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  "description": "[b]Hello everyone,[/b]\n\nI would like to introduce you to an AI RPG GameMaster, an RPG Creator Pipeline, and an RPG Analysis Pipeline.\nIf you're interested, please give me feedback, either in the form of a like or a comment.\nIf there is interest, I will design the whole thing to look nice. ;)\n\n[b]Where am I in the project?[/b]\nI'm in the pre-alpha phase. Bug tracking, stress testing and initial experiences.\nCurrently, the GM is running on an OpenwebUi frontend without a great design.\nIf someone is interested i will do it more User friendly and maybe a bit Fancy. ;)\n\n[t][b]First of all, why this project – and why not KoboldAI or SillyTavern?[/b][/t]\n\n[b]My project is not a chatbot frontend and not a classic “roleplay tool.”[/b]\nIt is a game master system. With the help of the creator tool or the analysis tool, it generates playable campaigns from stories.\n\n[b]The idea[/b]\nFantasy or a story is the raw material, regardless of your own language, which you can choose freely.\nOther LLM models create a different gaming experience.\nGame modes from vanilla/slice of life to RPG and hybrid are possible.\nThere are no limits to the imagination; anything is possible, from SFW CutiePie Adventure to NSFW Dark RPG.\n\nThis results in:\nWorld\nNPCs\nQuests\nStates\nDecisions with consequences\n→ No free storytelling, but a playable structure\n\n[t][b]What makes my project different from Kobold Ai and SillyTavern[/b][/t]\n[b]Creator Tool:[/b]\nHere, you are guided through the creation of the campaign. You have complete freedom to create your own world, NPCs, quests, locations, etc., and to edit and export the data from the analysis tool.\n[b]Analysis Tool[/b]:\nStories are broken down into their structural components (world, characters, conflicts, locations) and processed so that they can then be modeled into a finished campaign in the Creator tool. (It is important to note that you are not playing the story 1:1, you are playing the idea).\n[b]GM Tool[/b]\nFeatures of the GM \nThe GM offers you a gaming experience in which it does not forget what happened 2 hours ago, as it logs this in its memory.\nThe ability to generate images of the scene and NPCs with action via ComfyUi or other programs using an API.\nSeparation of levels:\n\nRules ≠ Style ≠ Text\n\nState-based game:\n\nDecisions change the world.\nMistakes have visible but fair consequences.\nConsistent memory, e.g., you don't wear black pants in one scene and a blue skirt in the next.\n\nPlayer freedom:\n\nA/B/C are options, not obligations; free actions are allowed at any time.\nSave / Resume / Open World\nNo railroading; lingering generates new content.\n\nIn short:\nNot chatting with a story,\nbut playing in a responsive world.\n\n[b]Why this is not an “AI toy”[/b]\n\nThe system:\nforces clear roles on the AI, prevents narrative drift, separates creativity from power, and remains comprehensible and controllable.\nThe AI is a tool, not an author—the player is!\n\n[b]Why not KoboldAI?[/b]\n\nKoboldAI is very good for:\nfree storytelling\ntext experiments\ncasual role-playing\n\nBut:\nthere is no real separation between world, rules, and output\nno clean state model\nno campaign lifecycle (analysis → setup → play → save/resume)\nthe GM forgets a lot during the story or rewrites it, or the “GM” quickly falls back into narrative mode.\n\n Okay for storytelling if you overlook a few subtleties.\n Unsuitable for consistent play over many sessions.\n\n[b]Why not SillyTavern[/b]\n\nSillyTavern is primarily:\na chat UI with a focus on character interaction\nI'm currently building my own AI for that. :)\n\nBut:\nGame rules are just prompt conventions, not a real campaign or save system.\nDecisions have no reliable consequences; logic is based on chat history, not world state.\n\nGood for character RP, not for game master logic or campaign control.\n\n[b]Minimal Requirements[/b]\nWindows 10 / 11, Linux, MAC?\nPython 3.10+, LM Studio (or any OpenAI-compatible local API)\nOne LLM model loaded (7B class is sufficient)\n8–12 GB RAM\nCPU-only works, GPU optional\nBasic folder structure (campaigns / configs / prompts)\nThis setup is enough to run campaigns, saves, and GM logic reliably.\n\n[b]Recommended / Optimal Setup[/b]\n\nWindows 11, Python 3.11+, LM Studio with multiple models loaded\nGPU with 12–24 GB VRAM\n32 GB RAM\nModels:\n7B for low-noise / strict logic, 14B–32B for creative or cinematic play\n\nThis setup allows:\nsmoother multi-session play, higher detail levels, more complex NPC interactions, faster response times\n\n\nTranslated with DeepL.com (free version)",
