For rules and Character Sheet, go here: https://inkbunny.net/s/1985281 ________________________________________________________________ Prior segment results: [Sub-setting] High Fantasy [Sub-species] Fox [Stats Setup] D&D-like ________________________________________________________________ And now with all of the basics figured out, let's decide what we do for a living, where we are in the world, how we start off in stats and what kinds of traits we have! Don't worry, this is the last vote before things get started, promise! <3 Feel free to mix-n-match the Roles and Locations! I'll figure it out, so be creative! ________________________________________________________________ Farmer: You are a peasant farmer from a small village out on the outskirts of the kingdom. (+2 Strength, +1 Nature) Traveling Minstrel: You are a speaker of song and folklore among a group of nomads. (+2 Charisma, +1 Performance) City Survivor: You are a ruffian in one of the largest cities of the kingdom, tough enough to survive on the streets and smart enough to live to adulthood. (+2 Constitution, +1 Deception) Bandit: You are a bandit working with a clan in the forests to raze, pillage and destroy whatever you can get your hands on. (+2 Strength, +1 Intimidation) Blacksmith: You are a young blacksmith in a small town, working to perfect your craft. (+2 Strength, +1 Sleight of Hand) Thief: You are a professional thief, using darkness and silence to your advantage to take what you need. (+2 Dexterity, +1 Stealth) Apprentice: You are an apprentice to a powerful wizard, teaching you all you need to know to eventually replace them. (+2 Intelligence, +1 Arcana) Alchemist: You are a student of alchemy, the science of making potions and poisons and how to use them. (+2 Intelligence, +1 Medicine) Town Guard: You are a guard of the kingdom, charged with protecting one of its many towns from its many threats. (+2 Constitution, +1 Athletics) Circus Trouper: You are with a traveling group of professional performers, your acrobatics in particular have made an impression. (+2 Dexterity, +1 Acrobatics) Army Ranger: Trained from birth, you are an elite Ranger in the king's army with bowmanship second to none. (+2 Dexterity, +1 Perception) Mercenary: You are a mercenary willing to do whatever it takes, assuming the coin is good. (+2 Constitution, +1 Survival) Noble Heir: You belong to a Noble family with a large parcel of land not far from the cities, expecting to soon be forced into a marriage with another family. (+2 Charisma, +1 History) Prince: You are the crown prince, spending your days with your family and learning what it takes to rule a kingdom. (+2 Wisdom, +1 Persuasion) King: You are the king, taking the throne after your fathers' unexpected demise, and now you have a kingdom to maintain. (+2 Wisdom, +1 Performance) https://linkto.run/p/O3H53KMM ________________________________________________________________ Next up: Where are we? The Middle of Nowhere: You are lost in the woods somewhere. In a Tiny Hamlet: You are in a hamlet out on the outskirts of the kingdom. In a Small Village: You are in a village, barely protected from the wilds and the borders. In a Moderate Town: You are in a town not too far from the larger cities. In a Large City: You are in a bustling city well within the kingdom. In the Capital: You are in the Capital city of the kingdom, protected from the wildlands. In a Caravan: You are traveling with a wandering caravan, going from place to place. On the Frontlines: You are in an army camp on the border, along with the other soldiers. In an Academy: You are in an Academy for mages and scientists, either as visitor or student. In the Barracks: You are in a Barracks, housing local Guards and Militia. In a Noble House: You are in the house of the local Nobility, a luxurious and well-guarded estate. In the Palace: You are in the Palace of the kingdom, home to the royal family. https://linkto.run/p/JUQGII1X ________________________________________________________________ Just two more things: Stat Bonuses [Everything +1] [Strength +6] [Dexterity +6] [Constitution +6] [Intelligence +6] [Wisdom +6] [Charisma +6] https://linkto.run/p/Q52VVJ34 ________________________________________________________________ And at long last: Traits (Please choose up to four) Strong: +4 Strength Deft: +4 Dexterity Resilient: +4 Constitution Intelligent: +4 Intelligence Wise: +4 Wisdom Handsome: +4 Charisma Nimble: +2 Acrobatics Animalistic: +2 Animal Handling Gifted: +2 Arcana Fitness: +2 Athletics Wily: +2 Deception Archaic: +2 History Paranoid: +2 Insight Frightening: +2 Intimidation Keen: Investigation +2 Healer: Medicine +2 Green-Thumb: Nature +2 Attentive: Perception +2 Gleeful: Performance +2 Empathetic: Persuasion +2 Reverant: Religion +2 Natural Pick: Sleight of Hand +2 Silent: Stealth +2 Wanderer: Survival +2 Steel Tank: +200 ml Bladder Capacity Tiny Tank: -200 ml Bladder Capacity Be a Holder: +2 to Urge Checks Ever Frantic: -2 to Urge Checks Well Endowed: +2 Inches (More attractive in sexual scenes) Short Sausage: -2 Inches (Less attractive, but some may find it cute) Nocturnal Enuresis: Sleeping has a chance based on current Bladder Capacity to cause the Bladder value to reset to 0 overnight. This results in a wetting event. https://linkto.run/p/HZ92I2AP