"pool_id":"45647","name":"Personal","description":"","count":"15"}],"description":"[b]Conception and Birth Roleplaying Rules V1.7.3[/b] [color=#ef2929][b](UPDATED!!!)[/b][/color]\nView the latest version on my google drive [url=https://docs.google.com/document/d/1X1SPHb_31aF07Qchl5Fnp0as7Ei2QO75VeH1ojrWNv0/edit?usp=sharing]here[/url].\nI will keep updating it there for additional version releases.\n\nThese rules are by no means comprehensive and are instead meant to be adapted to any manner of roleplaying framework, though I did base it in d20.\n\nHope you enjoy!","description_bbcode_parsed":"<span style='word-wrap: break-word;'><strong>Conception and Birth Roleplaying Rules V1.7.3</strong> <span style=\"color: #ef2929;\"><strong>(UPDATED!!!)</strong></span><br />View the latest version on my google drive <a href=\"https://docs.google.com/document/d/1X1SPHb_31aF07Qchl5Fnp0as7Ei2QO75VeH1ojrWNv0/edit?usp=sharing\" rel=\"nofollow\">here</a>.<br />I will keep updating it there for additional version releases.<br /><br />These rules are by no means comprehensive and are instead meant to be adapted to any manner of roleplaying framework, though I did base it in d20.<br /><br />Hope you enjoy!</span>","writing":"[b]Conception and Birth Roleplaying Rules V1.0[/b]\n\nThese rules are by no means comprehensive and are instead meant to be adapted to any manner of roleplaying framework. It was based on a d20 style system, mimicking Dungeons and Dragons character creation, but that stats for Hit Points, Constitution, Strength, and Speed can be interchangeable with any system. Just keep in mind that modifiers refer to DnD style mods for stats, and if adjusting for non-tabletop rules, just use a value you see fit. I reference the use of Skills, which also stem from DnD, things like Teasing, Seduction, Midwifery, Medicine, Surgery, Motherhood, and many others could be applied here.\n\nRacial stats are not provided, nor is racial compatibility, so you will have to use your best judgement on this front. If you think a fishman can mate with a giraffe anthro, then by all means, tweak the system to your delight.\n\nI don't claim these rules are balanced, but in general pregnancy should be hard to accomplish, and birth should generally result in normal deliveries, lasting from 8-14 rounds, and causing little lasting damage on the mother.\n\n[u][b]RACIAL BONUSES[/b][/u]\n[b]Species|Gestation|Fetuses|Fetal HP|Delivery|Fertility|Pregnancy[/b]\nFeline, 5, DC 6, 2, 0,  +1 bonus, Normal\nBears, 8, DC 15, 3, +2 bonus, 0, Normal\nPouched, 8, DC 18, 1, +1 bonus, 0, Normal\nRodents, 5, DC 4, 1, 0, +2 bonus, Normal\nBig Mammals, 12, DC 18, 4, -2 bonus, 0, Difficulty 2\nHooved, 12, DC 17, 3, -1 bonus, 0,  Difficulty 3\nDog-like/Fox, 5, DC 10, 2, 0, +1 bonus, Normal\nPrimate, 8,  DC 13, 3, 0, 0, Difficulty 1\nReptilian/Avian, 5, DC 2, 2, +3 bonus, +1 bonus, None*\nAquatic, 8, DC 1, 1, +4 bonus, 0, None\n\n*Some Reptiles do give Live Birth. In such cases, pregnancy difficulty of gestation is normal.\n\n[b]Compatibility with other Races[/b]\nWhen engaging in sexual acts with other races, consult the following chart and apply the bonus during the Conception Check:\n\n[b]Race\tBonus[/b]\nSame species\t+2\nSimilar\t+1\nCross-species\t-2\nIncompatible\t-5\n\n[b]OFFSPRING[/b]\nWhen producing offspring from the same or similar species, add the parent's score together for each trait and divide by 2 (round up). In addition, if the same species, increase one beneficial score by 1 point, and reduce 1 detrimental score by 1 point.\n\nWhen producing offspring from different species, the babies will inherit each trait of the parents species at a 50% chance.\n\nIf the parents are incompatible, still use a 50% chance, but reduce a single beneficial trait by 1 point, and increase a detrimental trait by 1 point.\n\n=====================================================\n[b]OPTIONAL RULES:[/b]\n[b]Multiple Gestations[/b]\nCanines, Felines, and Aquatics can be impregnated by multiple males, and while already pregnant. In the event of this, only use the oldest pregnancy when determining checks.\n\n[b]Size Differences[/b]\nUsually incompatible species result in a severe size difference if conception succeeds.\nIf the male's size is over 50% larger than the female, can result in Fetal Macrosomia.\nIf male is twice as large, auto-apply Fetal Macrosomia in addition to any other birth Complications. Can result in Big Babies.\n\n[b]Big Babies[/b]\nIn the event of Fetal Macrosomia, the DC for Delivery is 17, and the baby's gain an additional +1HP. Not all overdue babies are large, but Overdue can add an additional +1HP to this. \n\nBut in the event that Fetal Macrosomia is applied twice from any existing factors, this progresses to Big Babies! This means the babies gain +2HP each and the DC for Delivery is 19 unless something is done.