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  "description_bbcode_parsed": "<span style='word-wrap: break-word;'>Right then, I don&#039;t normally post the results of random experimentation. But eh, I need to post things more often... And this is the sort of thing people around here seem to care about? <br /><br />Why this was made:<br />Remember back when my computer died and I mentioned how it might be time to work on the next big gamedev project?<br />Remember how I said I was thinking about working on that typing prototype I had lying around, and no one thought to tell me that was a dumb idea?<br />Well, for lack of other/better ideas that&#039;s what I&#039;m going with. Said prototype isn&#039;t quite to the point where I&#039;m willing to show it publicly yet, but it is getting to the point where I need to draw stuff to put in it... Which brings up the problem of the dayjob eating most of the free time I used to be able to spend on art. Hence the need to run some tests and see if I can drop the time it takes to get stuff drawn. <br /><br />Time spent on this:<br />Just over an hour.<br /><br />Conclusions taken from this:<br />Not needing to redo each line 3-5 times to get the line weight right saves a crazy amount of time. <br />Soft shading still produces results I&#039;m not quite happy with (mostly because it&#039;s not something I have a lot of practice with), but it is much faster than cell shading. <br />In need of practice, but this is probably how I&#039;m going to be doing the art for the next project. opinions on places to improve it are welcomed. <br /><br />In other news:<br />I&#039;m holding a free art raffle, and it&#039;s not to late to enter. <br />- <a href=\"https://inkbunny.net/s/2036812\" rel=\"nofollow\">https://inkbunny.net/s/2036812</a> -<br />Picking the 1st winner tomorrow. </span>",
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