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  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>This week I&#039;ve been working on this animation!<br /><br />I&#039;m using krita for making this, it&#039;s a hybrid between frame by frame animation and tweening/interpolation animation. <br /><br />You can use the Animation Curves dock to make the interpolations. On paint layers you can only change opacity, but if you add a Transform Mask to your paint layer you can interpolate linear transformations (position, scale, rotation, skew). Then you can edit the nodes to make them bezier nodes and adjust the curve. The Transform Mask can be applied to a whole group as well instead of for each layer.<br /><br />That&#039;s how I made it look smooth and specially the &quot;bounce&quot; effect is done using the animation curves. Some of the coloring and lines had to be filled and adjusted frame by frame between the interpolation keyframes.<br /><br />It proved useful for me, as I have little to no experience animating, however I think the final version will have to be done frame by frame. The Animation Curves system needs to be polished, I faced some issues when editing nodes, they would reset to a previous state. It shows curves for all transformations by default but they end up too far apart making it so you can&#039;t see the actual curvature because of the scale, you have to hide all other curves and click &quot;zoom view to fit curve&quot;, and it resets hidden to visible if you select a different layer! I also faced some performance issues but that might be on me for using clone layers and transform masks, I&#039;ve noticed it before, it hinders the workflow when I have to wait one or two seconds to load the next frame, and previewing the animation takes some seconds to render as well. I will have to eat my words if that turns out to be normal behaviour when I don&#039;t use clones or transforms.<br /><br />I&#039;m not sure when this will be done! I&#039;m not particularly efficient at making lineart and I never tried in an animation! I&#039;m worried it might lose the smoothness when I do it frame by frame, but it&#039;s just a matter of trying, I&#039;m hoping it will look good anyways! It will not look as clean as my last illustration however, that was made using vectors but it took too much time!<br /><br />I also want to make this longer, with different cycles, starting slow, going faster, with small thrusts, and the orgasm at the end, that should be pretty fun! And different expressions too, like blinking, or looking up with her tongue out, like an ahegao face!<br /><br />That&#039;s all! I didn&#039;t want to end this week without posting. I want to post something at least once a week if I can!<br /><br />And thank you everyone who followed and favorited my posts, it&#039;s greatly appreciated!</span>",
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