\n=====================================================\f\n\n[b][u]FERTILITY[/u]\nFertility Score[/b]\nThe fertility of both a male and female affects the difficulty check in the Conception Phase.\nDuring character creation, roll a d20 and consult the following chart:\n\n[b]Roll\tScore[/b]\n1\t0 (If the Nat 1 is confirmed again with another Nat 1, then you are infertile).\n2-4\t1\n5-11\t2\n12-19\t3\n20\t4\n\nAdd any racial or item bonuses to this number.\nIf the character is a Hermaphrodite or Cuntboy, reduce the roll by -3.\n\n[b]Estrus Cycle[/b]\nEvery female of a species has an estrus cycle that when in heat reduces the difficulty of the check during the Conception Phase. When under Estrus (and if not infertile), add +2 to the Fertility Score.\n\n[b][u]CONCEPTION[/u]\nConception Check[/b]\nIn order to conceive a baby, both the male and female must participate.\nAdd both of their fertility scores together to achieve a number that appropriates to a Difficulty.\n\n[b]Score\tDC[/b]\n0\tn/a\n1-3\t17\n4-6\t14\n7-9\t11\n10+\t6\n\nOnly the Female makes the Conception Check, applying any bonuses for the sexual acts.\nThe Male makes a Virility Check using his Constitution Mod. If he succeeds, then he can ejaculate as normal. If he fails, then reduce the Conception Check by -2.\n\n[b]Multiple Partners[/b]\nIf more than one Male partner, then reduce the Virility Check by -1 for each, but add each of the Male's Virility scores together.\f\n\n[b][u]SEX[/u]\nLibido Score[/b]\nThis is a value set at character creation and can raise and lower, but never fall below it's base.\nIt is calculated by 10 + CON Mod + Fertility Score.\nWhen the Libido reaches certain levels, it adds bonuses to the Conception Check.\n\n[b]Libido\tBonus\tStatus\tEffect[/b]\n25\t+1\tHorny\tCan't refuse sex\n35\t+2\tEcstasy\tReady to orgasm\n45+\t+3\tSexual Daze\tMore susceptible to any sexual act\n\nSexual Acts modify the Libido Score for both parties involved.\nBeing Pregnant in the Second or Third Trimester adds 10 to the base Libido score.\nAchieveing an orgasm reduces the Lidibo by 20 points and makes one exhausted for 1d20 minutes.\n\n[b]Sexual Acts (Actions)[/b]\nTeasing\t\tMake a skill check, if successful +1 Libido\nToys/Touch\t\tMake a skill check, if successful +2 Libido\nFetishes\t\tMake a skill check, if successful +3 Libido\n\nThe DC of these actions is set by the mood of the recipient.\n[b]Mood\tDC[/b]\nExhausted / Not in the mood\t19\nAccepting\t17\nMoody\t15\nHorny\t10\nEcstatic\t8\nDazed\t5\n\n[b]Sexual Acts (Modifiers)\nCondition\tModifier[/b]\nAchieving a female orgasm\t+1\nAchieving a female orgasm at the same time as the male(s)\t+2\nHaving sex again while still Horny\t+1\nFemale on her back allowing semen to pool into her cervix\t+1\n\n[b]Rough Sex (Modifiers)[/b]\nPhysical damage on either side, whether wanted or not, reduces the Virility and Conception checks by -2 for safe harm, and -4 for lasting harm.\n\n[b]Non-consensual Sex (Modifiers)[/b]\nIf the Female resists, it reduces the Conception Check by -5. The male can reduce this to -2 by an opposed Strength check.\n\n[b]ADDITIONAL SEX RULES:\nOrgasms[/b]\nTo achieve an orgasm, you must roll versus a DC 14 using a Modifier based on your Libido.\n[b]Libido DC[/b]\n<30\t0\n30\t+1\n40\t+2\n50+\t+3\n\nIf you have had sex more than once in a 2 hour period, increase the DC by 3.\n\n[b]When to make an Orgasm Check?[/b]\nWhen your libido hits 35 or above, and every time your libido rises after. When the male orgasms, the female can also make an orgasm roll.\n\n[b]Premature Ejaculation[/b]\nIf you roll a Nat 20 when performing a Sexual Act, you must make an orgasm check.\n\n[b]Edging[/b]\nResisting the urge to orgasm means that when making the Orgasm Check, you must pass a Constitution check to stall it. This reduces the Orgasm roll by -4.\n\n[b]Semen Volume[/b]\nThe Conception and Virility Checks are made immediately after ejaculation. If the Male rolls a Nat 20, the modifier bonus of his sexual state is granted to the Conception Check.\n\n[b]Pulling Out[/b]\nTo prevent the Conception Check, the male must pass a Speed check to pull out.\nNormal\tDC10\nHorny\tDC14\nEcstatic\tDC17\nSexually Dazed\tDC20\n\n[u][b]PREGNANCY[/b][/u]\n[b]Gestation[/b]\nLength is determined by the race. Every trimester, a Constitution check must be made at increasing difficulty. If failed, this weakens the mother's base Constitution temporarily by 1 point.\n\nFirst trimester: \tDC 5\nSecond trimester: \tDC 10, -1 to Constitution Checks\nThird trimester: \tDC 15, -2 to Constitution Checks\nOverdue:\t\tDC 20, -3 to Constitution Checks\n\n[b]Multiple Fetuses[/b]\nThe DC is based on race. Roll a d20, if successful, then you have multiple fetuses starting with twins. Every 2 points above the base DC adds an additional fetus/eggs. Egg-layers double offspring.