  "description_bbcode_parsed": "<span style='word-wrap: break-word;'><strong>Hello everyone,</strong><br /><br />I would like to introduce you to an AI RPG GameMaster, an RPG Creator Pipeline, and an RPG Analysis Pipeline.<br />If you&#039;re interested, please give me feedback, either in the form of a like or a comment.<br />If there is interest, I will design the whole thing to look nice. ;)<br /><br /><strong>Where am I in the project?</strong><br />I&#039;m in the pre-alpha phase. Bug tracking, stress testing and initial experiences.<br />Currently, the GM is running on an OpenwebUi frontend without a great design.<br />If someone is interested i will do it more User friendly and maybe a bit Fancy. ;)<br /><br /><span class='font_title'><strong>First of all, why this project &ndash; and why not KoboldAI or SillyTavern?</strong></span><br /><br /><strong>My project is not a chatbot frontend and not a classic &ldquo;roleplay tool.&rdquo;</strong><br />It is a game master system. With the help of the creator tool or the analysis tool, it generates playable campaigns from stories.<br /><br /><strong>The idea</strong><br />Fantasy or a story is the raw material, regardless of your own language, which you can choose freely.<br />Other LLM models create a different gaming experience.<br />Game modes from vanilla/slice of life to RPG and hybrid are possible.<br />There are no limits to the imagination; anything is possible, from SFW CutiePie Adventure to NSFW Dark RPG.<br /><br />This results in:<br />World<br />NPCs<br />Quests<br />States<br />Decisions with consequences<br />&rarr; No free storytelling, but a playable structure<br /><br /><span class='font_title'><strong>What makes my project different from Kobold Ai and SillyTavern</strong></span><br /><strong>Creator Tool:</strong><br />Here, you are guided through the creation of the campaign. You have complete freedom to create your own world, NPCs, quests, locations, etc., and to edit and export the data from the analysis tool.<br /><strong>Analysis Tool</strong>:<br />Stories are broken down into their structural components (world, characters, conflicts, locations) and processed so that they can then be modeled into a finished campaign in the Creator tool. (It is important to note that you are not playing the story 1:1, you are playing the idea).<br /><strong>GM Tool</strong><br />Features of the GM <br />The GM offers you a gaming experience in which it does not forget what happened 2 hours ago, as it logs this in its memory.<br />The ability to generate images of the scene and NPCs with action via ComfyUi or other programs using an API.<br />Separation of levels:<br /><br />Rules &ne; Style &ne; Text<br /><br />State-based game:<br /><br />Decisions change the world.<br />Mistakes have visible but fair consequences.<br />Consistent memory, e.g., you don&#039;t wear black pants in one scene and a blue skirt in the next.<br /><br />Player freedom:<br /><br />A/B/C are options, not obligations; free actions are allowed at any time.<br />Save / Resume / Open World<br />No railroading; lingering generates new content.<br /><br />In short:<br />Not chatting with a story,<br />but playing in a responsive world.<br /><br /><strong>Why this is not an &ldquo;AI toy&rdquo;</strong><br /><br />The system:<br />forces clear roles on the AI, prevents narrative drift, separates creativity from power, and remains comprehensible and controllable.<br />The AI is a tool, not an author&mdash;the player is!<br /><br /><strong>Why not KoboldAI?</strong><br /><br />KoboldAI is very good for:<br />free storytelling<br />text experiments<br />casual role-playing<br /><br />But:<br />there is no real separation between world, rules, and output<br />no clean state model<br />no campaign lifecycle (analysis &rarr; setup &rarr; play &rarr; save/resume)<br />the GM forgets a lot during the story or rewrites it, or the &ldquo;GM&rdquo; quickly falls back into narrative mode.<br /><br />&nbsp;Okay for storytelling if you overlook a few subtleties.<br />&nbsp;Unsuitable for consistent play over many sessions.<br /><br /><strong>Why not SillyTavern</strong><br /><br />SillyTavern is primarily:<br />a chat UI with a focus on character interaction<br />I&#039;m currently building my own AI for that. :)<br /><br />But:<br />Game rules are just prompt conventions, not a real campaign or save system.<br />Decisions have no reliable consequences; logic is based on chat history, not world state.<br /><br />Good for character RP, not for game master logic or campaign control.<br /><br /><strong>Minimal Requirements</strong><br />Windows 10 / 11, Linux, MAC?<br />Python 3.10+, LM Studio (or any OpenAI-compatible local API)<br />One LLM model loaded (7B class is sufficient)<br />8&ndash;12 GB RAM<br />CPU-only works, GPU optional<br />Basic folder structure (campaigns / configs / prompts)<br />This setup is enough to run campaigns, saves, and GM logic reliably.<br /><br /><strong>Recommended / Optimal Setup</strong><br /><br />Windows 11, Python 3.11+, LM Studio with multiple models loaded<br />GPU with 12&ndash;24 GB VRAM<br />32 GB RAM<br />Models:<br />7B for low-noise / strict logic, 14B&ndash;32B for creative or cinematic play<br /><br />This setup allows:<br />smoother multi-session play, higher detail levels, more complex NPC interactions, faster response times<br /><br /><br />Translated with DeepL.com (free version)</span>",
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