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Tentacles won the polling for stage 5 theme with an impressive 4 votes total. Level 1 is finally done hype, onwards to new things! \n\nUpdate release is later than I was aiming for, but I think most people that see it do so on the weekend anyway, so... yay?\n\n.:: OPINIONS WANTED ::.\nGeneral opinionated statements for things that could be improved upon are always welcome. \n\nSpecifically, I just finished with Gadgets stages and need to pick what character/set of characters to use for the next Level. Soo, yea, now's a good time to leave opinions on that. Fanart only, no OCs. \n\nI'm also still taking ideas for stage 4/5 themes since eventually the next level will have a stage 4/5, but that's a bit less imminent than the need for new characters. \n\n.:: LESSONS LEARNED ::. \nand here's a few random things I've noticed while working on this. not all of which is useful, but I find it interesting anyway. \n1: game makers physics engine is dumb to work with. \n2: I'm really bad at composing, I've spent like 2 hours each update trying to get a better BGM loop, but trust me, you do not want to hear some of the stuff that has generated. \n3: version updates get most of their views/comments within the 1st week of being posted. which works out well for my goal of biweekly updates. \n4: I get bored when constantly drawing the same character. so the next level is probably going to be a set of characters that fit with each other. \n5: Builds of this average between 2.5-5 times more views than I have in active watchers. \n6: Builds of this increase watcher count by an average of 3 per build. at this rate I will break the 500 watcher threshold sometime in the next decade. \n\nOnwards, to the patch notes! \n\n.:: NEW ::. \nMore art, stage 5 now has it's own image set. \nMore balls, game now has a fire ball. \nImage gallery, beating a level now unlocks it's image set within the gallery. \n\n.:: CHANGED ::.\nControl scheme, now supports using the arrow keys. \nStage sidebar image now centers vertically on screen automatically. \nAdded a save version number to save files. So if I ever *really* need to I can wipe save files. Which is happening now because adding a version number in general creates a mismatch from the old files. Fortunately all the old files contained was the high score table, and audio/ball/difficulty preferences. I'm going to try to not need to wipe saves, but this is technically a Beta, and if I need to, I need to. \n\n.:: OTHER ::.\nRandom misc small changes that I'm sure I probably did, but don't remember what they are. \n\n.:: TODO ::. \nThis is not the order I'm going to make changes. but these are the things I'm aware of/planning on doing. \nMore art. \nNew/better music, because the loop I currently have does indeed get old. \nMore ball types. \nMore paddles. \nMore levels/stages. \nQoL derp adjustments.","description_bbcode_parsed":"<span style='word-wrap: break-word;'>codename: the Eyebrow update, because someone pointed out that I should try harder to remember to add them.<br /><br />Download link: <a href=\"https://puu.sh/CU4mu/62c99d1157.zip\" rel=\"nofollow\">https://puu.sh/CU4mu/62c99d1157.zip</a><br /><br />And thus the M rating was lost. Tentacles won the polling for stage 5 theme with an impressive 4 votes total. Level 1 is finally done hype, onwards to new things! <br /><br />Update release is later than I was aiming for, but I think most people that see it do so on the weekend anyway, so... yay?<br /><br />.:: OPINIONS WANTED ::.<br />General opinionated statements for things that could be improved upon are always welcome. <br /><br />Specifically, I just finished with Gadgets stages and need to pick what character/set of characters to use for the next Level. Soo, yea, now&#039;s a good time to leave opinions on that. Fanart only, no OCs. <br /><br />I&#039;m also still taking ideas for stage 4/5 themes since eventually the next level will have a stage 4/5, but that&#039;s a bit less imminent than the need for new characters. <br /><br />.:: LESSONS LEARNED ::. <br />and here&#039;s a few random things I&#039;ve noticed while working on this. not all of which is useful, but I find it interesting anyway. <br />1: game makers physics engine is dumb to work with. <br />2: I&#039;m really bad at composing, I&#039;ve spent like 2 hours each update trying to get a better BGM loop, but trust me, you do not want to hear some of the stuff that has generated. <br />3: version updates get most of their views/comments within the 1st week of being posted. which works out well for my goal of biweekly updates. <br />4: I get bored when constantly drawing the same character. so the next level is probably going to be a set of characters that fit with each other. <br />5: Builds of this average between 2.5-5 times more views than I have in active watchers. <br />6: Builds of this increase watcher count by an average of 3 per build. at this rate I will break the 500 watcher threshold sometime in the next decade. <br /><br />Onwards, to the patch notes! <br /><br />.:: NEW ::. <br />More art, stage 5 now has it&#039;s own image set. <br />More balls, game now has a fire ball. <br />Image gallery, beating a level now unlocks it&#039;s image set within the gallery. <br /><br />.:: CHANGED ::.<br />Control scheme, now supports using the arrow keys. <br />Stage sidebar image now centers vertically on screen automatically. <br />Added a save version number to save files. So if I ever *really* need to I can wipe save files. Which is happening now because adding a version number in general creates a mismatch from the old files. Fortunately all the old files contained was the high score table, and audio/ball/difficulty preferences. I&#039;m going to try to not need to wipe saves, but this is technically a Beta, and if I need to, I need to. <br /><br />.:: OTHER ::.<br />Random misc small changes that I&#039;m sure I probably did, but don&#039;t remember what they are. <br /><br />.:: TODO ::. <br />This is not the order I&#039;m going to make changes. but these are the things I&#039;m aware of/planning on doing. <br />More art. <br />New/better music, because the loop I currently have does indeed get old. <br />More ball types. <br />More paddles. <br />More levels/stages. <br />QoL derp adjustments.</span>","writing":"","writing_bbcode_parsed":"<span style='word-wrap: break-word;'></span>","pools_count":1,"title":"Breakout H - Version 0.4","deleted":"f","public":"t","mimetype":"image/png","pagecount":"1","rating_id":"2","rating_name":"Adult","ratings":[{"content_tag_id":"4","name":"Sexual Themes","description":"Erotic imagery, sexual activity or arousal","rating_id":"2"}],"submission_type_id":"1","type_name":"Picture/Pinup","guest_block":"t","friends_only":"f","comments_count":"0","views":"2","sales_description":null,"forsale":"f","digitalsales":"f","printsales":"f","digital_price":""}