\n\n[b]Fetal Strength[/b]\nThe health or weakness of a baby is represented by HP. Every baby gains HP based on trimester. A Nat 20 on the Trimester check adds an additional +1HP to the fetus.\n\nFirst \t= Base\nSecond \t= +2 HP\nThird \t= +2 HP\nOverdue\t= +1 HP\n\n[b]Fetal Gender[/b]\nFor each fetus, roll a die. You can do this before or during delivery.\nEven = Male; Odd = Female\nOptional Rule: Nat 1 = Herm; Nat 20 = Cuntboy\n\n[b]Damage during Gestation[/b]\nMother must pass a Constitution check or her fetuses receive Damage equal to half the resulting HP damage rounded up. A successful Constitution check by the mother during her next trimester of growth refills half the baby's base HP to the fetuses. If a Baby's HP is reduced to zero during the First Trimester, it results in a miscarriage.\n\n[b]Strong Babies[/b]\nA baby with over 8 HP will kick his mother and shift around in the womb fiercely causing loss of sleep. Reduce the mother's Constitution by 1 temporarily. These babies also result in more complications. Subtract 3 from the Complication Check when rolling.\n\n[u][b]LABOR[/b][/u]\n[b]Start of Labor[/b]\nStarting with the Third Trimester, each week or session, make a d20 to see if Labor starts, starting with a DC17 check, and reducing this by 2 for each following check.\n\n[b]Overdue[/b]\nWhen the DC reaches 9, make a check each day, reducing the difficulty by 1 each following check. If the DC every reaches 1, then Labor automatically starts. When labor is overdue, an additional Complication is available.\n\n[b]Length of Labor[/b]\nRoll a d20 to indicate the length of the Labor for each Fetus.\n\n[b]Roll\tLength[/b]\n1\tBaby doesn't want to come out\n2-9\t1-2 Days\n10-19\tA few hours\n20\tSuper fast (minutes)\n\n[b]Accidental Start of Labor[/b]\nIf labor was started accidentally (i.e. a fall, trauma, rough sex, etc.) then add a -3 to the Complication Check.\n\n[b]Difficulties[/b]\nRoll a d20 for each Fetus and consult the chart:\n\n[b]Roll\tEffect[/b]\n1\tCord Complication\n2-4\tBreech\n5-6\tFetal Macrosomia*, only occurs during Overdue, otherwise Head-down\n7-19\tHead-down**\n20\tPainless and easy birth (textbook); negates any CON or HP damage\n\nSubtract the racial difficulty score and any bonuses/penalties from the roll.\n*Egg-laying mothers suffer no complications, UNLESS they are Overdue and then Fetal Macrosomia is applied automatically.\n**Head down deliveries can still result in damaging the mother\n\n[b]Cord Complication[/b]\nA tangled cord reduces Fetal HP by 2.\nThe baby gets a -2 to each of its rolls while in the canal.\n\n[b]Breech Baby[/b]\nA breech baby reduces Fetal HP by 1.\nRoll a die: Odd = Footling Breech; Even = Rump Breech\n\n[b]Head-down Issues[/b]\n[b]Roll\tEffect[/b]\n1\tShoulder Birth\n2-3\tDystocia\n4-6\tCord Around Neck\n7-9\tFace-up\n10-13\tNuchal Hand\n14-19\tNormal effacing\n20\tNormal effacing (Caul)\n\n[b]Dystocia[/b]\nLabor starts as normal at a DC of 13, but after the head is born, the DC escalates to 18 and imposes penalties on the Fetal stress check.\n\n[b]Macrosomia[/b]\nIf the mother is overdue, or of a small birth weight compared to the father, then DC 17, but if both (or if labor starts automatically during overdue) then DC 19 because of Big Babies.\n\n[b]Complications Chart[/b]\nShoulder Birth, DC 20\nFetal Macrosomia, DC 17/19\nCord Complication, DC 18, -2 Fetal roll\nDystocia, DC 13/18, -2 Fetal roll\nRump Breech, DC 17\nCord Around Neck, DC 15, -2 Fetal roll\nFootling Breech, DC 15, -1 Fetal roll\nFace-up, DC 13, -1 Fetal roll\nNuchal Hand, DC 13\nNormal/Textbook, DC 10\nCaul, DC 8, +1 Fetal Roll\n\n[u][b]MEDICAL SKILLS[/b][/u]\n[b]Solving Dystocia (Midwifery)[/b]\nThere are two ways to solve dystocia:\n - Fundal or pubic pressure\n - Pushing the head back in\n\nBoth require knowledge of Midwifery, and require an opposed Strength check versus the DC for Delivery.\n\nUsing Fundal Pressure has a chance to injure the mother and the check must be made during every Pushing Check. A successful Strength check adds a +3 bonus to the mother's Pushing Check. If the Strength check exceeds the DC by more than 5, the mother takes 3 HP damage, but due to the fracture it will cause on her pelvis, the DC becomes that of a Normal Delivery.\n\nWhile pushing the head back in can correct the issue, it reduces all progress made to deliver the head back to zero, but this changes the DC of Delivery to Normal.\n\n[b]Turning the Baby (Midwifery)[/b]\nDuring a potential breech or shoulder birth, the baby must be rotated using a Midwifery check, or Strength check versus the size of the baby. If successful, this corrects the delivery to a Normal birth.\n\nA Breech baby can be pushed back in following the rules for ``pushing the head back in'' but at +2 bonus, and only if the progress on delivery has not exceeded 10 points.