For rules and Character Sheet, go here: https://inkbunny.net/s/1985281
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Prior Segment Results:

[Main Action] Inform the Parents

[Out Matt and Blair] Don't tell

[Spare Actions] Apologize to Gerard
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Knowing that your brother and sister are safely back in camp and getting ready to move out with the rest of the caravan, you head back towards the wagon that housed your Mother and Father, hoping to catch them before they lock themselves inside until the next stop. You move around the wagons until you reach your destination, finding your parents sitting outside just as before, but they appear to be just about ready to head inside. Tybalt is the first to notice you rounding the corner.

"Andrew, have you any word on your youngers?" Your Father's voice calls to you as you approach, to which you give an enthsiastic nod.

"I have, Father. Blair and Matthias are both preparing to set out." You pause for just a split second, long enough to consider whether to tell them about where your siblings were and what they were doing. You decide against it, continuing. "They should be ready by the time the rest of the caravan is ready."

"Andrew, is there something you're failing to tell us?" Blair spoke out almost immediately. You had been raised to give quick and exact responses. The short delay between thought and decision must have tipped her off. You mentally chide yourself before trying to formulate a response to her questioning.

[Deception Check: 9+0 - Failure]
https://gyazo.com/02bd504855267a591c3531e5f9e083ae

[+3 Respect with Siblings]
[-3 Respect with Parents]

"No, Mother. I was... simply considering on when they would be ready." You berate yourself for finding such a poor excuse, you can feel it showing on your face. Both of your parents look at you with a glance of suspicion. Tybalt speaks in his turn.

"It's nice to see you take such an uncommon interest in how your brother and sister fare on... travel readiness, Son." You see a small twitch on your Mothers' face as she stifles a giggle. In Matthias' case, it seems that the apple clearly did not fall far from the tree. You grimmace slightly, having plenty enough sarcastic wit from your brother to deal with on a regular basis. Still, you find a good enough excuse to escape the situation.

"Of course, Father. In fact, I'm going to go get ready myself." You quickly turn and walk away at a brisk pace, hoping to get away before they can draw your attention back towards them. You can almost feel their gaze on your back as you head around the nearest wagon before moving towards your own. It takes little more than a minute to return to your wagon, finding Gerard stepping out and closing the door behind him. You figure he must have finished cleaning your waking mess from earlier. You wave him down as you approach, his eyes turning toward you and prompting him to take his usual "ready to serve" posture.

"Ah, Master Andrew. How may I help?" You shake your head slightly, trying to keep a gentle smile as you respond.

"No need, Gerard. I simply wanted to apologize for earlier. I shouldn't have interfered with your work like that." Gerard gave a soft smile of his own, but held up a wing to stop you.

"Oh, that's quite alright, ser. It took only a few minutes to recover the contents of that crate, with a little bit of help. It was hardly an issue, but thank you for your consideration regardless." His voice seemed genuine, perhaps he truly didn't consider it to have been a problem.

[+3 Respect with Gerard]

As you consider this, you hear the all too familiar sound of wooden wheels clacking against their axles and hoofsteps on hard dirt. You turn and see one of the lead carriages of the convoy being steered towards the edge of the camp leading to the roads. You turn back to Gerard, who was already turning to head back to the servants wagon.

"Alright well, be well, Gerard!" He waves toward you without turning.

"You as well, ser!" With that, you quickly open the door to your wagon and step inside, just in time as the horses hitched to the front begin to trot forward to stay in formation with all the other wagons beginning to move out. You see the driver checking the window between his seat and the cabin to make sure you were inside, then turning back to watch the progression of the rest of the caravan upon seeing you. Locking the door behind you, you take a seat on the cushioned bench fixture. Now comes the boring part of the travel; the travel. Thankfully your wagon comes with a few amenities such as an ale barrel, some decent books and some creative tools- particularly some art supplies and instruments.

Despite these things however, you often find yourself focused on your own thoughts and memories. In fact, as you feel the shake of the wagon dipping down into the indentations of well-travelled soil, you find yourself slipping into some old memories...

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TUTORIAL

Relationships, Respect and Romance

Throughout the story, there will be other characters who Andrew will have to talk to and interact with. These NPCs will treat Andrew according to how he treats them, and how he treats them will affect a stat called Respect Points (or RP.) All new NPCs start with a RP value of 50, which is considered a neutral point, unless they have a particularly good or bad introduction, in which case their RP value will start either higher or lower, respectively. The higher the RP value, the better Andrew will be treated by the NPC. This can lead to various situational bonuses such as assistance during certain dice rolls, joining against enemies during combat or lending a hand in common tasks.

Additionally, just as Andrew has Traits, so do NPCs. All NPCs have a set amount of Traits (usually three to five, sometimes more,) that can be discovered through conversing with them, random event, or as a bonus event through use of the Insight skill. Some Traits are so obvious that they can be identified immediately. NPC Traits can be virtually anything from physical, mental, social, or even sexual or urinary. A rare few Traits can actually be detrimental to Andrew, so be careful who is around.

Finally, most NPCs are capable of being Romanced if Andrew should decide upon pursuing them. If an NPC has a RP value of 80 or higher, a special action will be unlocked that will turn that NPC into a Partner, which will allow Romantic and Sexual actions to be performed, assuming the right conditions for such actions are reached. Some Traits gained in the story allow for these conditions to be reduced. For example, a Trait addressing public nudity or exhibitionism will remove the "indoors" condition for actions involving intercourse. Keep your Partner happy with you by preventing their RP from falling too low, or they may decide to end the romance. It is possible to have multiple Partners at a single time, but keep in mind that they may be very upset with you if they find out about the other Partner. However, it may be possible to allay this effect if you're both upfront about the double-dating AND very, very lucky. It is absolutely possible to build a personal harem this way.
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Author's Suggestions

[Childhood (Proficiency)]

~You were heavily schooled to inherit the Brighton businesses (Proficiency in History)

~You were taught how to fight dirty in case you were ever attacked (Prof. in Sleight Of Hand)

~You were given extra training in how to operate in high-class culture (Prof. in Persuasion)

~You taught yourself how to get away with doing things you shouldn't be doing (Prof. in Deception)

~You were often punished for things your siblings did (Prof. in Insight)

~You were often made to meet with the local clergy for religious training (Prof. in Religion)

https://linkto.run/p/DGWCVN41

[Teenhood (Trait)]

~You were often able to gain any girl (or boy) you happened to fancy. It never worked out in the end, but you still find yourself fascinated by the chase. (Casanova: It becomes easier to gain Respect Points with an NPC you are attempting to make a Partner, but easier to lose RP after making them a Partner.)

~You found yourself intrigued by the wonders of magic and began researching the mystic arts, finding through trial and error that you had a latent talent. (Initiate: You have two Cantrip slots and one 1st-Level magic slot.)

~You were commonly forced to endure the effects of a full bladder, in order to help build up your ability to control the urge. Such training is common among royalty and nobility alike, but you're convinced the effect was ultimately detrimental. (Urgency Training: You can add a Hit Die to your Urge Check rolls, removing that Hit Die until your next Long Rest)

https://linkto.run/p/EZ6RLKBV