\n\n[b]Cutting (Surgery)[/b]\nFetal Macrosomia or a small birth mother can result in oversized babies that are difficult to deliver unless a small incision is made using a Surgery check at DC13. If the check fails, it is still successful in reducing the Pushing Check to Normal DC, but causes 1HP damage to the mother.\n\n[b]Cesarean (Surgery)[/b]\nMade using a Surgery check at DC15 if mother is sedated, or DC20 if not.\n\n[b]Labor Induction (Medicine)[/b]\nForcing the start of labor can prevent several issues.\nThis can be done by natural means with drugs, sex, or other physical exertion and in such cases adds +2 to the Labor check and is done every hour while under the influence.\nDoing so my medical means requires the associated skill and adds +4 to the Labor check and is also done every hour while under the influence.\n\n[b][u]BIRTH[/u]\nDelivery[/b]\nOnce the baby has descended into the birth canal, the mother must make a Pushing Check to determine the progress of the baby. Having assistance adds +2 to this check, conversely -3 if being impeded for some unnatural reason.\n\n[b]Fetal Stress[/b]\nEach round the baby spends in the canal, roll a d20. If it is less than the baby's current HP, it takes 1 Damage.\n\n[b]Contractions[/b]\nMothers must make a Pushing Check using her Constitution versus a DC based on the type of Delivery to progress the baby by points equal to the margin. Apply any racial modifiers here.\n\n[b]Margin\tPoints[/b]\n0-2\t+2\n3-6\t+3\n6-10\t+4\n10+\t+5\n\nA Natural  20 results in a Critical success and doubles the margin result! When the Pushing Check fails, no progress is made. On a Natural 1, there is a Critical failure; roll again and consult the chart below\n\n[b]Roll\tEffect[/b]\n1\tMother takes 2 HP damage (tearing, bleeding, pain, etc.)\n2-3\tAdd a Complication to another Fetus, or existing Fetus if only one\n4-6\tBaby takes 1 HP damage\n6-19\tReduce mother's Constitution temporarily by 1 point\n20\tNo effect\n\n[b]Giving Birth[/b]\nWhen the progress total reaches 15 or above, the baby's head is born. Apply a +2 bonus to Pushing Checks from here on. Change Nuchal Hand and Cord Around Neck DC to normal. When this total reaches 25 or above, the baby's body is born! Eggs require 20 total regardless.\n\n[b]Strain from Birth[/b]\nIf the mother fails her Pushing Check to progress the baby, she must pass a Constitution Check or reduce her Constitution temporarily by 1 point to simulate exhaustion, or loss of stamina, etc.\f\n\n[b][u]NEWBORNS[/u]\nStillbirth[/b]\nIt is possible to birth a baby with zero HP, but it is considered a stillbirth. The labor and delivery is unaffected by the condition of the baby. But if the baby died before labor, reduce the mother's Constitution temporarily by 1 point.\n\n[b]Taking care of Eggs[/b]\nA mother laying eggs must protect them until they harden. When this occurs, the eggs gain +3HP.\n\n[b]Taking care of Babies[/b]\nPost-natal care requires knowledge of Midwifery. A successful roll against a DC of 20 subtracting the Baby's remaining HP will bring the baby into a Stable state. Each hour in a Stable state increases the Baby's HP by 1.\n\nEach round a successful midwifery roll is not succeeded places the baby further into harm's way by subtracting 1 HP.\n\nIf the initial roll fails, consult the following chart for the status of the baby.\n[b]Baby's HP\tState[/b]\n> 75%\tCold, crying\n50%\tGurgling\n< 25%\tUnresponsive\nStates do not change as the Baby's HP decreases.\n\n[b]Cold for more than 4 rounds[/b]\nBaby catches Hypothermia sickness.\n\n[b]Gurgling for more than 2 rounds[/b]\nBaby aspirates into its lungs developing Pneumonia sickness.\n\n[b]Unresponsive for more than 3 rounds[/b]\nReduce Baby's HP to 1. Add Brain-damage disease.\n\n[b]Breastfeeding (Mammals)[/b]\nA baby will latch to a mother's teat by making a successful Motherhood roll based on the Baby's HP. If the baby decides to nurse, then increase HP gain by 1 point.\n\n7+ HP\tDC 8\n4-6 HP\tDC 12\n1-3 HP\tDC 15\n\n[i]Copyright 2018 Byrth[/i]","writing_bbcode_parsed":"<span style='word-wrap: break-word;'><strong>Conception and Birth Roleplaying Rules V1.0</strong><br /><br />These rules are by no means comprehensive and are instead meant to be adapted to any manner of roleplaying framework. It was based on a d20 style system, mimicking Dungeons and Dragons character creation, but that stats for Hit Points, Constitution, Strength, and Speed can be interchangeable with any system. Just keep in mind that modifiers refer to DnD style mods for stats, and if adjusting for non-tabletop rules, just use a value you see fit. I reference the use of Skills, which also stem from DnD, things like Teasing, Seduction, Midwifery, Medicine, Surgery, Motherhood, and many others could be applied here.<br /><br />Racial stats are not provided, nor is racial compatibility, so you will have to use your best judgement on this front. If you think a fishman can mate with a giraffe anthro, then by all means, tweak the system to your delight.<br /><br />I don&#039;t claim these rules are balanced, but in general pregnancy should be hard to accomplish, and birth should generally result in normal deliveries, lasting from 8-14 rounds, and causing little lasting damage on the mother.<br /><br /><span class='underline'><strong>RACIAL BONUSES</strong></span><br /><strong>Species|Gestation|Fetuses|Fetal HP|Delivery|Fertility|Pregnancy</strong><br />Feline, 5, DC 6, 2, 0,&nbsp;&nbsp;+1 bonus, Normal<br />Bears, 8, DC 15, 3, +2 bonus, 0, Normal<br />Pouched, 8, DC 18, 1, +1 bonus, 0, Normal<br />Rodents, 5, DC 4, 1, 0, +2 bonus, Normal<br />Big Mammals, 12, DC 18, 4, -2 bonus, 0, Difficulty 2<br />Hooved, 12, DC 17, 3, -1 bonus, 0,&nbsp;&nbsp;Difficulty 3<br />Dog-like/Fox, 5, DC 10, 2, 0, +1 bonus, Normal<br />Primate, 8,&nbsp;&nbsp;DC 13, 3, 0, 0, Difficulty 1<br />Reptilian/Avian, 5, DC 2, 2, +3 bonus, +1 bonus, None*<br />Aquatic, 8, DC 1, 1, +4 bonus, 0, None<br /><br />*Some Reptiles do give Live Birth. In such cases, pregnancy difficulty of gestation is normal.<br /><br /><strong>Compatibility with other Races</strong><br />When engaging in sexual acts with other races, consult the following chart and apply the bonus during the Conception Check:<br /><br /><strong>Race\tBonus</strong><br />Same species\t+2<br />Similar\t+1<br />Cross-species\t-2<br />Incompatible\t-5<br /><br /><strong>OFFSPRING</strong><br />When producing offspring from the same or similar species, add the parent&#039;s score together for each trait and divide by 2 (round up). In addition, if the same species, increase one beneficial score by 1 point, and reduce 1 detrimental score by 1 point.<br /><br />When producing offspring from different species, the babies will inherit each trait of the parents species at a 50% chance.<br /><br />If the parents are incompatible, still use a 50% chance, but reduce a single beneficial trait by 1 point, and increase a detrimental trait by 1 point.<br /><br />=====================================================<br /><strong>OPTIONAL RULES:</strong><br /><strong>Multiple Gestations</strong><br />Canines, Felines, and Aquatics can be impregnated by multiple males, and while already pregnant. In the event of this, only use the oldest pregnancy when determining checks.<br /><br /><strong>Size Differences</strong><br />Usually incompatible species result in a severe size difference if conception succeeds.<br />If the male&#039;s size is over 50% larger than the female, can result in Fetal Macrosomia.<br />If male is twice as large, auto-apply Fetal Macrosomia in addition to any other birth Complications. Can result in Big Babies.<br /><br /><strong>Big Babies</strong><br />In the event of Fetal Macrosomia, the DC for Delivery is 17, and the baby&#039;s gain an additional +1HP. Not all overdue babies are large, but Overdue can add an additional +1HP to this. <br /><br />But in the event that Fetal Macrosomia is applied twice from any existing factors, this progresses to Big Babies! This means the babies gain +2HP each and the DC for Delivery is 19 unless something is done.<br />=====================================================\f<br /><br /><strong><span class='underline'>FERTILITY</span><br />Fertility Score</strong><br />The fertility of both a male and female affects the difficulty check in the Conception Phase.<br />During character creation, roll a d20 and consult the following chart:<br /><br /><strong>Roll\tScore</strong><br />1\t0 (If the Nat 1 is confirmed again with another Nat 1, then you are infertile).<br />2-4\t1<br />5-11\t2<br />12-19\t3<br />20\t4<br /><br />Add any racial or item bonuses to this number.<br />If the character is a Hermaphrodite or Cuntboy, reduce the roll by -3.<br /><br /><strong>Estrus Cycle</strong><br />Every female of a species has an estrus cycle that when in heat reduces the difficulty of the check during the Conception Phase. When under Estrus (and if not infertile), add +2 to the Fertility Score.<br /><br /><strong><span class='underline'>CONCEPTION</span><br />Conception Check</strong><br />In order to conceive a baby, both the male and female must participate.<br />Add both of their fertility scores together to achieve a number that appropriates to a Difficulty.<br /><br /><strong>Score\tDC</strong><br />0\tn/a<br />1-3\t17<br />4-6\t14<br />7-9\t11<br />10+\t6<br /><br />Only the Female makes the Conception Check, applying any bonuses for the sexual acts.<br />The Male makes a Virility Check using his Constitution Mod. If he succeeds, then he can ejaculate as normal. If he fails, then reduce the Conception Check by -2.<br /><br /><strong>Multiple Partners</strong><br />If more than one Male partner, then reduce the Virility Check by -1 for each, but add each of the Male&#039;s Virility scores together.\f<br /><br /><strong><span class='underline'>SEX</span><br />Libido Score</strong><br />This is a value set at character creation and can raise and lower, but never fall below it&#039;s base.<br />It is calculated by 10 + CON Mod + Fertility Score.<br />When the Libido reaches certain levels, it adds bonuses to the Conception Check.<br /><br /><strong>Libido\tBonus\tStatus\tEffect</strong><br />25\t+1\tHorny\tCan&#039;t refuse sex<br />35\t+2\tEcstasy\tReady to orgasm<br />45+\t+3\tSexual Daze\tMore susceptible to any sexual act<br /><br />Sexual Acts modify the Libido Score for both parties involved.<br />Being Pregnant in the Second or Third Trimester adds 10 to the base Libido score.<br />Achieveing an orgasm reduces the Lidibo by 20 points and makes one exhausted for 1d20 minutes.<br /><br /><strong>Sexual Acts (Actions)</strong><br />Teasing\t\tMake a skill check, if successful +1 Libido<br />Toys/Touch\t\tMake a skill check, if successful +2 Libido<br />Fetishes\t\tMake a skill check, if successful +3 Libido<br /><br />The DC of these actions is set by the mood of the recipient.<br /><strong>Mood\tDC</strong><br />Exhausted / Not in the mood\t19<br />Accepting\t17<br />Moody\t15<br />Horny\t10<br />Ecstatic\t8<br />Dazed\t5<br /><br /><strong>Sexual Acts (Modifiers)<br />Condition\tModifier</strong><br />Achieving a female orgasm\t+1<br />Achieving a female orgasm at the same time as the male(s)\t+2<br />Having sex again while still Horny\t+1<br />Female on her back allowing semen to pool into her cervix\t+1<br /><br /><strong>Rough Sex (Modifiers)</strong><br />Physical damage on either side, whether wanted or not, reduces the Virility and Conception checks by -2 for safe harm, and -4 for lasting harm.<br /><br /><strong>Non-consensual Sex (Modifiers)</strong><br />If the Female resists, it reduces the Conception Check by -5. The male can reduce this to -2 by an opposed Strength check.<br /><br /><strong>ADDITIONAL SEX RULES:<br />Orgasms</strong><br />To achieve an orgasm, you must roll versus a DC 14 using a Modifier based on your Libido.<br /><strong>Libido DC</strong><br />&lt;30\t0<br />30\t+1<br />40\t+2<br />50+\t+3<br /><br />If you have had sex more than once in a 2 hour period, increase the DC by 3.<br /><br /><strong>When to make an Orgasm Check?</strong><br />When your libido hits 35 or above, and every time your libido rises after. When the male orgasms, the female can also make an orgasm roll.<br /><br /><strong>Premature Ejaculation</strong><br />If you roll a Nat 20 when performing a Sexual Act, you must make an orgasm check.<br /><br /><strong>Edging</strong><br />Resisting the urge to orgasm means that when making the Orgasm Check, you must pass a Constitution check to stall it. This reduces the Orgasm roll by -4.<br /><br /><strong>Semen Volume</strong><br />The Conception and Virility Checks are made immediately after ejaculation. If the Male rolls a Nat 20, the modifier bonus of his sexual state is granted to the Conception Check.<br /><br /><strong>Pulling Out</strong><br />To prevent the Conception Check, the male must pass a Speed check to pull out.<br />Normal\tDC10<br />Horny\tDC14<br />Ecstatic\tDC17<br />Sexually Dazed\tDC20<br /><br /><span class='underline'><strong>PREGNANCY</strong></span><br /><strong>Gestation</strong><br />Length is determined by the race. Every trimester, a Constitution check must be made at increasing difficulty. If failed, this weakens the mother&#039;s base Constitution temporarily by 1 point.<br /><br />First trimester: \tDC 5<br />Second trimester: \tDC 10, -1 to Constitution Checks<br />Third trimester: \tDC 15, -2 to Constitution Checks<br />Overdue:\t\tDC 20, -3 to Constitution Checks<br /><br /><strong>Multiple Fetuses</strong><br />The DC is based on race. Roll a d20, if successful, then you have multiple fetuses starting with twins. Every 2 points above the base DC adds an additional fetus/eggs. Egg-layers double offspring.<br /><br /><strong>Fetal Strength</strong><br />The health or weakness of a baby is represented by HP. Every baby gains HP based on trimester. A Nat 20 on the Trimester check adds an additional +1HP to the fetus.<br /><br />First \t= Base<br />Second \t= +2 HP<br />Third \t= +2 HP<br />Overdue\t= +1 HP<br /><br /><strong>Fetal Gender</strong><br />For each fetus, roll a die. You can do this before or during delivery.<br />Even = Male; Odd = Female<br />Optional Rule: Nat 1 = Herm; Nat 20 = Cuntboy<br /><br /><strong>Damage during Gestation</strong><br />Mother must pass a Constitution check or her fetuses receive Damage equal to half the resulting HP damage rounded up. A successful Constitution check by the mother during her next trimester of growth refills half the baby&#039;s base HP to the fetuses. If a Baby&#039;s HP is reduced to zero during the First Trimester, it results in a miscarriage.<br /><br /><strong>Strong Babies</strong><br />A baby with over 8 HP will kick his mother and shift around in the womb fiercely causing loss of sleep. Reduce the mother&#039;s Constitution by 1 temporarily. These babies also result in more complications. Subtract 3 from the Complication Check when rolling.<br /><br /><span class='underline'><strong>LABOR</strong></span><br /><strong>Start of Labor</strong><br />Starting with the Third Trimester, each week or session, make a d20 to see if Labor starts, starting with a DC17 check, and reducing this by 2 for each following check.<br /><br /><strong>Overdue</strong><br />When the DC reaches 9, make a check each day, reducing the difficulty by 1 each following check. If the DC every reaches 1, then Labor automatically starts. When labor is overdue, an additional Complication is available.<br /><br /><strong>Length of Labor</strong><br />Roll a d20 to indicate the length of the Labor for each Fetus.<br /><br /><strong>Roll\tLength</strong><br />1\tBaby doesn&#039;t want to come out<br />2-9\t1-2 Days<br />10-19\tA few hours<br />20\tSuper fast (minutes)<br /><br /><strong>Accidental Start of Labor</strong><br />If labor was started accidentally (i.e. a fall, trauma, rough sex, etc.) then add a -3 to the Complication Check.<br /><br /><strong>Difficulties</strong><br />Roll a d20 for each Fetus and consult the chart:<br /><br /><strong>Roll\tEffect</strong><br />1\tCord Complication<br />2-4\tBreech<br />5-6\tFetal Macrosomia*, only occurs during Overdue, otherwise Head-down<br />7-19\tHead-down**<br />20\tPainless and easy birth (textbook); negates any CON or HP damage<br /><br />Subtract the racial difficulty score and any bonuses/penalties from the roll.<br />*Egg-laying mothers suffer no complications, UNLESS they are Overdue and then Fetal Macrosomia is applied automatically.<br />**Head down deliveries can still result in damaging the mother<br /><br /><strong>Cord Complication</strong><br />A tangled cord reduces Fetal HP by 2.<br />The baby gets a -2 to each of its rolls while in the canal.<br /><br /><strong>Breech Baby</strong><br />A breech baby reduces Fetal HP by 1.<br />Roll a die: Odd = Footling Breech; Even = Rump Breech<br /><br /><strong>Head-down Issues</strong><br /><strong>Roll\tEffect</strong><br />1\tShoulder Birth<br />2-3\tDystocia<br />4-6\tCord Around Neck<br />7-9\tFace-up<br />10-13\tNuchal Hand<br />14-19\tNormal effacing<br />20\tNormal effacing (Caul)<br /><br /><strong>Dystocia</strong><br />Labor starts as normal at a DC of 13, but after the head is born, the DC escalates to 18 and imposes penalties on the Fetal stress check.<br /><br /><strong>Macrosomia</strong><br />If the mother is overdue, or of a small birth weight compared to the father, then DC 17, but if both (or if labor starts automatically during overdue) then DC 19 because of Big Babies.<br /><br /><strong>Complications Chart</strong><br />Shoulder Birth, DC 20<br />Fetal Macrosomia, DC 17/19<br />Cord Complication, DC 18, -2 Fetal roll<br />Dystocia, DC 13/18, -2 Fetal roll<br />Rump Breech, DC 17<br />Cord Around Neck, DC 15, -2 Fetal roll<br />Footling Breech, DC 15, -1 Fetal roll<br />Face-up, DC 13, -1 Fetal roll<br />Nuchal Hand, DC 13<br />Normal/Textbook, DC 10<br />Caul, DC 8, +1 Fetal Roll<br /><br /><span class='underline'><strong>MEDICAL SKILLS</strong></span><br /><strong>Solving Dystocia (Midwifery)</strong><br />There are two ways to solve dystocia:<br />&nbsp;- Fundal or pubic pressure<br />&nbsp;- Pushing the head back in<br /><br />Both require knowledge of Midwifery, and require an opposed Strength check versus the DC for Delivery.<br /><br />Using Fundal Pressure has a chance to injure the mother and the check must be made during every Pushing Check. A successful Strength check adds a +3 bonus to the mother&#039;s Pushing Check. If the Strength check exceeds the DC by more than 5, the mother takes 3 HP damage, but due to the fracture it will cause on her pelvis, the DC becomes that of a Normal Delivery.<br /><br />While pushing the head back in can correct the issue, it reduces all progress made to deliver the head back to zero, but this changes the DC of Delivery to Normal.<br /><br /><strong>Turning the Baby (Midwifery)</strong><br />During a potential breech or shoulder birth, the baby must be rotated using a Midwifery check, or Strength check versus the size of the baby. If successful, this corrects the delivery to a Normal birth.<br /><br />A Breech baby can be pushed back in following the rules for ``pushing the head back in&#039;&#039; but at +2 bonus, and only if the progress on delivery has not exceeded 10 points.<br /><br /><strong>Cutting (Surgery)</strong><br />Fetal Macrosomia or a small birth mother can result in oversized babies that are difficult to deliver unless a small incision is made using a Surgery check at DC13. If the check fails, it is still successful in reducing the Pushing Check to Normal DC, but causes 1HP damage to the mother.<br /><br /><strong>Cesarean (Surgery)</strong><br />Made using a Surgery check at DC15 if mother is sedated, or DC20 if not.<br /><br /><strong>Labor Induction (Medicine)</strong><br />Forcing the start of labor can prevent several issues.<br />This can be done by natural means with drugs, sex, or other physical exertion and in such cases adds +2 to the Labor check and is done every hour while under the influence.<br />Doing so my medical means requires the associated skill and adds +4 to the Labor check and is also done every hour while under the influence.<br /><br /><strong><span class='underline'>BIRTH</span><br />Delivery</strong><br />Once the baby has descended into the birth canal, the mother must make a Pushing Check to determine the progress of the baby. Having assistance adds +2 to this check, conversely -3 if being impeded for some unnatural reason.<br /><br /><strong>Fetal Stress</strong><br />Each round the baby spends in the canal, roll a d20. If it is less than the baby&#039;s current HP, it takes 1 Damage.<br /><br /><strong>Contractions</strong><br />Mothers must make a Pushing Check using her Constitution versus a DC based on the type of Delivery to progress the baby by points equal to the margin. Apply any racial modifiers here.<br /><br /><strong>Margin\tPoints</strong><br />0-2\t+2<br />3-6\t+3<br />6-10\t+4<br />10+\t+5<br /><br />A Natural&nbsp;&nbsp;20 results in a Critical success and doubles the margin result! When the Pushing Check fails, no progress is made. On a Natural 1, there is a Critical failure; roll again and consult the chart below<br /><br /><strong>Roll\tEffect</strong><br />1\tMother takes 2 HP damage (tearing, bleeding, pain, etc.)<br />2-3\tAdd a Complication to another Fetus, or existing Fetus if only one<br />4-6\tBaby takes 1 HP damage<br />6-19\tReduce mother&#039;s Constitution temporarily by 1 point<br />20\tNo effect<br /><br /><strong>Giving Birth</strong><br />When the progress total reaches 15 or above, the baby&#039;s head is born. Apply a +2 bonus to Pushing Checks from here on. Change Nuchal Hand and Cord Around Neck DC to normal. When this total reaches 25 or above, the baby&#039;s body is born! Eggs require 20 total regardless.<br /><br /><strong>Strain from Birth</strong><br />If the mother fails her Pushing Check to progress the baby, she must pass a Constitution Check or reduce her Constitution temporarily by 1 point to simulate exhaustion, or loss of stamina, etc.\f<br /><br /><strong><span class='underline'>NEWBORNS</span><br />Stillbirth</strong><br />It is possible to birth a baby with zero HP, but it is considered a stillbirth. The labor and delivery is unaffected by the condition of the baby. But if the baby died before labor, reduce the mother&#039;s Constitution temporarily by 1 point.<br /><br /><strong>Taking care of Eggs</strong><br />A mother laying eggs must protect them until they harden. When this occurs, the eggs gain +3HP.<br /><br /><strong>Taking care of Babies</strong><br />Post-natal care requires knowledge of Midwifery. A successful roll against a DC of 20 subtracting the Baby&#039;s remaining HP will bring the baby into a Stable state. Each hour in a Stable state increases the Baby&#039;s HP by 1.<br /><br />Each round a successful midwifery roll is not succeeded places the baby further into harm&#039;s way by subtracting 1 HP.<br /><br />If the initial roll fails, consult the following chart for the status of the baby.<br /><strong>Baby&#039;s HP\tState</strong><br />&gt; 75%\tCold, crying<br />50%\tGurgling<br />&lt; 25%\tUnresponsive<br />States do not change as the Baby&#039;s HP decreases.<br /><br /><strong>Cold for more than 4 rounds</strong><br />Baby catches Hypothermia sickness.<br /><br /><strong>Gurgling for more than 2 rounds</strong><br />Baby aspirates into its lungs developing Pneumonia sickness.<br /><br /><strong>Unresponsive for more than 3 rounds</strong><br />Reduce Baby&#039;s HP to 1. Add Brain-damage disease.<br /><br /><strong>Breastfeeding (Mammals)</strong><br />A baby will latch to a mother&#039;s teat by making a successful Motherhood roll based on the Baby&#039;s HP. If the baby decides to nurse, then increase HP gain by 1 point.<br /><br />7+ HP\tDC 8<br />4-6 HP\tDC 12<br />1-3 HP\tDC 15<br /><br /><em>Copyright 2018 Byrth</em></span>","pools_count":1,"title":"Childbirth Roleplaying Rules","deleted":"f","public":"t","mimetype":"application/msword","pagecount":"1","rating_id":"2","rating_name":"Adult","ratings":[{"content_tag_id":"4","name":"Sexual Themes","description":"Erotic imagery, sexual activity or arousal","rating_id":"2"}],"submission_type_id":"12","type_name":"Writing - Document","guest_block":"t","friends_only":"f","comments_count":"16","views":"1062","sales_description":null,"forsale":"f","digitalsales":"f","printsales":"f","digital_price":""}